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1000 little endian is thus: 00 00 7A 44 1000 big endian is thus: 44 7A 00 00 The app I gave you a link to displays values in big endian notation. |
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Thanks for the explanation :salute: |
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It is obvious that we got to start from the TorpExplosionGreat generator. Let me have a look into its settings, and I will report back in a few :03: |
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Looking good! :salute:
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I've just looked at the first post of the thread again.. Fifi's shots.. maybe stock 'great explosion' effect more closer to realiyt?
I mean this one - http://img15.hostingpics.net/thumbs/...Torpsplash.jpg I'll have a look at the stock particles.dat also :hmm2: |
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These materials are set through 2/0 nodes in TDW_FXU_Torp_Explosion_Materials.DAT and they can be customized at wish in S3d. This is how their embedded bitmap textures look like: http://img59.imageshack.us/img59/4900/tdwfxupierree.png http://img845.imageshack.us/img845/4...xupierree2.png TDW_FXU_PierreE TDW_FXU_PierreE2 They are almost identical, but PierreE is a bit darker than PierreE2 (difficult to appreciate it against the grey background). A bit too puffy and too soft to give the impression of an ascending column of water, don't you think? I can deal with them anyway :D ...but before doing it, I believe it is time to further split TorpExplosionGreat in parts, and see how each of its ObjectParticles/BitmapParticles behaves in game. For doing it, you can set the opacity and opacity variation of each particle to 0 and re-enable them one by one as you already did with the various particle generators. :salute: |
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I'll check these all and will take shots.. Honestly, I wasn't able to change all the values in the Generators so I just removed them using S3D.. when I changed all the values in Generator to 0 using HEX then I checked my changes in Goblin and saw that all the values were changed but not to 0.. that's strange because in HEX all these values are 0 :hmmm:.. probably there is some global parameter but I can't find it.. Quote:
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Volodya, your TorpExplosionGreat Generator only is very close to what i saw in my first screenshot :up:
It looks even better to me, meaning the water column seems a bit higher and less wider. Very nice! On side note, this little effect is important to me, and has to be nice even if it's only a matter of few seconds, because it's often the reward of many hours of hunting! :D |
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Well..
TDW_FXU_Torp_Explosion_Particles.DAT → ParticlesGenerator → TorpExplosionGreat (only) 1. → BitmapParticles → Material → TDW_FXU_PierreE 1.1 → ObjectParticles → Object → ALL http://s19.postimg.org/yqh7xln9b/1_1_1.jpg . http://s19.postimg.org/gb1sxbfgf/1_1_2.jpg . http://s19.postimg.org/helx9a03j/1_1_3.jpg . http://s19.postimg.org/apfdt9erj/1_1_4.jpg 1.2 → ObjectParticles → Object → TDW_FXU_Particula01 (only) http://s19.postimg.org/52j0vsc8v/1_2_1.jpg . http://s19.postimg.org/4ea6cudj3/1_2_2.jpg 1.3 → ObjectParticles → Object → TDW_FXU_Particula02 (only) http://s19.postimg.org/xhye931mn/1_3_1.jpg . http://s19.postimg.org/b7aj944cf/1_3_2.jpg 1.4 → ObjectParticles → Object → TDW_FXU_Particula03 (only) http://s19.postimg.org/a6aajzncv/1_4_1.jpg . http://s19.postimg.org/zdl6k8qgv/1_4_2.jpg 1.5 → ObjectParticles → Object → TDW_FXU_Particula04 (only) http://s19.postimg.org/7er0tdou7/1_5_1.jpg . http://s19.postimg.org/flnlyp4an/1_5_2.jpg to be continued.. |
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