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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Alex 08-08-11 07:03 AM

@ Thfeu58 and Trevally : Nice work, guys.

Trevally. 08-08-11 10:35 AM

Quote:

Originally Posted by mia389 (Post 1723046)
I am in Happy Times and I completed the sinking of 40,000 tons. Nothing happened when I got back to base. I could not select on a new mission so I just went out without selecting one. Is this right? Do I have to wait for the deadline date to move on to the next "campaign"? I am using OHII Light.

The next objective will kick in with a date trigger.
If you use the campaign radio mod - you will get a message when it is ready:up:

Quote:

Originally Posted by shegeek72 (Post 1723111)
Sorry if this has already been answered, but is this mod compatible with MO?

http://tarasresources.net/wac_banner2.gif

Yes, install OH II last

Quote:

Originally Posted by thfeu58 (Post 1723232)
Understand, you have intentionally added to sandbars.
:salute:

Yes - if you look closely at the pic - you can see danger buoys just in front:up:

Quote:

Originally Posted by tonschk (Post 1723266)
:rock: Thank you very much for this Mod :DL Zedi/Trevally :yeah:

Quote:

Originally Posted by Alex (Post 1723283)
@ Thfeu58 and Trevally : Nice work, guys.

Thanks guys:up:

mia389 08-08-11 10:46 AM

Thanks Trevally! When I get to next campaign I plan on trying OHII again and get off this OHII light.

Trevally. 08-08-11 11:16 AM

Quote:

Originally Posted by mia389 (Post 1723403)
Thanks Trevally! When I get to next campaign I plan on trying OHII again and get off this OHII light.

wait for the new release Mia. It has more options:-

Open Horizons II (base)
This is just the base mod. It has no environmental or ship units. This does have all the other extras (convoys, wolfpacks etc)

Open Horizons II (enviro)
Install this over the base mod to add environmental units.
Mines are now in groups of 50 rather than hunders for better fps

Open Horizons II (New Ships)
Install this over the base mod to add new ship units
harbour ships are reduces for better fps

There will also be a Full version with the 3 above parts together.

The base mod will be better than light and not too bad for the FPS.

mia389 08-08-11 11:20 AM

Quote:

Originally Posted by Trevally. (Post 1723418)
wait for the new release Mia. It has more options:-

Open Horizons II (base)
This is just the base mod. It has no environmental or ship units. This does have all the other extras (convoys, wolfpacks etc)

Perfect! :rock:

HanSolo78 08-09-11 04:06 AM

Quote:

Originally Posted by Magic1111 (Post 1722905)
Hi Trevally !

Looks nice, but is it not possible, to integrate the wonderful Harbour MOD from HanSolo to OHII, here: http://www.subsim.com/radioroom/showthread.php?t=166104

Or maybe as an available Part 5 ? Please think about it Trevally ! :yep:

Best regards,
Magic

Hi Magic!

As I said.. I will make an OHII version if the final and bugfixed version is available. You have to calm down a bit... I understand that you want to play Sh5 with every new mod available and all these improvements but some things need time.
If OHII final is availabe I will make new version of my mod.

regards
Han

Magic1111 08-09-11 06:40 AM

Quote:

Originally Posted by HanSolo78 (Post 1723965)
Hi Magic!

As I said.. I will make an OHII version if the final and bugfixed version is available. You have to calm down a bit... I understand that you want to play Sh5 with every new mod available and all these improvements but some things need time.
If OHII final is availabe I will make new version of my mod.

regards
Han

Hi Han !

Perfect !!! :yeah:

Thx for reply....:up:

Und in deutsch: Ja, ich habe ein bisschen "Hummeln im Hintern":haha:, weil das größte Problem in SH5 ist das ewige Kompatibilitätsproblem, so habe ich das in SH3 noch nie erlebt...;)

Viele Grüße,
Magic:salute:

[SJ]nailz 08-09-11 09:23 AM

Quote:

Originally Posted by Trevally. (Post 1723418)
wait for the new release Mia. It has more options:-

Open Horizons II (base)
This is just the base mod. It has no environmental or ship units. This does have all the other extras (convoys, wolfpacks etc)

Open Horizons II (enviro)
Install this over the base mod to add environmental units.
Mines are now in groups of 50 rather than hunders for better fps

Open Horizons II (New Ships)
Install this over the base mod to add new ship units
harbour ships are reduces for better fps

There will also be a Full version with the 3 above parts together.

The base mod will be better than light and not too bad for the FPS.

Can you use any combo, ie, base and new ships?

Sepp von Ch. 08-09-11 10:33 AM

Quote:

Originally Posted by Zedi (Post 1650345)



Download new version: ****will be added soon****




When will be the new full version please Trevally?:ping::Kaleun_Binocular:

Trevally. 08-09-11 12:00 PM

Quote:

Originally Posted by [SJ]nailz (Post 1724217)
Can you use any combo, ie, base and new ships?

Yes:yep: install new ships after base.

Just do not use "base+eviro+new ships".
If you want all 3 - use the full version:up:

Quote:

Originally Posted by Josef von Posorschitz (Post 1724292)
When will be the new full version please Trevally?:ping::Kaleun_Binocular:

Just added some last minute fixes as reported (MN zones etc).
Also Sober is working hard with the terrain part of thfeu58's harbour mod for the kiel area. So as soon as we know it will work.

ETA :hmmm: soon:D

[SJ]nailz 08-09-11 12:41 PM

Quote:

Originally Posted by Trevally. (Post 1724359)
Yes:yep: install new ships after base.

Just do not use "base+eviro+new ships".
If you want all 3 - use the full version:up:


Cool, chasing Dolphins, and getting 3FPS because of mines did my head in... by the way OHII Lite rocks!!


:salute:

Rowddy 08-09-11 03:03 PM

Quote:

Originally Posted by Kumando (Post 1706104)
My mod Soup:

[MODS]
Magnum_Opus_v0_0_1=1
NewUIs_TDC_6_5_1_ByTheDarkWraith=2
NewUIs_TDC_6_5_1_Real_Navigation=3
FX_Update_0_0_16_2_ByTheDarkWraith=4
FX_Update_0_0_16_2_UHS_Fix=5
IRAI_0_0_30_ByTheDarkWraith=6
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=7
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=8
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith=9
Critical hits 1.1 Torpedos=10
stoianm pitch&roll for SH5 V1 (normal)=11
SUB_hyd_fix_SH5=12
Manos Scopes-patch for 8x5=13
Interior working dials v1_21=14
Dynamic Environment SH5 Basemod (realistic version) V2.1=15
Dynamic Environmental SH5 Shallow Waters V2.1=16
Dynamic Environment SH5 Shallow Waters V2.1 Patch=17
Dynamic Environment SH5 BrighterNights V2.1=18
OPEN HORIZONS II=19
Enhanced FunelSmoke1.2_by HanSolo78=20
IO_StrategicMap_4_3_for_TDWv651&MO=21
Kriegsmarine Grid Map for MO and TDW UIs by stoianm=22
Original map colors=23
EQuaTool 01.01 by AvM - Medium Faber-Castell Style=24
Naights Submarine Textures (internal) V1.1=25
no torp bubbles - fx mod compatable- wamphyri=26
Old Style Explosions V1.1=27
Remove Steelvikings shadow mod=28
nVidia missing lights=29
Reboot's Hot Soup 1.1=30
Reboot's Water Drips 1.1=31
Trevally Automated Scripts v0.6=32
Trevally Tutorials - All v0.2 (for TDW UI)=33
DBSM_Music_1_0_4=34
Grossdeutscher Rundfunk=35
Stormys DBSM SH5 v1.3 Basemod=36
Stormys DBSM SH5 v1.3 additional crew sounds beta6=37
Stormys DBSM SH5 v1.3 optional scary creaks=38
Unterseeboot SFX=39
U-Boat Watch Crew Routine SFX=40
U-Boat Ballast Tanks SFX=41
Battlestations_soundmod_1.1=42
Telegraph Sound=43
Speech fixes and additions (german version)=44
NewUIs_TDC_6_5_1_New_radio_messages_German=45
OH II and Light Campaign Radio Messages=46
MightyFine Crew Mod 1.2.1 Stock faces=47
key config=48
SH5Lifeboats_2.0=49

My rig: Core 2 Duo 3.00 GhZ, 4gb ddr3 1066, Gforce 8800GTX 768 MB

Maybe people are using the Steel Viking shadow mod, that mod consumes memory like hell, i removed it.

YThis is a Helpfull list txs m8 :) i just got one question where is the latest (final version) Download link for this awsome MOD?

I want to redownload it and remove the beta.

S! Rowdy

Trevally. 08-09-11 03:15 PM

Quote:

Originally Posted by Rowddy (Post 1724523)
YThis is a Helpfull list txs m8 :) i just got one question where is the latest (final version) Download link for this awsome MOD?

I want to redownload it and remove the beta.

S! Rowdy

We are getting close to the finish of this mod.
Just looking at some final tests.

Sober is working hard to add the Kiel and Brunsbuttel terrain upgrades (by thfeu58), along with some extra of his own.
Its starting to look very good:up:

ETA soon:D

Magic1111 08-09-11 03:53 PM

Quote:

Originally Posted by Trevally. (Post 1724533)
We are getting close to the finish of this mod.
Just looking at some final tests.

Sober is working hard to add the Kiel and Brunsbuttel terrain upgrades (by thfeu58), along with some extra of his own.
Its starting to look very good:up:

ETA soon:D

Sounds very good Trevally ! All the best for your work !!!:yeah:

Best regards,
Magic:salute:

Sepp von Ch. 08-09-11 05:32 PM

Will OM II full include the SUB_hyd_fix_SH5 Mod?


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