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But it doesn´t touch anything in Scapa.:-? |
Pedro: You said in one of those previous posts that you think you've discovered the cause of ctd's. I'm just wondering what is it linked with? Any find on this one? Or just give me a clue and I'll start digging/testing too, but it should be sorted. MMM is too good and should be clean of ctd's you know?
Let me tell you this if it's any help. When I was using your very first release, I had no ctd's at all with v. 0.1. No ctd's with 0.2,3,4. My first ctd occured in v. 0.5 in parts and then in AIO as well. Would you still have version 0.3 please? I'd even rollback, just to get rid of this issue you know? But my offer to help you out investigating still stands here, just point me in the right direction what to focus on. As I've mentioned before I have no ctd's when I remove TDW's IRAI files, but it is hard to say. With so many mods involved it can be anything. Trevally said there's ctd when you fire at any other ship but capital one at Scapa. I've experienced that too, but now I get ctd's basically any time, even without a single contact. Thank you. |
So now I'm back to Scapa. One ctd southest when closing in, second ctd inside Scapa. Error report says. Fault Module: SHSim.act.
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http://www.mediafire.com/?yg4eyvtyog9okk5 |
Thanks a lot, sir, I'll give it a try. :salute:
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I only ever refit once before giving my crew (and pc) some much needed rest. |
Had another ctd. However it was not during the approach from southeast, it happened inside Scapa. At the same place.
Regarding the refit I used one at Kiel after I was running out of fuel in North sea. But I had these ctd's around Scapa even when I started the raid as my next patrol. Please I urge you do not consider this as disrespect to your awsome work (I mean all the modders now). But I hate playing games with the thoughts 'I can't do this, I can not go there etc.' If the game is not fully functional I rather don't play it at all. And if it was any other game I'd most likely put it aside, but it is SH5 and I do want to play it. But as I've read around this forum this 'Scapa issue' seems to be the problem of stock game....:dead: |
What mods are you using swat . I havnt had any ctds in scapa the last few times i have been there .
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Hey pedrobas, new at the forums (lurker since last year) and I just wanted to thank you for this mega mod. A lot of these mods were newer last year I believe and I had trouble getting them to work together without spazzing out on me.
Keep up the excellent work compiling all this great stuff! |
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No magic skills v1.5 MMM v0.5 compatible Date & Renown Cost Kriegsmarine Grid Map for MO and TDW UIs by stoianm Shadow Improvement ModLR sobers bad weather deck gun V1 SH5 sobers best ever waves V2 SH5 Dark_Interior_V1 sobers multi color mod V2 No Umark I think I've tried everything. Clean reinstall, SH5 folder in 'documents' deleted, started several new campaigns. Baltic sea, North sea seems ok, it's that Scapa raid giving me nightmare. Tried with MMM only (without all those little improvements) resulted in ctd. Tried with OHII only - no ctd. OHII+IRAI=ctd for me, without IRAI no ctd, but waste of time to play (at periscope depth 10m from a destroyer shining at my periscope doing nothing - excellent work Ubi). I guess all of you guys have OH+IRAI right? Thanks for your interest in this problem of mine. |
Yes - I use OHII and IRAI with no issues.
If you want - you could run the sh5validator and send me the report to check over |
Does the version of MMM use the latest OH2 V 1.8 with the no ship spawning around scapa ? I think thats the one you need . No good installing while in port either . Delete the Whole SH5 save game folder and start a new career . In fact probably better to uninstall the mods , then uninstall the game and delete the save games , then reinstall . It only takes about 10 minutes .
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Thank you for suggestion sober, but I've tried that already. Clean install, then the "how to start the campaign properly" procedure, mod installation with latest OHII 1.8. No luck so far.
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Compatibility problem...
Hi all,
Today i was very happy when i found this pack mod, and i thought that i ll finally have the best mods of the moment. Imagine how i get when i tried to enable "MMM p2 - Base Mod v0.5" and JSGME suddenly say's to me ""Lights.cfg" has already been altered by the "MMM p1 - Base Mod v0.5" mod." I tried to uninstall and install again SH5 and JSGME, but it wrote me the same error message... :( Did this already happened to one of you guys? What am I supposed to do? If someone could help me, it would be very nice, because I really want to install those mods. |
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