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-   -   My mods compilation (https://www.subsim.com/radioroom/showthread.php?t=201004)

GT182 01-09-13 08:29 PM

Reduced tonnage isn't neccessary with OHII Full. I was told not to use the two together as OHII changed the tonnage requirements. But if it still works for you.... leave it.

Isn't this fun Fifi? I'm on my 11th or 12th reinstall of SH5 and mods. I would love to see one or a series of mods put together to form one mod like GWX. It would make things so much easier.... but then again, lack the preference of individual variety. And the constant updating of it along with new mods would probably make a real mess of things. So forget I said anything about a mod like GWX for SH5. Pot stirred I did. :yep: LOL

I guess I've come to the conclusion that I'm going to have to follow Sober's mod install order to be safer. Hopefully leaving some out won't hurt too badly.

volodya61 01-09-13 08:50 PM

Quote:

Originally Posted by Fifi (Post 1990508)
Added SteelViking awesome interior mods + reduced tonnage to be more realistic (and SH5 became hard enough with those mods IMO :yep:)

You can't and shouldn't use Reduced Mission Tonnage and OHII together..
Reduced Mission Tonnage is for stock only..

GT182 01-09-13 08:58 PM

Thanks for confirming that Volodya.

volodya61 01-09-13 09:05 PM

Quote:

Originally Posted by GT182 (Post 1990520)
Thanks for confirming that Volodya.

:doh:
I didn't notice that you already said it.. :D

Fifi 01-09-13 09:37 PM

Hey, thanks for the tip about reduced tonnage :up:
Gonna delete it then.

THE_MASK 01-09-13 09:43 PM

Quote:

Originally Posted by GT182 (Post 1990516)
Reduced tonnage isn't neccessary with OHII Full. I was told not to use the two together as OHII changed the tonnage requirements. But if it still works for you.... leave it.

Isn't this fun Fifi? I'm on my 11th or 12th reinstall of SH5 and mods. I would love to see one or a series of mods put together to form one mod like GWX. It would make things so much easier.... but then again, lack the preference of individual variety. And the constant updating of it along with new mods would probably make a real mess of things. So forget I said anything about a mod like GWX for SH5. Pot stirred I did. :yep: LOL

I guess I've come to the conclusion that I'm going to have to follow Sober's mod install order to be safer. Hopefully leaving some out won't hurt too badly.

Last resort , use sobers mod list :Kaleun_Goofy:

Fifi 01-09-13 10:50 PM

Quote:

Last resort , use sobers mod list
Hi Sober, my mods soup is becoming quite close to yours :cool:

One thing though, is i much prefer Dynamic Environment to the Real Environment mod.
I tried both, and my taste goes to Dynamic one. But that's only a mater of taste :03:

GT182 01-09-13 11:48 PM

That's what I'm doing Sober. It's the closest we'll ever get to a super mod. You done did good. :yeah: LOL

THE_MASK 01-10-13 12:20 AM

Quote:

Originally Posted by GT182 (Post 1990561)
That's what I'm doing Sober. It's the closest we'll ever get to a super mod. You done did good. :yeah: LOL

Unlike a single download , you can add mods , delete mods etc easily yourself .

GT182 01-10-13 06:56 PM

That's the problem with SH5 and mods. I now see an all inclusive mod won't work because of the way mods interact with each other. And it make me realise how special all of you guys are with the mods you make to 'fix' and improve SH5.

It's a shame mods can't be done like they were in SHIII. I guess UBI said "We'll fix those mangy bilgrats buy changing the whole procees, so nothing will work from one SH to another in the series.... including the mods they make!"

Fifi 01-13-13 06:05 PM

Made a little change in the order, accordingly to Stormfly advice in his thread.
The "MightyFine Crew Mod 1.2.1 Alt faces" and "MCCD_1.04_MFCM_1.2.1_compatible" has to be before all Stormys DBSM.
In fact, Stormys DBSM has to be after MFCM and MCCD, but before New UIs...
And RM&A is still after MFCM and MCCD :up:
So it's now done, and seems to run very nice.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

TDW Genericpatcher v1_0_67_0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1_opt
Dynamic Environment SH5 Sounds V2.1_opt
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
MRP 1.3 + OPCF light
MRP 16X9 patch
IO_StrategicMap_4_7_for_TDWv710
IO_MapCourseLine_normal pencil_mod
IRAI_0_0_37_ByTheDarkWraith
Accurate German Flags
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Reworked Morale and Abilities v.1.1
SC_Music_DasBoot
Wordeees' Actual Footage Menu
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
sobers NO water drops V1
smaller flags for Warships 1_0b
Goodbye pacman
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Webster's Smaller Rain for v1.5
stoianm pitch&roll for SH5 V1 (normal)
Sober best ever fog V20 SH5
Sobers no footstep sound mod
stoianm_lights

pascal4541 01-13-13 06:52 PM

Nice compil' Fifi! :up:

volodya61 01-13-13 07:45 PM

Quote:

Originally Posted by Fifi (Post 1992579)
smaller flags for Warships 1_0b
Goodbye pacman
EQuaTool 01.01 by AvM - Medium Faber-Castell Style

You don't need this one..
All that makes this mod you can configure using the OptionsFileEditorViewer or NewUIs map settings in the game..

Fifi 01-13-13 07:56 PM

Yeah, i know...but it was intentional...so i can't turn it back during game :D
(meaning we can adjust it also via the TAI ingame?)

If there is no way to turn it back during game, you're right i don't need it!

volodya61 01-13-13 08:07 PM

Quote:

Originally Posted by Fifi (Post 1992618)
Yeah, i know...but it was intentional...so i can't turn it back during game :D
(meaning we can adjust it also via the TAI ingame?)

If there is no way to turn it back during game, you're right i don't need it!

Well.. if you can't control yourself and afraid that you turn changes back during playing then you definitely need this mod.. :rotfl2:


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