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-   -   GWX is turning me off to SHIII (https://www.subsim.com/radioroom/showthread.php?t=123152)

Sailor Steve 10-09-07 10:57 AM

Quote:

Originally Posted by andylegate
@papaG39

Gun size differed depending on what type of surface ship you're talking about:

C&D's had 4.7 inch, 3 inch, and several 12.7 mm AA guns

J&K's also had 4.7 inch, but also 2 banks of 5 torpedo tubes!

Tribal class had 4.7 inch

V&W's had 4.7 inch

Most American DD's had 5 inch guns

Range on these guns vary, but I can tell you that on my DDG's that used 5 inch guns, had a possible range of up to 20 miles. Accuracy depends on the fire control system (computers or eyeballs)

British:
4.7"/50: 21,240 yards / 10.48 nautical miles
4.7"/45: 17,000 yards / 8.39 nm

American:
5"/38: 17,575 yards / 8.68 nm

5"/62 (Modern DDG): 42,000 yards / 20.74 nm
http://www.navweaps.com/Weapons/index_weapons.htm

FIREWALL 10-09-07 11:10 AM

Multi Insalls releives the frustration level.

When you only have a little time to play and just want to blow something up
use patched Vanilla.

When RL gives you more time play a more challengeing Super Mod version.


Theirs so many options out there.:yep:

andylegate 10-09-07 11:11 AM

Quote:

British:
4.7"/50: 21,240 yards / 10.48 nautical miles
4.7"/45: 17,000 yards / 8.39 nm

American:
5"/38: 17,575 yards / 8.68 nm

5"/62 (Modern DDG): 42,000 yards / 20.74 nm
http://www.navweaps.com/Weapons/index_weapons.htm
:smug: I just LOVE being right! heheheheh......:smug:

But watch my next post I'll be totally wrong! :rotfl:

Oh by the way: Modernday Farragut class destroyers (Preble, Coontz and MacDonough were the ones I served on), used the 5"/54 (manned mount), range of 25,909 yards or 23.691 NM (or 42.7 km) if barrel was at 45 degrees. With the Mark 86 radar fire control system.
:p

Kpt. Lehmann 10-09-07 01:10 PM

I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

From here forward "14" will be the only user support response needed.

At least that's what the dolphins told us before they all left.:huh:

It seems they were in a bit of a hurry.:hmm:

melnibonian 10-09-07 01:13 PM

Quote:

Originally Posted by Kpt. Lehmann
I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

Are you sure it's 14? I always thought it was 42. http://en.wikipedia.org/wiki/The_Ans...and_Everything :hmm:

Jimbuna 10-09-07 01:14 PM

Quote:

Originally Posted by danurve
I'm no detective, but something tells me WilhelmSchulz isn't happy with GWX :hmm:

What the heck dude, take a step back. I can respect you sticking to your guns but at some point you should realise very little if anything will change here as a result. Consider what 80% of this forums content is realy gotten to be about. Some posters are already out to discredit you. If you can't tweek what you want with minitweeker/pac then how about try another Mod. GWX is intense but it's not the only choice. I went a round or two about some issues with damage control - smoke - whatever so I just changed enough to get the game how I like it.
Just an observation but if you keep rolling in this thread you'll just wind up pissed off and the GWX guys will probably just become more annoyed with you. You will get some genuine attempts to resolve, then snippy alpha posts followed by bravo posters ganging up and the usual 'I don't have these problems, here's an example, I like it just the way it is, how dare you think something needs to change' Fluff posts. Like a book.
And in the end if you belive your going to get the 'team' to change the mod just for you, your probably in for a rude awakening. I will say the "You can always go back to stock" line while true is a cop-out. Regardless of said contributions or talent does Not qualify any modder to impress upon a player to have the game a certain way or nothing.
You say GWX is turrning you off to the game well how about threads like this turn people off to the forum. Oh I know if you decide to play the game a different way etc., then your contributions to the forum are looked at differently and some members will ignore or even frown on you. Who cares? It's like a big joke. Personally I wake up fine not concerned with what people realy think about how I play the game or what changes I've made or even what mods I use. If they don't like it, tough ****. It's just a game.


Each to their own :arrgh!:

Kpt. Lehmann 10-09-07 01:19 PM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Kpt. Lehmann
I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

Are you sure it's 14? I always thought it was 42. http://en.wikipedia.org/wiki/The_Ans...and_Everything :hmm:

Well back to the drawing board. Will return in 31 million years.:doh:

melnibonian 10-09-07 01:45 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Kpt. Lehmann
I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

Are you sure it's 14? I always thought it was 42. http://en.wikipedia.org/wiki/The_Ans...and_Everything :hmm:

Well back to the drawing board. Will return in 31 million years.:doh:

:o No worries mate, we'll still be here playing GWX ;) :p

WilhelmSchulz. 10-09-07 02:34 PM

@danurve

It is/was(im droping it) no longer about getting th fix. The reason I was snippy in my last post was because all I got and some tech. explanation and most of them(GWX devs) didint evean bother to diegnose the problem.



I run GWX with the reduced boyncy effect mod and a mod that changes the lighthouses.

AVGWarhawk 10-09-07 02:42 PM

Keep it civil men, one is just stating what he does not care for some features in the GWX mod.

danlisa 10-09-07 03:17 PM

Quote:

Originally Posted by WilhelmSchulz.
.....and most of them(GWX devs) didint evean bother to diegnose the problem.

There is nothing to diagnose. GWX is working as it's meant to. It's just that you don't like it.

Now, here's the crux of the matter.

Many people play GWX and can successfully attack/evade all the ships in GWX and while it's difficult, it is doable.

You are not supposed to be victorous everytime you set sail and you'll be very very lucky to make it to the end of the war. You will die as did many U-Boat crews during the war.

From the many reports we get back from GWX users we know the sensors are hard, they were designed that way, however you are the only one who has a problem with them.

I have 3 suggestions for you:

1) Reinstall the full package. You have corrupted your install somehow.
2) Learn to mod the sensors yourself.
3) Remove GWX and choose the next best supermod.

The sensors will not be adjusted just because you can't understand what is needed to play the game successfully.

There you have it, end of problem.

EDIT - D'ya know what? I gave you a possible solution to this problem and if you had read the entire thread you would know what to try next.

Dowly 10-09-07 03:34 PM

Quote:

Originally Posted by WilhelmSchulz.
...and most of them(GWX devs) didint evean bother to diegnose the problem.

After careful studying, I have reached to the following diagnose:

http://img452.imageshack.us/img452/1...b1b0016sh2.jpg



+

http://www.mille-sabords.com/forum/u...9724_thumb.jpg

=

http://www1.istockphoto.com/file_thu...2_cry_baby.jpg

AVGWarhawk 10-09-07 05:36 PM

Quote:

You are not supposed to be victorous everytime you set sail and you'll be very very lucky to make it to the end of the war. You will die as did many U-Boat crews during the war.

Hence my wonderful, 'Second Patrol Your Dead Club'....founding member at your service;) Jimmy Cricket, most times I did not make it out of the harbor but all in all, I believe the AI are very representative of how it was, particularly at wars end. I truely believe Kpt Lehman has made the AI the best they could be with the perimeters within the game. Will it be perfect, no. We will always be in want of the human factor. Attacking convoys can be accomplished with great success if you handle correctly. I for one got my butt handed too me and always on my second patrol. But, I kept at it and figured it out. You have to attack the convoy with sinking a few ships in mind. If your going for broke, good luck. Eventually I became the singleton hunter and if I stumbled upon a convoy then I would have a go at it.


BTW Dowly, just what the heck do all the pictures mean?

Dowly 10-09-07 05:50 PM

Well, see my friend AVG, in the first picture, we see herr Wilhelmschultz aboard a chopper showing 'ROCK ON!' a.k.a. 'Devil's horn' gesture, being all bada** and all. Now, the second picture I am just being lazy and wasnt arsed to go and take a screenshot of GWX loading screen so I just used an old promo pic I found. Now, on the third picture we see a drawing of a baby that is crying, which I vigorously took from iStockPhoto as you can see.

Now, what I really try to say here is that GWX makes big boys cry like a baby. :yep:

AVGWarhawk 10-09-07 05:53 PM

Quote:

Originally Posted by Dowly
Well, see my friend AVG, in the first picture, we see herr Wilhelmschultz aboard a chopper showing 'ROCK ON!' a.k.a. 'Devil's horn' gesture, being all bada** and all. Now, the second picture I am just being lazy and wasnt arsed to go and take a screenshot of GWX loading screen so I just used an old promo pic I found. Now, on the third picture we see a drawing of a baby that is crying, which I vigorously took from iStockPhoto as you can see.

Now, what I really try to say here is that GWX makes big boys cry like a baby. :yep:


Well hells bells.....I cried too after every second patrol ended in disaster. In fact, I went and joined the Luftwaffen as a clerk.;)

Dowly 10-09-07 05:55 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Dowly
Well, see my friend AVG, in the first picture, we see herr Wilhelmschultz aboard a chopper showing 'ROCK ON!' a.k.a. 'Devil's horn' gesture, being all bada** and all. Now, the second picture I am just being lazy and wasnt arsed to go and take a screenshot of GWX loading screen so I just used an old promo pic I found. Now, on the third picture we see a drawing of a baby that is crying, which I vigorously took from iStockPhoto as you can see.

Now, what I really try to say here is that GWX makes big boys cry like a baby. :yep:


Well hells bells.....I cried too after every second patrol ended in disaster. In fact, I went and joined the Luftwaffen as a clerk.;)

Dang I'm good! :rotfl:

WilhelmSchulz. 10-09-07 09:27 PM

Dowly im gona wring your neck!

Besided it was just a pic.

d@rk51d3 10-09-07 09:53 PM

Quote:

Originally Posted by Kpt. Lehmann
The answer is 14!!!


14 days till 1.04?:hmm:

YAY!!!!!!!:D

Kodaita 10-09-07 10:14 PM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Kpt. Lehmann
I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

Are you sure it's 14? I always thought it was 42. http://en.wikipedia.org/wiki/The_Ans...and_Everything :hmm:

Well back to the drawing board. Will return in 31 million years.:doh:

:o No worries mate, we'll still be here playing GWX ;) :p

So by the time Kpt comes back, we should be on GWX version 104.3 right? And hopefully looking at screenshots and teasers for the big 104.4 update:rock:

Jimbuna 10-10-07 05:16 AM

Quote:

Originally Posted by WilhelmSchulz.
Dowly im gona wring your neck!

Besided it was just a pic.

Pistols at dawn gents.....or would you prefer: http://img172.imageshack.us/img172/2...fencingng1.gif


http://img262.imageshack.us/img262/378/spartajp7.gif


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