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I have all those 4 folders and I have them installed in the same order that sober does. Maybe I have to go through each of those folders and move around the data files? idk lol. I just woke up. Also what is this starshells bug? UPDATE, I have open horizens working now!!!! It seems that when I unzipped the files I just copied them into my mods folder without first opening the file THEN copying them. Now I have to go and do the same for ALL my mods sigh. I assume that if I do it right when I right click and hit explore the first thing I should see is the data folder right? |
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That's exactly where I downloaded that mod. Same exact post # and everything. EDIT, Since I have the hurricane wave part of dyn env do I still need sobers waves mod? |
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Ok, Here is my new revised list. I have gone in and made sure that when I right click and hit explore the first thing I see is the data folder. Please look this over again and make sure everything looks like it should. In regards to the hurricane sub mod that's part of dyn env, do I still want to use sobers waves mod or do I just use the hurricane sub mod? I'm asking because I havn't come across anyone who uses it. Everyone seems to use the gale sub mod. Anyways here's my fixed list.
Generic Mod Enabler - v2.6.0.157 [F:\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers smoke screen V1 SH5 (DynEnv compatible) sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 one ship, one torpedo v1.00 |
The 'Hurricane' mod is for high end computers that is why you see 'Gale' being used.
'Gale' is still a very good mod and will raise the wave height so if you are on the bridge you will also hear the sounds that go with it. 'Sobers Wave Mod' can be enabled at any time , but if you are going to use a Dyn Env one I cannot see the point as this will stop something working in Dyn Env. So the answer to your question is yes you can use it with Dyn Env. 'Gale' and 'Hurricane' and 'Breeze' all come under the heading of 'Wave Mechanics.' Just remember that Dyn Env is a complete 'Environmental Weather' package with compatible additions. There are some very good 'Readme' documents that come with this mod |
Well I have my game up and running and so far everything is really smooth. I just wanted to come and say thank you to everyone on these forums. I would like to thank everyone for giving me all this great advice. THEBERBSTER, you deserve a damn medal or something! Thanks for the great guides that you have compiled. Without them I would be so lost.
I want to thank sober for posting your awsome modlist and all your documentation. Defiance, and World_Devastator, thanks for your help. The whole damn subsim site should be given a award. Thanks to everyone who has made mods for this game and all you who have tested it. Again thank you. |
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Heya,
I found no problem with them after say getting rebased to wilhelmshaven ............................. I have actually started a fresh career with them installed Finally got the pc back to health after severe overclocking instability (my fault lol) :D so i can rule out oc'ing as a ctd cause now, but i have just had a ctd after sinking most of the sitting ducks in danzig bay I have just checked whocrashed, and it looks like the ctd was caused by a mod (never had Dbgview enabled did i grrrrrrrrr) But i think it's the flags for a guess, also, pinner2010 uses his before FX update, and he didn't get a crash while doing baltic missions (well i don't think he did) So conclusion is for me, after initial mission/s they're good to go when installed after FXU and Equip upgrades, or before both of these But interestingly, the dates and certain items both equip upgrades and sub flags sgre are not the same, only on 2 sub variants though, so i'll look into sorting those items and see how it goes I think i have cured my ati driver error too (watch, i bet i've spoke too soon hehe) so deffo pointing to the conclusions above, just gotta rule them out one by one :salute: |
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This was already resolved. The only way to get it with english subtitles is to have a netflix sub or give my email address to shady websites. Other then that it is virtually impossible to find it in english. Trust me, I googled the hell out of it for 5 hours. |
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