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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

Koondawg 11-06-07 12:14 PM

Quote:

Koondawg: don't remember what I sent you. :doh: Was it v2.03? More than likely it doesn't contain the newest fixes/changes/additions. I just made these about 2-3 days ago.
Then I need to go shopping....:damn:

TheDarkWraith 11-06-07 12:48 PM

Quote:

Originally Posted by Koondawg
Quote:

Koondawg: don't remember what I sent you. :doh: Was it v2.03? More than likely it doesn't contain the newest fixes/changes/additions. I just made these about 2-3 days ago.
Then I need to go shopping....:damn:

Santa made an early visit this year for you ;)

chris 11-06-07 01:17 PM

Hi Racerboy,

last time, when i was leaving harbour, i have the seen the red flares from german destroyers while an air strike.

Later, in the same patrol, when i was attacking a convoy, this effect was gone. :huh:
(No flares when attacking allied destroyers, tankers or cargo ships)

What happenend? IŽam using RB_SH4_Effects_for_SH3_2_021 with GWX 1.0

TheDarkWraith 11-06-07 01:22 PM

Quote:

Originally Posted by chris
Hi Racerboy,

last time, when i was leaving harbour, i have the seen the red flares from german destroyers while an air strike.

Later, in the same patrol, when i was attacking a convoy, this effect was gone. :huh:
(No flares when attacking allied destroyers, tankers or cargo ships)

What happenend? IŽam using RB_SH4_Effects_for_SH3_2_021 with GWX 1.0

the flares can happen and they can not happen. They are tied to a certain explosion effect and thus sometimes will trigger, sometimes will not. They do not fire because the ship is being attacked. They will fire when the ship is in distress (i.e. sinking due to a certain explosion). Hope that helps :up:

chris 11-06-07 07:08 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by chris
Hi Racerboy,

last time, when i was leaving harbour, i have the seen the red flares from german destroyers while an air strike.

Later, in the same patrol, when i was attacking a convoy, this effect was gone. :huh:
(No flares when attacking allied destroyers, tankers or cargo ships)

What happenend? IŽam using RB_SH4_Effects_for_SH3_2_021 with GWX 1.0

the flares can happen and they can not happen. They are tied to a certain explosion effect and thus sometimes will trigger, sometimes will not. They do not fire because the ship is being attacked. They will fire when the ship is in distress (i.e. sinking due to a certain explosion). Hope that helps :up:

RB,
checked it out. As you have told. Everything works fine:up:
Thank you!

Hawk U-375 11-06-07 09:30 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Hawk U-375
Race,

Did i send you the "Bell ringing sound"?....It is someone ringing a bell (Not a dinner bell)....We could use it for the C2's/Merchant. It gives you the feeling that there is a person doingf it.....:yep:

didn't see it. Can you resend it to me please?

Check your email.....

Kipparikalle 11-07-07 06:29 AM

Could someone please post dl link to the latest version of Raceboy's effect mod?
The front page's link doesn't work.

TheDarkWraith 11-07-07 07:03 AM

Quote:

Originally Posted by Kipparikalle
Could someone please post dl link to the latest version of Raceboy's effect mod?
The front page's link doesn't work.

check here for anything I've done to date: http://www.subsim.com/radioroom/showthread.php?t=122221

CapZap1970 11-07-07 08:23 AM

Hi RB.
I am am using your mod and I am really impressed.!! :o
You have done a great job with it and I can't imagine what else can be improved, it's simply great.!!!:rock:
That said, I would like to ask you something: Since I enabled your mod, I noticed that some noises are not as loud as they used to be, like the sound produced when you fire a torpedo, but at the same time, I see that your mod didn't replace the file I used. Why is this happening? If this is caused by your mod, and if so, is there a file in TT's Minitweaker I can look into to restore the volume for that file and others?
Thanks a lot for your help and congratulations.
I am waiting for the new release of this wonderful mod. :up:
CapZap

Kipparikalle 11-07-07 09:19 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Kipparikalle
Could someone please post dl link to the latest version of Raceboy's effect mod?
The front page's link doesn't work.

check here for anything I've done to date: http://www.subsim.com/radioroom/showthread.php?t=122221

Ahhh, thanks man!
<3

TheDarkWraith 11-07-07 10:06 AM

Quote:

Originally Posted by CapZap1970
Hi RB.
I am am using your mod and I am really impressed.!! :o
You have done a great job with it and I can't imagine what else can be improved, it's simply great.!!!:rock:
That said, I would like to ask you something: Since I enabled your mod, I noticed that some noises are not as loud as they used to be, like the sound produced when you fire a torpedo, but at the same time, I see that your mod didn't replace the file I used. Why is this happening? If this is caused by your mod, and if so, is there a file in TT's Minitweaker I can look into to restore the volume for that file and others?
Thanks a lot for your help and congratulations.
I am waiting for the new release of this wonderful mod. :up:
CapZap

There is a file located in \data\Sound called Sh3.sdl. This is the sound mixer or master sound identifier (this is what I refer to it as). If any mod wants to use a soundfile in the game it has to be registered here first. There is another type of file called xxx.dsd. DSD files hook sounds to events and objects. They determine what soundfile will be played and other things about it when an object is displayed or an event is called for.
That being said, Sh3.sdl has the 'master' settings for sounds. It has settings for minradius, maxradius, volume, volumevar (adds randomness to volume), pitch (you can change the pitch of the soundfiles up/down), pitchvar (adds randomness to pitch), and delay (how long to wait before playing the sound file when called for). I don't have a tweakfile made completely yet for the Sh3.sdl in my mod but using a hex editor you can change any value in there.
Don't be intimidated by the hex editor. All the values mentioned above are in float32 format. Simply change the value to what you want and you're done.
I can provide you with a little program I found that will take decimal numbers and convert them to float32 hex format. Then you take this float32 hex number and insert into the value you want to change and you're done. It sounds hard but it's really easy to do. There are just some simple things you have to remember. If you need help in doing so just ask. I will help you the best that I can. :up:

AOTD_MadMax 11-07-07 10:16 AM

@ Racerboy

your last post is the best of support ive ever seen. :up:

Great work at all from you Racer.

Greets

Maddy

Kar 11-07-07 10:32 AM

I have problems with downloading from FF it allways show error. Can someone upload latest version to another server ?

TheDarkWraith 11-07-07 10:57 AM

Quote:

Originally Posted by AOTD_MadMax
@ Racerboy

your last post is the best of support ive ever seen. :up:

Great work at all from you Racer.

Greets

Maddy

Thank you. I have learned much on my own through experimenting and all but there is one individual who has been gracious enough from time to time to offer advice, tidbits of information, and support. That one individual is Privateer. He does this on his own, sometimes without I ever asking for his assistance.
I love to teach. Absolutely love teaching what I know to others that are willing and want to learn. I do not know everything, but what I do know and have learned about SH3 and it's files I will share with anyone that has questions. The thought of starting a thread titled 'how to' that is strictly for questions and for people to come to for advice on how to do something file wise, say like add a sound to this or that, add this object to the game, have an idea that they want to bring to life, etc. has even crossed my mind. It would also be a place where controllers and such can be explained so that the average modder can add new tools to his arsenal. It can contain examples and who knows, lessons, where modders can teach themselves how to use the files and controllers and all.
I feel there are others out there that have the capability to do what I've done and probably do it even better. Either they feel intimidated, scared of the unknown, or have some other reason. If someone can show you how to do something and provide you with the tools then it's only your imagination holding you back.
You never, ever fail. You only find ways of how not to do something.

CapZap1970 11-07-07 12:29 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by CapZap1970
Hi RB.
I am am using your mod and I am really impressed.!! :o
You have done a great job with it and I can't imagine what else can be improved, it's simply great.!!!:rock:
That said, I would like to ask you something: Since I enabled your mod, I noticed that some noises are not as loud as they used to be, like the sound produced when you fire a torpedo, but at the same time, I see that your mod didn't replace the file I used. Why is this happening? If this is caused by your mod, and if so, is there a file in TT's Minitweaker I can look into to restore the volume for that file and others?
Thanks a lot for your help and congratulations.
I am waiting for the new release of this wonderful mod. :up:
CapZap

There is a file located in \data\Sound called Sh3.sdl. This is the sound mixer or master sound identifier (this is what I refer to it as). If any mod wants to use a soundfile in the game it has to be registered here first. There is another type of file called xxx.dsd. DSD files hook sounds to events and objects. They determine what soundfile will be played and other things about it when an object is displayed or an event is called for.
That being said, Sh3.sdl has the 'master' settings for sounds. It has settings for minradius, maxradius, volume, volumevar (adds randomness to volume), pitch (you can change the pitch of the soundfiles up/down), pitchvar (adds randomness to pitch), and delay (how long to wait before playing the sound file when called for). I don't have a tweakfile made completely yet for the Sh3.sdl in my mod but using a hex editor you can change any value in there.
Don't be intimidated by the hex editor. All the values mentioned above are in float32 format. Simply change the value to what you want and you're done.
I can provide you with a little program I found that will take decimal numbers and convert them to float32 hex format. Then you take this float32 hex number and insert into the value you want to change and you're done. It sounds hard but it's really easy to do. There are just some simple things you have to remember. If you need help in doing so just ask. I will help you the best that I can. :up:

Thanks a lot RB, any help you can give me with it will be most welcome. This area is chinese for me!!!! :rotfl:
I don't even have a clue where to start....
I hope you can tell me what to do as if I were a 6-year-old child. (in this subject I am) I don't even know if i need a special prgram to do it... now you have an idea of ignorance in this matter.
I will be waiting for your reply!! :up:
CapZap


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