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-   -   to weather or not to weather... (https://www.subsim.com/radioroom/showthread.php?t=96710)

CB.. 09-05-06 12:19 PM

i'm assuming the rndinterval is in hours...ie the weather will remain constant for that length of time before the next change

which is the logic of the mod here...and why setting the weather changes to major changes rather than minor changes creates far more active and noticable changes...and the shorter the rndinterval the more frequently this will occur
may be something else but that's my take

von Zelda 09-05-06 05:47 PM

I don't know if this has been mentioned or not. But, I read on some message board a while back some discussion on weather changing and how long it takes, etc.

It mentioned something about an internal clock or time mechanism occuring before the weather change would take place and this appears to be true. It was discussed that saves during the mission might restart this weather time period. Thus, if you're making frequent saves during the mission, you may never see the weahter change because you keep restarting this weather time period. Just a thought.

Notewire 09-05-06 07:10 PM

SH3 Weather
 
CB you are right, SH3 Weather only changes the variables, not the interval. It can change it to more dramatic weather, but it will only check every 11 hours.

I wonder if I can figure out how to set my SH3 Weather generator to change every 3 hours. hmm . . .

Zero Niner 10-02-06 11:30 PM

*Bump*
Anything new on this? Perpetually stormy weather is kind of frustrating.

Laffertytig 10-30-06 01:28 PM

cb do u use the sh3 weather mod? i made the changes u said on page 1 but the sh3 weather mod changes them all again? im in the middle of a 4 week huricane and its gettin really annoyin.

this is my current campaign_rnd file that has been changed by sh3 weather

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=3
FogRand=2
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=2
WindHeading=145
WindSpeed=6
WindRand=2
WeatherRndInterval=11
SeaType=0
Briefing=


do these setting mean that this storm will last the whole patrol?

as i say i made the changes u said but i didnt know this mod changes them again.
did someone say the weatherRndInterval doesnt change?

or are r guys not using SH3 weather and moddin this file yourself?

THE_MASK 10-30-06 04:22 PM

I noticed in mini tweaker under SCENE_DAT,RANDOM WIND AND RAIN there is values like ChangeTimeMin=3 and stuff like that . Has anyone tried changing these variables yo see what they do . Cheers Sober.

Laffertytig 11-01-06 05:40 AM

bumpety

danlisa 11-01-06 05:46 AM

Quote:

Originally Posted by Laffertytig
cb do u use the sh3 weather mod? i made the changes u said on page 1 but the sh3 weather mod changes them all again? im in the middle of a 4 week huricane and its gettin really annoyin......

.....as i say i made the changes u said but i didnt know this mod changes them again.
did someone say the weatherRndInterval doesnt change?

or are r guys not using SH3 weather and moddin this file yourself?

This tweak by CB was designed to be standalone. Use the settings given by CB or use SH3 Weather.

SH3 Weather will overwrite these changes.

Laffertytig 11-01-06 06:00 AM

have there been any new developements recently? if someone who has tested this could give expanations what all the settings do that would be great

Stiebler 11-01-06 02:52 PM

I've been trying SabreHawk's weather recommendation for a full campaign with NYGM. Identical changes are made to all three campaign files (_LND, _RND and _SCR).

Any discussion of how well the changes work has to recognise that the weather changes are random (or pseudo random; I have a suspicion from air attack changes that an additional random variable is set each time you turn on the game). This makes comparisons very tricky for changes to the weather parameter.

However, a full campaign represents a very long test time, and the following seems to apply:
1. The weather changes more frequently than the stock weather.
2. This can result in protracted periods of 'fog' (heavy precipitations), or in protracted periods of strong winds (15 m/s).

I believe that this effect can be explained:
Normally, the rain and the wind can change randomly up or down. However, when either variable is at a maximum, on average every other random change is ineffective since it tries to be more than the maximum and is therefore ignored. This means that SabreWolf's weather settings cause the weather to move more rapidly than stock weather to maximum figures for wind and rain, which persist for some time (even when the figures start to fall, they have presumably a 50:50 chance of returning to maximum again). When the weather improves, it changes more rapidly than stock weather back to maximum figures.

In other words, by throwing the weather dice more often, you increase the speed of the weather trending to maximum values of fog and wind.

Sometimes, again by chance, the fog and strong winds subside more quickly than with stock weather. But even when this happens, it quickly returns to fog. In summary, you get more fog and strong winds but for shorter periods.

I still can't decide whether or not the overall effect is an improvement over the stock weather pattern.

Stiebler.

Laffertytig 11-01-06 05:41 PM

so whats your opinion on the SH3 weather mod that randomizes weather settings depending on what month the patrol is?

Laffertytig 11-03-06 05:12 AM

bumpety


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