![]() |
Hi Hanns, If anyone could complete a project of this scale - I belive that person to be you mate ;).
If you do start, if there's anyway I could help my services are yours :up:. Not sure what I could do for you, maybe some Interface design or something. As for what is needed in a uboat and so far has not been touched by the Silent Hunter franchise is a proper working Stadimeter. Current Sh3/4 type use's a vertical stadimeter, where as Uboats had a one that switched between vertical and horizontal. Great when mast height and ship length are known - using stadimeter with these dialed in obtained the AoB. Best of luck with the project mate :yeah: |
Quote:
Thank for the link i will have a look later on today:salute: Best regards hans |
Oi, Herr Witteman,:salute:
Like you, and most members here on SubSim, we dream of the ultimate Sim. I too, am old enough, and I miss the days when Gaming-Studios released stuff like Falcon F16, or Janes never ending Sims on Planes or Helicopters. Mechwarrior (yeah, i know :88)) I too would like a good SubMarine Sim. PS. I love that render of you in the Tower! But seeing you every day....lol! Good you removed it! |
Quote:
Thank for the link i have read it and this gentleman is doing a great job and seem to be very dedicated to this great project. I am not closing the door completely on this possibility but the only problem i see is that for doing such an intensive work on any project development you first need to feel passionate about that particular era and theater of operation and ww1 doesn't trigger that gut feeling for me. But like i say we have not take any final decision yet and don't be surprised if we simply abandoned the idea because we know how long and hard the road could be. And i already mention that we have start sharing this idea 2 years ago and did some work on it. Let's say that at the moment my hearth said do it at any cost and my brain is saying don't be a fool! Best regards Hans |
Quote:
If we ever start serious development of it rest assure that we will contact you mate. As for buying the license i am on the poor side of thing so not an option for me unfortunately. Our only true alternative is Unity 3d and Ogre 3D the developer of the imperial flotilla is using Ogre already so it is encouraging to see that Ogre seem fit for the task. Anyway regarding coding i am almost illiterate so it up to my buddy to look at it he say he will analyze the possibility in the weekend so i will have more on this next week. Best regards Hans |
Quote:
Please no worshiping i hate cult leaders :har: For wolf packs it is a priority for both of us and if we ever start it don't expect to be playing that until 2014 or 2015 so if 2012 is true then nobody will ever play it!:har: Best regards Hans |
Quote:
Nice point you are making here for sure this is what i have in mind for my mod to update it with new content each week and slowly but surely integrating the elements that fellows shipmates want to see in it. Best regards Hans |
Quote:
Best regards Hans |
Quote:
Yep good point you are making here to but regarding skill point it would be more relevant that you gain them on a per patrol basis and not year. I don't know if you ever heard of an old game call wing commander even if old the dynamic career path was so well done and immersive that i still remember it today. We have already find a easy way to add sea life without killing the fps it would be trigger as random events based on sub coordinate ex: you enter grid 51 and whale are swimming around when the whale lod dissapear at distance then another trigger a fish of school passing by etc same for the seafloor elements rock, plant etc. Best regards Hans |
Quote:
How about finding a u-boat fanatic philanthrope for a start :har: Where are the billionaires when we really need them:damn: Don't worry mate if we ever start we will consider all the help that we can get and thank for encouraging us. Best regards Hans |
Quote:
|
Quote:
|
Quote:
Yes i understand your point that why i mention that i am not completely closing the door on it.:up: My head is swirling in fury since i start this thread:O: Best regards Hans |
No, not here to start trouble..... :O::O::O:
I do like the idea of this corroboration, it's a scratch my back and I'll scratch yours kind of thing, you help them out with your expertise to finish their WWI scenario sim and they do the same with your WWII scenario sim, built from the same foundations they would be modules into the same engine, maybe even, dare I say it, leading to a modern Nuclear Submarine module at some point in the future, all the time adding patches to the previous modules as you discover new things / ways of doing things. Will cut development times down also, and we get 2 sims for the price of one (and yes, I would pay for it). Ok, so that's my cloak of negativity safely packed away for the day... :yeah: |
Quote:
Yes i still consider it as a true viable alternative, this kind of work is so huge in scope that only cooperation could get thing done in a reasonable time. But like i say earlier we are just doing our brain storming process because we need to analyze all the shortcoming issues before we say go for it. For myself it is not a big problem i can spare lot of time on this since my kids are raised but my buddy is just starting a small family so this could be one of our main issues, i will never accept that he put is family aside for our project. Best regards Hans |
All times are GMT -5. The time now is 12:35 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.