![]() |
Quote:
Unrealism bugs me. :) Especially when the sinking model has always been so good in SH3. |
Quote:
|
Quote:
|
Well Reisk@,
in our opinion the fire-damage-model is correct as it is at the moment. Maybe some ships might have been sunken by fire because of the fright or ineffective crew. If you want to change this for LSH3_v6 you will have to rework the zones of 300+ ships with S3D. You are welcome if you want to do this job! Regards Blueduck |
Quote:
http://www.subsim.com/radioroom/showthread.php?t=180920 before, to get a feeling about what the mod does. Btw, in my own tests I always used my deckgun to start any fire. I donīt know much about the zones, but I assume, the damage occured above the waterline all the time. Although, the burning ships went down. For me, it seems to be a little bit overcompensated, but no tests were down with light fire or with warships in SH3 yet. So feel free to test by yourself and to publish the results. It would be very appreciated. Thereīs no need to recreate existing damage / fire models or zones design or things like that. Simply enable that mod and find out if this is what you like. Quote:
blueduck sorry for having hijacked your thread. Maybe we continue the discussion in TDWīs thread. |
Quote:
|
Dear (L)SH3 friends
Facts about new "Living Silent Hunter - Edition 2014" Please watch here: ŧ http://www.subsim.com/radioroom/showthread.php?t=212631 Release comming soon. Urmel |
SSS
Cool! :Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_Thumbs _Up: |
Looking forward to it!
|
Wow, great news. :)
|
I was just wondering if you have a rough idea when it will be ready? Sorry if you get asked this all the time.
|
IIRC, a great teamleader said: "It's ready when it's ready" (copyrights by Kpt.Lehmann:03:). The LSH3-Team will do its best to release the new version as soon as possible. I'm absolutly sure that this will happen as soon as possible - no doubts.
But it takes some time to do it in the best way for all custumer. And that's what all user want to have - a stable running system with a great mod. The mod is on its way to the final destination - to be perfect (o.k., nobody is perfect, but to try it is is a good philosophy to give the user a well running mod). So please be patient. It will come. No joke, no fake, it will come. Greetings rowi58 |
Help please! Saved games won't load.
Hi guys, I'm running LSH v5.1. PC specs (yes, 'tis an old one):-
Pentium(R) 4 CPU 3.00 GHz 2.99 GHz, 2.50GB RAM. LSH V5.1 runs fine on first patrol, BUT, all the saved games, whether in port after patrol or saved during a patrol, fail to load. Can anyone suggest a solution or is it just because my machine is old? If that's the case, why does it run the game fine? I can't get the 4GB patch to run either. Help! :/\\!! |
welcome aboard
Dave T!:Kaleun_Salute: Hang tough; tech help should arrive shortly.
|
Dave T if its run finde your pc isnt to old. What error message to you get when ubtry loading a savegame, are u using sh3 commander?
|
Quote:
Quote:
Quote:
Quote:
Checklist: - Game installed in any other folder than c:/program files/... - Game updated to 1.4 (depending on your version) - 4GB-Patch activated (from LSH5.1 or h.sie) and the bc-edit order (readme), too - First _LSH_V5 activated, than _LSH_V5.1 - No change befor first patrol ended in home port If all those things are checked, the game should run fine. |
Welcome to SubSim Dave :sunny:
It sounds like you have a conflict within an additional installed mod but a list of precisely what you have installed may serve in finding a solution to your problem. |
Many thanks for the replies guys! Most appreciated.
I've managed now to start a 2nd patrol (after one failed load) and a saved in-game worked too. Fingers crossed for tonight! I can't go back to vanilla SH3 because this mod is just SO good! The error message received was a standard Windows XP 'Silent Hunter 3 has experienced a problem and needs to close' box. Black screen. I increased my virtual memory and increased the space on me olde hard drive. All the other check list things as noted by Paulebaer1979 are already done. The only mods running are - _LSH3_V5 _LSH3_V5.1 _LSH3_V5.1 Rotating DF antenna _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Mittel Regarding the 4GB patch, I try to run it (from the in game _LSH3_V5.1_TOOLS folder). First up comes the 'Select Executable...' box, and when I double-click the application I get the error message "Couldn't Open Executable!". Right clicking and selecting 'Run As' merely seems to open a duplicate 'Select Executable...' box. What am I doing wrong here? PS. Not sure what the h.sie-fix is? |
Quote:
Quote:
h.sie is a mod wich overs more functions (refresh fuel at sea, send officer to bridge after surfacing and other things). Not necessary for sh3 but improves the simulation. |
Well as Paulebaer1979 said the 4GB-Patch is absolutely necessary!
Some mounts ago made a fix for LSH3_v5.1 working with h.sie 16B1, offered for some BETA-Testers, bat there was nearly no reply. If the interest is big enough I will try to find a place on our ftp and load it up. BUT BE AWARE - it is a BETA!!! Regards Blueduck |
All times are GMT -5. The time now is 08:12 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.