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-   -   Unified Campaig for GW, NYGM and Vanilla installations. (https://www.subsim.com/radioroom/showthread.php?t=91204)

Rubini 04-08-06 09:16 AM

-To use wolfpacks you can install them following Serg's directions and after that scripted or random scripted some of them on SCR/RND.

-To have GW+NYGM you need to download Extended Unified Campaign (It's on another thread) and follow the directions. In this thread you only have Unified Campaign for GW or NYGM or Vanilla.

-And guys, sorry for the few support. I'm going away from SH3 modding hobby for some months now. And I'm already without time to meet the forum. I will come back here sometimes but only few times, so if somebody could post the replys I will be happy. Thanks and let's "keep up the good work"! :up:

Rubini.

CCIP 04-08-06 03:12 PM

Rubini,

Thanks for all the great work you've done for the community!

I'm switching to this campaign set right now, I'm sure it'll be great.
Good luck to you and hope you get back to modding soon :)

baxter 04-08-06 03:14 PM

Thanks for everything you've done...I hope to see you back for SHIV, if not sooner.

JonZ 04-08-06 08:44 PM

I opened the Vanilla version and compared the zon files of the new ships with the zon files of GW and TW version. They are indentical.

So is that mean the battleships are using the NYGM damage zon files and harder to sink?

igor7111 04-09-06 01:38 PM

rudder gauge
 
how can i restore the default rudder gauge? using the GW+NYGM+Unified Mod. I don't like the "clockface" gauge....
it doesn't work. Any help?

igor7111 04-09-06 02:56 PM

rudder gauge
 
how can i restore the default rudder gauge? using the GW+NYGM+Unified Mod. I don't like the "clockface" gauge....
it doesn't work. Any help?

Rubini 04-09-06 11:26 PM

CCIP,
baxter,
-Thanks for the words guys. I will start a new Medical Studies, A Ph.D. journey. I intend to work with some update on GW/SH3 campaign in background, but I will stay out of the forum for some months.

See you soon mates! :up:



JonZ,
-Yes the Roster and Sea folder is the same from GW. GW will be updated soon with also some corrections on Roster and Sea folder which will be incorporated on UC update too. And JonZ you can use UC on IUB. If you have some doubts just contact me by PM, ok? ;)

igor7111,
-This is a NYGM feature. In the very good documentation of NYGM TW mod you will find the changes that is needed to do to restore the rudder gauge. Another idea is to contact the NYGM team on their "sticky" thread.

Rubini.

JonZ 04-09-06 11:57 PM

Hello Rubini, I tought you were dead after the kind words about you I heard in the forum :-j

Of course I Incorporate UC to IuB! But I had to make sure everythings is up to nominal before doing anything. You'll find my other thread about some observations I made in the files concerning anomalies in some config datas. Not big deal but can be irritating.

I am testing UC in IuB now and it run great for now.

Salvadoreno 04-11-06 03:03 AM

Okay this is my setup.. Tell me if this works..

NYGM Tonnage War Mod
UC_NYGM
Atmosphere 16km Light
Fubar Crew Skins
Fubar VIIC, IIA,IID, IXC
Sink them All V2.2
Radar Fix
Pascal Smoke 1.4B

Is this how it works? Can i get some GW stuff in my mod now?

Salvadoreno 04-11-06 02:39 PM

:rotfl: ::bump::

JonZ 04-11-06 02:46 PM

and what is that 'stuffs' from GW you want?

Salvadoreno 04-11-06 07:15 PM

well like habor traffic and an Operation Drumbeat campaign. I thought with my setup i am playing a NYGM game with some GW features as well. Am i right?

JonZ 04-11-06 09:50 PM

By the way, is that normal I experience some weird speed convoy?

Since I installed UC, I keep intercepting 1knot convoy and lone 0-1 knot ships.

Is speed definitions are defined in RND layers? or it is elsewhere?

:o

VonHelsching 04-12-06 01:56 AM

Quote:

Originally Posted by JonZ
By the way, is that normal I experience some weird speed convoy?

Since I installed UC, I keep intercepting 1knot convoy and lone 0-1 knot ships.

Is speed definitions are defined in RND layers? or it is elsewhere?

:o

Wild shot in the dark guess: This looks like a NYGM bug from the automated randomization of speeds between waypoints.

Just compared / checked the stock and the Unified .RND layer. Both stock and Unified have 4-5 waypoints @ 1 Kn. But, Unified has ~25 wayoints with speed=0.000, while the stock only ~10.

Someone needs to see this. I havn't checked the individual entries (i.e if it is the last waypoint, then it's probably OK; but why the entries were not deleted on the last WP?).

Where did you see these. Close to the coast or in the middle of the Atlantic?

Best,

VonHelsching

JonZ 04-12-06 02:25 AM

Quote:

Originally Posted by VonHelsching
Quote:

Originally Posted by JonZ
By the way, is that normal I experience some weird speed convoy?

Since I installed UC, I keep intercepting 1knot convoy and lone 0-1 knot ships.

Is speed definitions are defined in RND layers? or it is elsewhere?

:o

Wild shot in the dark guess: This looks like a NYGM bug from the automated randomization of speeds between waypoints.

Just compared / checked the stock and the Unified .RND layer. Both stock and Unified have 4-5 waypoints @ 1 Kn. But, Unified has ~25 wayoints with speed=0.000, while the stock only ~10.

Someone needs to see this. I havn't checked the individual entries (i.e if it is the last waypoint, then it's probably OK; but why the entries were not deleted on the last WP?).

Where did you see these. Close to the coast or in the middle of the Atlantic?

Best,

VonHelsching

In the middle of BE sectors most of the time. heading north.

Salvadoreno 04-12-06 03:14 AM

uhh how bout my question??

Ducimus 05-04-06 01:49 PM

If anyone else uses this mod, theres two corrections i recommend doing. Because as packaged, theres a couple things wrong that are causing problems.


The problem stems that this mod uses alot from teddybears tonnage war. So theres a couple files omitted that it needs:


1.) Replace the
data/CFG/Flotilla.cfg

with the one from tonnage war. The one provided with the UC-vanilla package, theres something wrong with it and its causing game crash's when leaving out of Kiel, Lorient and Wilshemhaven. Im guessing hes got the dates wrong. Again, use the one from tonnage war.


2. ) Add the following file:
data/Terrain/TerMaps.cfg

This file is needed, if its abscent its causese a skewing of the world map when at a certain map view. (basicaly all the bases show displayed as being in the water), this fixes that. Again, use the one provided from tonnagewar, although i think the one from Harbortraffic 1.47 will work too.

PeriscopeDepth 05-04-06 02:01 PM

For users of GW, is the above needed? I want to try this one out on my next patrol.

PD

ref 05-04-06 03:01 PM

Quote:

Originally Posted by PeriscopeDepth
For users of GW, is the above needed? I want to try this one out on my next patrol.

PD

Not that I'm aware, I'm using the UC with GW without any problem.

Ref

Ducimus 05-04-06 04:01 PM

uses of those mods probably already ahve the apporpriate files.

For whatever reason rubini had a couple minor boo-boo's with his release. He propbably didnt test it enough. He did alot of good work and was probably tired of looking at it and anxious to be done.

Its not a big deal really, took me an evening of test runs and file comparision to Tonnage war to figure it out.


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