SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   New guy with some questions (https://www.subsim.com/radioroom/showthread.php?t=213986)

World_Devastator 06-23-14 10:56 AM

I use "DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters" nut thats all I have as far as that goes. It really up to you, sometimes though with that mod as real as it is, its very hard to see at night when weather is cloudy or bad. But I take this as real and move on

Captain_Leavitt 06-23-14 11:02 AM

Quote:

Originally Posted by World_Devastator (Post 2218737)


Wow this looks cool. I know this needs to be installed after the fx update but after that where would I put it?

World_Devastator 06-23-14 11:20 AM

I just went by Defiance's list order

Defiance 06-23-14 12:46 PM

Problem with the subflags was i had ctd's from a fresh career (actually on initial save after docking in kiel after baltic operations) , as i was already at sea i tried bunker install later on, worked fine .......

I installed on a bunker save, i think it was sometime after east british coast (in oh 2.5) , thinking back i assume it was after i got rebased and wasn't to see kiel again :)

I am about to add my flags back, i need a merchant or two to finish the eastern british coast, so i'm rebased when i get back, so flags-r-us again lol

I got all the way to south western (2nd after scapa flow i think) with my flags on previously, before dying and adding/messing with mods and starting another career

Hope that helps

:salute:

Captain_Leavitt 06-23-14 12:56 PM

Quote:

Originally Posted by Defiance (Post 2218770)
Problem with the subflags was i had ctd's from a fresh career (actually on initial save after docking in kiel after baltic operations) , as i was already at sea i tried bunker install later on, worked fine .......

I installed on a bunker save, i think it was sometime after east british coast (in oh 2.5) , thinking back i assume it was after i got rebased and wasn't to see kiel again :)

I am about to add my flags back, i need a merchant or two to finish the eastern british coast, so i'm rebased when i get back, so flags-r-us again lol

I got all the way to south western (2nd after scapa flow i think) with my flags on previously, before dying and adding/messing with mods and starting another career

Hope that helps

:salute:


I'll keep that in mind. thanks :)

World_Devastator 06-23-14 01:17 PM

I started a new career yesterday with Sub Flags mod already on British Coast No Problems.... But I dont have the full mod list you guys have

My List

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater FX Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Stock faces
More_crew_commands_dialog_v1.04
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
SubFlags_0_0_8_byTheDarkWraith
Shadow Improvement Mod

World_Devastator 06-23-14 01:32 PM

Prob going to add Sizzles Charts but other than that I am done

THEBERBSTER 06-23-14 02:32 PM

I have never had a sea floor problem, and I have been very, very close to the bottom at times.

I will have a look when I go to Scapa

If you have Large Optics with 7-5-0 you need to add this mod

Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch

http://www.subsim.com/radioroom//downloads.php?do=file&id=4447

Sober says to remove this mod

More_crew_commands_dialog_v1.04

World_Devastator 06-23-14 02:35 PM

Quote:

Originally Posted by THEBERBSTER (Post 2218792)
I have never had a sea floor problem, and I have been very, very close to the bottom at times.

I will have a look when I go to Scapa

If you have Large Optics with 7-5-0 you need to add this mod

Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch

http://www.subsim.com/radioroom//downloads.php?do=file&id=4447

Sober says to remove this mod

More_crew_commands_dialog_v1.04

what does the patch do?

THEBERBSTER 06-23-14 02:41 PM

Moon Light mod is a good mod.

sober is using v6

I prefer v5 the one you were showing.

Just add it last.

Sub Flags works for some and not for others.

I get ctd's if I use it.

THEBERBSTER 06-23-14 02:44 PM

It stops the crew man who keeps rattling on about shallow waters and shuts him up. :yeah:

You still get the warning in the message box.:up:

You still see the icon at the top of the screen.:up:

No mod list should be without this.

Worth 5 stars.

World_Devastator 06-23-14 02:53 PM

Quote:

Originally Posted by THEBERBSTER (Post 2218797)
It stops the crew man who keeps rattling on about shallow waters and shuts him up. :yeah:

You still get the warning in the message box.:up:

You still see the icon at the top of the screen.:up:

No mod list should be without this.

Worth 5 stars.

thanks :salute:

Captain_Leavitt 06-23-14 06:34 PM

Hey Devastator, I got your pm. I just got home from work so I'm gonna take a shower and cook something to eat. If your gonna be on then I can pop on around 9-9:30 pm eastern time. Let me know.


EDIT, I'm gonna add the moonlite mod followed by the original one ship one torpedo mod and then sub flags. Hopefully this won't cause a meltdown lol.

Captain_Leavitt 06-23-14 08:41 PM

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1
More_crew_commands_dialog_v1.04
Speech fixes and additions (german version) V1.0
FX_Update_0_0_22_TheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OHIIv2.5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
SubFlags_0_0_8_byTheDarkWraith_2_Flags_IRAI_0_0_39
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V6 SH5
one ship, one torpedo v1.00

Captain_Leavitt 06-23-14 09:33 PM

I need some help. I ran into a major problem. When I load into the game and get to the main menu all I see is silent hunter 5 battle of the atlantic. There is no open horizons text of any kind. I spoke with World_Devastator and he said it doesn't look right in my mods list. What I mean by this is that if you look closely it just says oh2v2.5 when it should say openhorizons2v2.5. He also told me that within my oh2 folder should be a mods folder. I don't have that. When I open the folder i see a data folder and a documents folder.

I have redownloaded the file several times and I'm not getting the mods folder, just data and documents. Also when I go to the mod manager, right click on the file and hit explore, I see open horizons 2 v2.5 which I then have to open to see the data folder. I have been using winzip to extract my files. I tried 7zip and the program won't work. I am using windows 8.1 See my latest mod order in the post directly above this.


All times are GMT -5. The time now is 07:47 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.