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Defiance 03-07-08 11:46 PM

Hiya,
Cheers for reply :)

Yeah i used to chuckle at your quips in your readme's about no permission needed etc he he

Think i've narrowed contacts/permissions to 3 more guys (again if i read right)

cdrake66
- developed new ordersbar icons specifically for TMaru (then FTT)

jimimadrid
- Compass Lubber line mod

OakGroove
- Orders Bar gauges
- Orders bar HUD graphics
- TDC/ Torpedo/ bearing indicator interface graphics
- Submarine Interior graphics
- rec manual

Will try and pm them all soon and see what they say

Well best be off and get a drink then sleep

Not a major mod in anyways shape or form but it's my first one (messed with bits in the menu 1024 sometimes) and actually only tried to do it because the new icons were annoying me so bad :)

Well Take Care

Have Fun

Def

Ducimus 03-08-08 12:02 AM

Well... if it helps. With the exception of Anvarts mods and kapitan_zur_see propller mod, i typically don't use or incorporate any mod that states i have ask for permission in order to use it. I hate playing poitics, or put my whole project on hold while waiting 2 days to 2 weeks or longer for response that i might never receive. So if the mods readme says im required to grovel, I either find something else, or do it myself. (The two exceptions cited are the ones that i coudlnt do myself, therego i groveled :88) )

Roger Dodger 03-08-08 01:22 AM

Career Crossroads?
 
Quote:

Originally Posted by Ducimus
The interiors were drastically reworked (again) when i was working on the initial release of TMO. Since your at that career crossroads, i would suggest retiring, and starting a new career. Some of the changes ive done to crew placement wont reflect in a game in progress.

You should find that the conning tower is alot more lively, and the control room, a little more so then it was in the past. (edit: I also fixed all the gauges, but that was awhile ago, so thats nothing new- but the crew placement is)

Interiors: The re-work is really noticable. Such detail! I'm still awestruck. Did you do all the re-working yourself? I didn't realize you were such an artist, as well as one of our best modders. :up: I'll assume that the other-class boats have been redone too.?

Crossroads: Yeah, I think I really pissed off the admiral coming back with only 14K in tonnage, at least that was the drift I got from his message. For a reward for sticking it out, I got assigned to The USS Balao and the Kiska/Adack Patrol (June '43). The Japs must have taken a powder, and after six weeks of patrolling with no sightings, I took it upon myself to see if I could scare up anything worthwhile in Japanese waters. 24K and still counting. Got three duds and two torps running too deep on one setup. Finally got him with the 6th torpedo - a med freighter of 3K tons. What a waste of 5 torpedoes (Mark 23s too). I think I'll finish up this patrol, then head back and start a new career so I can see all the new stuff that's been added to the other boats.

Con and Control: I noticed some of the gauges working on the Gato (USS Drum) before the change. Even the dive plane indicators are working now. NICE! Once before, on a Gato-class, I noticed TWO depth indicators in the control room- one at 165 ft, and the other at 450 ft. Now the two indicators are both reading 165 ft., as before. What happened to the other one? Now that I can look over the planesmen's shoulders, I'd really like to see the deeper one again. I didn't notice any difference in personnel in the Con or Control Room. I'll take a better look on my next career.

I'm with you on your thoughts about SH1.5 and U-Boats. Not much interest on this end, at least not enough to spend any more money. The Silent Service in the Pacific Theater is my meat. With all the improvements by you, Lurker, and all the others that have made such improvements to this game, I don't feel it neccessary to play the bad guy. Someday, I might even get up enough guts to try manual targeting. :lol:

Run Silent, Run Deep

Ducimus 03-08-08 01:52 AM

>>Did you do all the re-working yourself? I didn't realize you were such an artist,


The textures have been by oakgroove since the earliest days. What i primarly did, was work with the data files. Make dials work, move characters around. A few minor texture items i touched up on, but nothing on the order of oakgrooves textures.


>>Once before, on a Gato-class, I noticed TWO depth indicators in the control room- one at 165 ft, and the other at 450 ft. Now the two indicators are both reading 165 ft.,

Ehh, well you should see the depth three gauges total two 165 ft gagues, and the smaller dial between those two, should be a 600 ft depth gauge. (i just doublecked to make sure its really there and not bugged after reading your post :rotfl: ) Just FYI, the conning tower cam and control room cam, both allow for free movement.

>>I didn't notice any difference in personnel in the Con or Control Room. I'll take a better look on my next career

You wont see crew placement changes in an existing career. You have to start a new career to see them. Or, just fire up the bungo pete single mission and take a look.

CTU_Clay 03-08-08 12:21 PM

How does this mod (1.5) effect multiplayer if some players have it and others do not have it and only have the UBI 1.4 patch installed?

CCIP 03-08-08 12:29 PM

Quote:

Originally Posted by CTU_Clay
How does this mod (1.5) effect multiplayer if some players have it and others do not have it and only have the UBI 1.4 patch installed?

For this and any other mod and patch:

ALL players must have an identical game setup to be able to play with each other. That means 1.4 cannot play with ANY 1.5 version, and 1.5 + TMO can only play with 1.5 + TMO. All mods have to be matched between players, else the game crashes.

CTU_Clay 03-08-08 12:30 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by CTU_Clay
How does this mod (1.5) effect multiplayer if some players have it and others do not have it and only have the UBI 1.4 patch installed?

For this and any other mod and patch:

ALL players must have an identical game setup to be able to play with each other. That means 1.4 cannot play with ANY 1.5 version, and 1.5 + TMO can only play with 1.5 + TMO. All mods have to be matched between players, else the game crashes.

Thanks...that is exactly what I thought. :up:

kapitan_zur_see 03-08-08 05:12 PM

mmm :hmm:

Installing TMO for 1.5 granted me with a nice little CTD right at the end of loading just before you get into control room when starting a game. Even when it's the only mod installed.

Roger Dodger 03-08-08 05:21 PM

Quote:

Originally Posted by Ducimus
>>Did you do all the re-working yourself? I didn't realize you were such an artist,


The textures have been by oakgroove since the earliest days. What i primarly did, was work with the data files. Make dials work, move characters around. A few minor texture items i touched up on, but nothing on the order of oakgrooves textures.

Then I'll offer my KUDOs to Oakgroove for his outstanding work on the interiors, and my thanks to you for including them in TM. The real mastery is putting all these improvement mods together and getting all of them to work as one.

>>Once before, on a Gato-class, I noticed TWO depth indicators in the control room- one at 165 ft, and the other at 450 ft. Now the two indicators are both reading 165 ft.,

Ehh, well you should see the depth three gauges total two 165 ft gagues, and the smaller dial between those two, should be a 600 ft depth gauge. (i just doublecked to make sure its really there and not bugged after reading your post :rotfl: ) Just FYI, the conning tower cam and control room cam, both allow for free movement.

I spotted it last night. I guess I never noticed it before because of the distorted view I had from the static camera.

kapitan_zur_see 03-08-08 07:21 PM

Quote:

Originally Posted by Ducimus
Well... if it helps. With the exception of Anvarts mods and kapitan_zur_see propller mod, i typically don't use or incorporate any mod that states i have ask for permission in order to use it. I hate playing poitics, or put my whole project on hold while waiting 2 days to 2 weeks or longer for response that i might never receive. So if the mods readme says im required to grovel, I either find something else, or do it myself. (The two exceptions cited are the ones that i coudlnt do myself, therego i groveled :88) )

i second that ;)
and it's a pleasure to have my prop mod included into yours by the way!
As for my mods, feel free to use them without asking prior and wait for response. Just give credits and send me a PM just saying you use one of my mod and i'm happy with that :smug: . No need to wait for response, the way you do it have nothing to do with stealing or something like that :know:

Have some problems with last TMO for 1.5
Makes my game CTD right at the end of loading before a patrol just begins... Have any idea?? hard to sort out :dead:

Ducimus 03-08-08 10:51 PM

Uboat game?

Fix here:
http://www.ducimus.net/sh4/release/TMO_Enable_Uboat.7z

TM's focus is on the pacific game. There is no "TM Team". so i have to keep focused on something or ill never get anywhere. The above fix will make the uboat game perform as it does "stock". If and when i get the pacific game dialed in to where im saying, "Ok thats it, i can't do any more with it", ill switch focus to the uboat game at that time if its still needed. I suspect though that a uboat supermod will hit the SH4 scene long before then.

ICApproval 03-09-08 05:48 AM

I scanned this thread to see if I could spot my question - no luck or I may have missed it.

Question: I am not seeing a horizontal crosshair in the attack periscope. Sould there be one? From my limited experience it might be difficult to range a ship without it.

Ducimus 03-09-08 11:32 AM

No horizontal line is present in the attack periscope, only a verticle one. The way rangefinding works, the horizontal line was pretty irrelevant anyway.

ICApproval 03-09-08 11:43 AM

Thanks

But I used the horizontal crosshair with the stedimeter. I put the horz xhair at the waterline and then used the stedimeter to measure up to the mast. Is there another way? Sorry for my ignorance

DrBeast 03-09-08 11:53 AM

Quote:

Originally Posted by ICApproval
Thanks

But I used the horizontal crosshair with the stedimeter. I put the horz xhair at the waterline and then used the stedimeter to measure up to the mast. Is there another way? Sorry for my ignorance

You don't really need the horizontal line for the stadimeter. All that matters is to align it correctly with the top of the mast. There's a mod out there called Ship Centered Accuracy Fix (SCAF for short), which makes manual targeting even easier. Unfortunately, it's not yet compatible with 1.5 or TMO, but CapnScurvy will take care of that, I'm sure.

ETA: Link to SCAF, here

ICApproval 03-09-08 12:06 PM

Thanks, I will give it a try shortly.

Mark

adseal 03-09-08 05:17 PM

Hi Ducimus!

First at all thank You for Your work. TM is the most powerful mod in this game.

Now... complains ;) :
i've installed tmo for patch 1.5. Everythings seems to look ok , but..... in gato class subs I have no background on sonar indicators and other indicators. It is only on gato class.

My config: win XP, athlon 3,2 Ghz, GeForce 7600 GT, 1,5 Gb RAM.


regards
Seal

Ducimus 03-10-08 12:14 PM

Quote:

Originally Posted by adseal
Hi Ducimus!
... in gato class subs I have no background on sonar indicators and other indicators. It is only on gato class.


That is the 3rd time ive seen this complaint. And im sitting here, dumbfounded because i just ran a patrol, sank 18,000 tons, and my sonar and other indicators worked fine the whole time without a single a hitch.


So for people who run into this, i need AS MUCH INFORMATION AS YOU CAN PROVIDE ME.

Some things i can think of that may help:

- Are you running additional mods with TMO?

- exact day , month and year this problem occured

-Flotilla to which you were assigned.

- Weather conditions

- Any damage to the boat?

etc etc etc etc. Just saying, my hydrophone has gone black, is alot like going into a military base and yelling, "Hey you in the BDU's and short haircut!" Could be anybody or anything. So i need specific info.

Hylander_1314 03-10-08 11:03 PM

First of all, thankyou very much folks who put this mod together. :up: It keeps gameplay quick enough for me as my schedule is quite a tight one at the moment. So because of time constraints this mod works perfect. ( I did take the time to read the FAQ, and printed it out as there are some nifty little tweaks that one can make to suit how they like to play).

To add maybe a possibility to the radar issue, I too have had blank radar screens, but only because the time period was early in the war, and those options weren't available. I think it was in '42 at some point where I first started seeing surface radar appearing as an option. Once installed on the boat, it always works unless damaged by enemy action, ie: surface engagement, or depth charges.

Again, thanks for all the efforts.

adseal 03-11-08 02:32 AM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by adseal
Hi Ducimus!
... in gato class subs I have no background on sonar indicators and other indicators. It is only on gato class.


That is the 3rd time ive seen this complaint. And im sitting here, dumbfounded because i just ran a patrol, sank 18,000 tons, and my sonar and other indicators worked fine the whole time without a single a hitch.


So for people who run into this, i need AS MUCH INFORMATION AS YOU CAN PROVIDE ME.

Some things i can think of that may help:

- Are you running additional mods with TMO?

- exact day , month and year this problem occured

-Flotilla to which you were assigned.

- Weather conditions

- Any damage to the boat?

I understand Your position and confusion.
To precise: it happen only for GATO and GAR subs. I think they share the same files for background.

So for me it is like this (i've made some tests):

- I am using only TMO on 1.5 SH4
- no matter what date is, indicators have no backgrounds
- no matter what flotilla there are no backgrounds
- no matter of weather conditions (rain, sunny afternoon, etc.) - no backgrounds
- no damages (mainly I've checked it at beginning of missions and career)
- it happens always: I mean in "war patrol", "career" and "single missions"

I hope it will help.

Regards
Seal


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