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Think v16 is coming out today or tomorrow. :hmmm:
Posted yesterday: Quote:
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WTF Is... XCOM:Enemy Unknown:
http://www.youtube.com/watch?v=k6ks03EprFE |
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And that's the last we'll see of him...
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soldier because the game decided that the thick brick wall wasn't a wall at all and the alien just shoots right through it with magic ammo. :O: |
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Not to mention cover is not ever a automatic thing... sometimes it works sometimes it is destroyed and other times it is completely ignored. So with that in mind its not like some cheap shot game mechanics wise.
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*Logs onto Steam*
HunterICX - Playing Xcom Raptor - Playing Xcom Arclight - Playing Xcom Century-Rain - Playing Xcom http://i3.kym-cdn.com/entries/icons/...Untitled-1.jpg |
Let's do this!
http://imageshack.us/a/img84/8805/2012101200006.jpg Ow....:( http://imageshack.us/a/img585/9752/2012101200007.jpg I'm not going to make a drinking game out of this...I would be on the floor passed out in just a couple of missions. http://imageshack.us/a/img132/5945/2012101200008.jpg HunterICX |
For the people who are playing it, please, after a while come back and post your reviews.
I would really be interested in how this new version turns out. |
The game is rather good. Everybody already knew that long before it came out. ;)
First game everything went rather well, untill I encountered the big fellows. End of the mission 6 operatives are dead and the whole erupts into mass panic. :haha: The games after that... barely get through 2-3 missions the way it's brutalising my people... |
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It has a ton of flaws now that I've gotten over the first two days of playing. As mentioned already, the cover and line of sight works when it wants to. Two-move system works surprisingly well, except when the cover & line of sight buttrapes you and you can't move away from a spot you thought, following all logic, would give cover or block the LOS. Going for a simpler money system is one of the biggest issues with the game. Instead of millions, you get few hundred simoleons. The problem is that the system is not balanced. For example, a medkit costs 25§, for the price of two you can almost build a power plant (60§) and for the cost of 6 you can build one of the most important buildings, the satellite uplink (150§). You can't even make any good money by selling the alien stuff as the prices are just ridiculous. 5§ per alien corpse for example, thats 5 corpses for 1 medkit. :nope: Plenty of other minor issues, which I'm too hungover to rant about, but it's fun most of the time. On it's own: 7½ / 10 - Once they fix the cover system and balance the money system, 8 or 9 out of 10. As X-COM game: 5/10 - Way too much has been watered down. Sadly. |
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Power generators are pretty crap; you need a lot of 'm to expand your base. The thermo generators are a lot better but easily 3x as expensive. If the generators were more expensive, expanding your base would be impossible. Medikits on the other hand are very powerfull, especially in the hands of an experienced support, but you only ever need 2 or so. They are very cheap in comparison. Selling excess materials can easily pay for a facility after half a dozen missions or so. |
Balancing was a wrong word, scaling is what I was going for. What I mean is, the costs don't make much sense, a piece of equipment costs nearly half as much as a large power plant.
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