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-   -   [REL] Aces' Multimod compat fix mod v1.3 inc. Super Turms 4 public beta (https://www.subsim.com/radioroom/showthread.php?t=170203)

Aces 08-31-10 07:00 AM

The release v1.3 Public Beta is the latest release mate.

Best Regards

Aces

PS. I wont be working on a new version of that mod until another "must have" mod comes along that clashes with one of the mods supported by the mod. I shall work on my Super Pens mod a little more to iron out the issues with the WAC version and then I'll be working on the Super Turms mods, first, all being well, an LSHv5 version of Super Turms v4 and then I shall work on a new version (v5) for both GWX3 and LSHv5.

fitzcarraldo 08-31-10 07:06 AM

Quote:

Originally Posted by Aces (Post 1481663)
The release v1.3 Public Beta is the latest release mate.

Best Regards

Aces

Many thanks, Iīll try it! Download now...:yeah:


Regards

Fitzcarraldo :salute:

fitzcarraldo 08-31-10 01:35 PM

Iīve tried the mod, works fine!! :yeah:

I have GWX 3.0 Base Mod, plus the series of mods (readme.txt) plus compatibility mod. I have the sh3.exe modified with 4GbPatch.

I try the mods plus the Thomsen Sound Pack, too. With this mod, the SH3 go to CTD. I put the Thomsen mod after the GWX Base, and before the series of mods plus compatibility mod. With this configuration, I obtain a CTD.

Is the Thomsen Sound mod compatible with the compatibility mod? If yes...can I put the mod after the compatibility, or before?

Many thanks and congratulations for the mod!

Fitzcarraldo :salute:

Fubar2Niner 08-31-10 01:39 PM

Quote:

Originally Posted by fitzcarraldo (Post 1481918)
Iīve tried the mod, works fine!! :yeah:

I have GWX 3.0 Base Mod, plus the series of mods (readme.txt) plus compatibility mod. I have the sh3.exe modified with 4GbPatch.

I try the mods plus the Thomsen Sound Pack, too. With this mod, the SH3 go to CTD. I put the Thomsen mod after the GWX Base, and before the series of mods plus compatibility mod. With this configuration, I obtain a CTD.

Is the Thomsen Sound mod compatible with the compatibility mod? If yes...I can put the mod after the compatibility, or before?

Many thanks and congratulations for the mod!

Fitzcarraldo :salute:

Interesting question Fitzcarraldo, I've been wondering myself if Thomsens sounds are compatible. I'll watch this post with interest.

Best regards.

Fubar2Niner

fitzcarraldo 08-31-10 01:43 PM

Quote:

Originally Posted by Fubar2Niner (Post 1481920)
Interesting question Fitzcarraldo, I've been wondering myself if Thomsens sounds are compatible. I'll watch this post with interest.

Best regards.

Fubar2Niner

I have others questions, too. I want to know the compatibility with OLC GUI. The FM Interiors has a fix for that GUI, but I donīt know if it is compatible with the Acesīs compatibility mod, and the order of installation.

Regards.

Fitzcarraldo :salute:

fitzcarraldo 09-01-10 07:18 AM

Hitman optics compatibility
 
@Aces:

I put the Hitman optics and the compatibility fix for that. In the periscope view, I canīt press the icons of TDc, chrono...They donīt work. Any solution?

I have in JSGME only the mods for the compatibility mods.

Many thanks!

Fitzcarraldo :salute:

fitzcarraldo 09-01-10 09:43 AM

Quote:

Originally Posted by fitzcarraldo (Post 1482494)
@Aces:

I put the Hitman optics and the compatibility fix for that. In the periscope view, I canīt press the icons of TDc, chrono...They donīt work. Any solution?

I have in JSGME only the mods for the compatibility mods.

Many thanks!

Fitzcarraldo :salute:

Hitman answers me: http://www.subsim.com/radioroom/show...=1#post1482567

Regards.

Fitzcarraldo :salute:

fitzcarraldo 09-05-10 07:29 AM

Hi Aces:

I try to reproduce your list of mods in my SH3 GWX 3.0 installation.

All works fine. But I donīt have some mods (sign in red):


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtrra ships v5.txt

Where can I pick this mods?

Many thanks and regards.

Fitzcarraldo :salute:

Plissken_04 09-05-10 08:10 AM

Quote:

Originally Posted by fitzcarraldo (Post 1485424)
Hi Aces:

I try to reproduce your list of mods in my SH3 GWX 3.0 installation.

All works fine. But I donīt have some mods (sign in red):


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtrra ships v5.txt

Where can I pick this mods?

Many thanks and regards.

Fitzcarraldo :salute:


Derzeitige Tiefe
ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/RAPT0R/


Subphones
ftp://maikhaas.dyndns.org/Volume_1/S...TESTPILOT1978/


TiefeMkI (German)
ftp://maikhaas.dyndns.org/Volume_1/S...S/KTL%20KURTZ/


So Long

Maik

fitzcarraldo 09-05-10 12:15 PM

Quote:

Originally Posted by Plissken_04 (Post 1485436)

Many thanks, great! :yeah::yeah::yeah::yeah:

Fitzcarraldo :salute:

Plissken_04 09-05-10 12:18 PM

Quote:

Originally Posted by fitzcarraldo (Post 1485606)
Many thanks, great! :yeah::yeah::yeah::yeah:

Fitzcarraldo :salute:


No Problem :salute:

Dieselglock 09-05-10 07:40 PM

Hello

I am also trying to reproduce this mod list and I am having trouble finding the mods listed in Yellow. Any help would be appreciated thanks.


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtrra ships v5.txt

Plissken_04 09-05-10 07:49 PM

Quote:

Originally Posted by Dieselglock (Post 1485899)
Hello

I am also trying to reproduce this mod list and I am having trouble finding the mods listed in Yellow. Any help would be appreciated thanks.


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtrra ships v5.txt


Foam
ftp://maikhaas.dyndns.org/Volume_1/S...ITYMODS/DUVAL/

Officer Symbol V0.2
ftp://maikhaas.dyndns.org/Volume_1/S...OWN%20MODDERS/


So Long

Maik

Dieselglock 09-05-10 08:28 PM

Thank you

Dieselglock 09-05-10 11:00 PM

Hello,

I keep trying to download
Materials file for Aces' multi-mod v1.3 from aces filefront list and it is a zero byte file. Does anybody have another link for this thanks.

fitzcarraldo 09-11-10 03:23 PM

Hi, kaleuns! This is my list with JSGME, with Thomsen Sounds. In this order, all works fine, no CTD, and looks great. I make some test with the Thomsen sounds; in other positions I obtain CTDs; with the position of the list, works and very well. Basically, is the list of Aces, without some mods and with others; the MaGUI is excellent for me, and compatible with FM Interior. The Aces Compatibility Fix works perfect with all the mods. I add the Merchant Fleet mod, last lite version (in red), too.

I think there are some redundancy of mods, but with this list, the SH3 is-I think- superb.:woot::woot::woot:

GWX - Merged Campaign
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
MFM-Interim-Beta
Real Depth Charge
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
VIIC Atlantic Workhorse Skin 1
TiefeMkI(German)
Evanīs Uniforms
Rapt0r's Uniforms (Only Watch)
Rapt0r's Uniforms (Only Watch) Evan82's Sidecap
Subphones
GWX - No Medals on Crew
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
Dönitz Picture With Fly
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
optional-Intro Screen for MaGui 3.4
Thomsen's Sound Pack V3.2cg
Haunting Atlantic Wind
Alt Msg Font Smooth
Alt Msg Font Typewriter
Ambient Hydrophone Sound
Ambient Underwater Sound
Elite U-boat Binoculars
b25_SF_Grass_Full_V2
Aces' Multimod compatability fix release v1.3 public beta
MaGui 3.4
FM_NI_Fix_for_MaGui 3.4


Regards.

Fitzcarraldo :salute:

callagher 09-14-10 09:08 AM

hello

I am also trying to reproduce this mod list and I am having trouble finding these mods :

New Uboat Guns 1.2
SOF_Scope
No Medals On Crew [Patch]
Kaleun's Cap

Any help would be appreciated thanks. :salute:

Aces 09-14-10 09:17 AM

Hi mate,

I think you should find most, if not all, of these mods here:

ftp://maikhaas.dyndns.org/Volume_1/S...COMMUNITYMODS/

Best Regards

Aces

callagher 09-14-10 09:42 AM

Thanx Aces. Perhaps Do you know the name of the authors of these mods?

Aces 09-14-10 10:21 AM

I think they are as follows:

Testpilot
Sober

for the first two.

The No medal is an additional mod supplied with Raptor's uniforms and the last mod is one that I adapted for myself from Vennatore's (sp.) elite Your U-boat Commanders uniform or suchlike mod., it just changes the hat of all officers (that's the way things work) to the white Kaleun's cap.

So you want Raptor and Vennatore for mods 3 and 4.

Best Regards

Aces


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