SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Living Silent Hunter III V5 - Download – Mod’s Tool’s, Info’s and Support.. (https://www.subsim.com/radioroom/showthread.php?t=159165)

Reisk@ 04-09-14 03:31 AM

Quote:

Originally Posted by jimmyjam25 (Post 2193113)
Why are you so obsessed with fire?

Not fire but modelling of it's effects. Because it is too ridiculous to watch burning ships sailing for days and days just burning instead of exploding or fires been put out. Even old Silent Service II had this modelled, with instaexpo-fires but it still did.

Unrealism bugs me. :) Especially when the sinking model has always been so good in SH3.

Reisk@ 04-09-14 03:33 AM

Quote:

Originally Posted by Jimbuna (Post 2194560)
Welcome Reisk :sunny:

Thank you to all welcomers. :)

Reisk@ 04-09-14 03:44 AM

Quote:

Originally Posted by Leitender (Post 2193378)
Thatīs the reason why TDW created his mod. Personally, I use his mod, because itīs more realistic to have damage from fire than to have none. My observation is that every bigger fire forces the ship (i.e. merchant!) to go down. Maybe itīs a question of fine tuning.

As makers mentioned, the fires are mainly caused by underwater damage and pretty much only show which part of ship is leaking. Thats why so often a ship without a spark suddenly explodes into a inferno when it has sunk almost below the waves. I hope that fire damage model is more realistic in V6 and not just effects but maybe the game needs entirelly new he-ammo and ship surface structure damage modelling and that might be too much to ask. Now fires are tied very closely to underwater damage.

blueduck 04-09-14 04:58 PM

Well Reisk@,

in our opinion the fire-damage-model is correct as it is at the moment.

Maybe some ships might have been sunken by fire because of the fright or ineffective crew.

If you want to change this for LSH3_v6 you will have to rework the zones of 300+ ships with S3D.

You are welcome if you want to do this job!

Regards
Blueduck

Leitender 04-10-14 05:04 AM

Quote:

Originally Posted by Reisk@ (Post 2195563)
As makers mentioned, the fires are mainly caused by underwater damage and pretty much only show which part of ship is leaking. Thats why so often a ship without a spark suddenly explodes into a inferno when it has sunk almost below the waves. I hope that fire damage model is more realistic in V6 and not just effects but maybe the game needs entirelly new he-ammo and ship surface structure damage modelling and that might be too much to ask. Now fires are tied very closely to underwater damage.

What about just trying TDWīs mod? With it, the fire will cause serious damage to the ships, be it "realistic" or not. You may read this thread:

http://www.subsim.com/radioroom/showthread.php?t=180920

before, to get a feeling about what the mod does. Btw, in my own tests I always used my deckgun to start any fire. I donīt know much about the zones, but I assume, the damage occured above the waterline all the time. Although, the burning ships went down. For me, it seems to be a little bit overcompensated, but no tests were down with light fire or with warships in SH3 yet. So feel free to test by yourself and to publish the results. It would be very appreciated. Thereīs no need to recreate existing damage / fire models or zones design or things like that. Simply enable that mod and find out if this is what you like.

Quote:

Thats why so often a ship without a spark suddenly explodes into a inferno when it has sunk almost below the waves.
The reason for this event is the simulation of exploding boilers, when this extremly hot parts come into contact with cold sea water. Itīs no bug, itīs a feature :D

blueduck

sorry for having hijacked your thread. Maybe we continue the discussion in TDWīs thread.

jimmyjam25 04-11-14 02:16 AM

Quote:

Originally Posted by Reisk@ (Post 2195559)
Not fire but modelling of it's effects. Because it is too ridiculous to watch burning ships sailing for days and days just burning instead of exploding or fires been put out. Even old Silent Service II had this modelled, with instaexpo-fires but it still did.

Unrealism bugs me. :) Especially when the sinking model has always been so good in SH3.

Ahhhh yes I see what you mean. That would be pretty cool if you could see the crew of the stricken vessel trying to put fire out with hoses and what not and then it could either overwhelm them and they abandon ship or they succeed and continue on their merry way (provided you are out of torpedos of course)...

Urmel 04-12-14 08:14 PM

Dear (L)SH3 friends

Facts about new "Living Silent Hunter - Edition 2014"

Please watch here: ŧ http://www.subsim.com/radioroom/showthread.php?t=212631


Release comming soon.

Urmel

Anvar1061 04-13-14 12:52 AM

SSS
Cool!
:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_Thumbs _Up:

HW3 04-13-14 10:09 AM

Looking forward to it!

Progrocker 04-17-14 02:11 PM

Wow, great news. :)

jimmyjam25 05-04-14 03:47 AM

I was just wondering if you have a rough idea when it will be ready? Sorry if you get asked this all the time.

rowi58 05-04-14 10:36 AM

IIRC, a great teamleader said: "It's ready when it's ready" (copyrights by Kpt.Lehmann:03:). The LSH3-Team will do its best to release the new version as soon as possible. I'm absolutly sure that this will happen as soon as possible - no doubts.

But it takes some time to do it in the best way for all custumer. And that's what all user want to have - a stable running system with a great mod. The mod is on its way to the final destination - to be perfect (o.k., nobody is perfect, but to try it is is a good philosophy to give the user a well running mod).

So please be patient. It will come. No joke, no fake, it will come.

Greetings
rowi58

Dave T 05-10-14 07:36 PM

Help please! Saved games won't load.
 
Hi guys, I'm running LSH v5.1. PC specs (yes, 'tis an old one):-
Pentium(R) 4 CPU 3.00 GHz 2.99 GHz, 2.50GB RAM.
LSH V5.1 runs fine on first patrol, BUT, all the saved games, whether in port after patrol or saved during a patrol, fail to load.
Can anyone suggest a solution or is it just because my machine is old? If that's the case, why does it run the game fine?
I can't get the 4GB patch to run either.
Help! :/\\!!

Aktungbby 05-10-14 08:31 PM

welcome aboard
 
Dave T!:Kaleun_Salute: Hang tough; tech help should arrive shortly.

SnipersHunter 05-11-14 03:22 AM

Dave T if its run finde your pc isnt to old. What error message to you get when ubtry loading a savegame, are u using sh3 commander?

Paulebaer1979 05-11-14 05:26 AM

Quote:

Originally Posted by Dave T (Post 2205841)
Hi guys, I'm running LSH v5.1. PC specs (yes, 'tis an old one):-
Pentium(R) 4 CPU 3.00 GHz 2.99 GHz, 2.50GB RAM.

This is not a fast rig - but fast enough for SH3 with LSH5.1
Quote:

Originally Posted by Dave T (Post 2205841)
LSH V5.1 runs fine on first patrol, BUT, all the saved games, whether in port after patrol or saved during a patrol, fail to load.

Did you change anything for the first patrol? Crew, equipment, boat? That could be the reason for this. Change nothing before youīre back in home port after first patrol!
Quote:

Originally Posted by Dave T (Post 2205841)
Can anyone suggest a solution or is it just because my machine is old? If that's the case, why does it run the game fine?

Your rig isnīt to slow for this mod. Donīt install SH3 in C:/Program files/... and follow the rules given in the readme.
Quote:

Originally Posted by Dave T (Post 2205841)
I can't get the 4GB patch to run either.:/\\!!

The 4GB-Patch is necessary for the game. Why you canīt install it? You can try out the h.sie-fix and enable the 4GB-Patch there.

Checklist:
- Game installed in any other folder than c:/program files/...
- Game updated to 1.4 (depending on your version)
- 4GB-Patch activated (from LSH5.1 or h.sie) and the bc-edit order (readme), too
- First _LSH_V5 activated, than _LSH_V5.1
- No change befor first patrol ended in home port

If all those things are checked, the game should run fine.

Jimbuna 05-11-14 05:33 AM

Welcome to SubSim Dave :sunny:

It sounds like you have a conflict within an additional installed mod but a list of precisely what you have installed may serve in finding a solution to your problem.

Dave T 05-11-14 05:17 PM

Many thanks for the replies guys! Most appreciated.
I've managed now to start a 2nd patrol (after one failed load) and a saved in-game worked too. Fingers crossed for tonight! I can't go back to vanilla SH3 because this mod is just SO good!

The error message received was a standard Windows XP 'Silent Hunter 3 has experienced a problem and needs to close' box. Black screen.

I increased my virtual memory and increased the space on me olde hard drive. All the other check list things as noted by Paulebaer1979 are already done. The only mods running are -
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1 Rotating DF antenna
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel

Regarding the 4GB patch, I try to run it (from the in game _LSH3_V5.1_TOOLS folder). First up comes the 'Select Executable...' box, and when I double-click the application I get the error message "Couldn't Open Executable!". Right clicking and selecting 'Run As' merely seems to open a duplicate 'Select Executable...' box. What am I doing wrong here?
PS. Not sure what the h.sie-fix is?

Paulebaer1979 05-12-14 08:25 AM

Quote:

Originally Posted by Dave T (Post 2206182)
I increased my virtual memory and increased the space on me olde hard drive. All the other check list things as noted by Paulebaer1979 are already done. The only mods running are -
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1 Rotating DF antenna
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel

Thatīs a correct list. Should work without problems.
Quote:

Originally Posted by Dave T (Post 2206182)
Regarding the 4GB patch, I try to run it (from the in game _LSH3_V5.1_TOOLS folder). First up comes the 'Select Executable...' box, and when I double-click the application I get the error message "Couldn't Open Executable!".

Sounds like non writing rights in the folder. Please use right mouseclick, choose "info" and change the owner to "all with full rights" for your sh3.exe Than try again with the tool to patch the exe.

h.sie is a mod wich overs more functions (refresh fuel at sea, send officer to bridge after surfacing and other things). Not necessary for sh3 but improves the simulation.

blueduck 05-12-14 11:59 AM

Well as Paulebaer1979 said the 4GB-Patch is absolutely necessary!

Some mounts ago made a fix for LSH3_v5.1 working with h.sie 16B1, offered for some BETA-Testers, bat there was nearly no reply.

If the interest is big enough I will try to find a place on our ftp and load it up. BUT BE AWARE - it is a BETA!!!

Regards
Blueduck


All times are GMT -5. The time now is 08:12 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.