SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Naights Submarine Textures (interior) (https://www.subsim.com/radioroom/showthread.php?t=171658)

stoianm 02-18-11 02:32 PM

Quote:

Originally Posted by naights (Post 1600562)
hi:



I can share what I have done and work the 3 together to get better results (if you want, better 3 brains than 1) :know:

yes - good ideea:up:

Paris_England 02-18-11 03:03 PM

http://i241.photobucket.com/albums/f...h5/lights2.jpg

This is the best I've been able to do.

bec-submarine is a flat yellow FFE757 dds -- no alpha.
http://i241.photobucket.com/albums/f..._submarine.jpg

This is reflectcube2.dds -- a new texture. This needs reworked a lot, but the trick at the moment seems to be to take some of the underlying bec_submarine colour and some of the nightlight colour so at least it looks like it might go with either type of ambient light. It's a real fudge, but until the night light controller is exposed I'm at a loss as to what else to do.


http://i241.photobucket.com/albums/f...flectCube2.jpg

It is saved as a DTX1 cubemap <---important

Then the sim file has been edited in goblin.

In this case merge (data/submarine/common/rooms/...) Room_DER.gr2 and Room_DER.sim

Once it's open click on GLASSDOMES in the scene tree and edit the behaviours. In the example here EnvMappingCtrl has been edited:

Type: changed to 'Cube' (originally Sphere)
Teture Path: data\Textures\TNormal\tex\ReflectCube2.dds (was ReflectCube.dds)
Reflection Multiplier: 3 (was 9.9)
Fresnel Factor: 0 (was 0)

This is all affected to some degree by the HDR_interior_submarine.cfg

naights 02-18-11 11:13 PM

More shadow maps from command room.

http://img576.imageshack.us/img576/7634/61272391.th.jpg

stoianm 02-19-11 03:39 AM

Quote:

Originally Posted by naights (Post 1600830)

look nice:up: - more shadow all over the place in interior:woot:

Paris_England 02-19-11 06:00 PM

your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures :)

Thanks for your work

P

naights 02-19-11 06:26 PM

Hi:

Quote:

Originally Posted by Paris_England (Post 1601289)
your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures :)

Thanks for your work

P

You can post screenshot? dont know exactly where is that hard line cutting the room.

naights 02-20-11 03:33 PM

Hi:

Quote:

Originally Posted by Paris_England (Post 1601289)
your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures :)

Thanks for your work

P

Edited shadow map, now looks like screenshot.

http://img823.imageshack.us/i/linevr.jpg/

Bye !!

stoianm 02-20-11 03:35 PM

Quote:

Originally Posted by naights (Post 1601765)
Hi:



Edited shadow map, now looks like screenshot.

http://img823.imageshack.us/i/linevr.jpg/

Bye !!

wow - you did a great job - i like more than dark interior

please upload this - i want to test:rock:

Paris_England 02-25-11 05:27 PM

:up:@ the galley!

Nice job -- and THANKS!!!!

naights 03-04-11 12:57 PM

Floor Progress

http://img43.imageshack.us/f/42455504.jpg/

http://img146.imageshack.us/f/71537837.jpg/

stoianm 03-04-11 01:03 PM

Quote:

Originally Posted by naights (Post 1612175)

i like it:up:

naights 03-04-11 01:05 PM

wood progress

http://img836.imageshack.us/f/45249050.jpg/

http://img856.imageshack.us/f/94259711.jpg/

marleymen 03-04-11 01:17 PM

Quote:

Originally Posted by naights (Post 1612183)

:yeah: Naights, Maestro del retoque fotografico :yeah:

Photoshop master. :arrgh!:

Captain Can 03-04-11 01:23 PM

you guys are awesome ! :yeah: more darker and old looking interior is great for my taste and those screenshots look so cool. please share it with us when you guys are done with the progress.

stoianm 03-04-11 01:33 PM

i like all the work this mate is doing because he is looking to come close to immersive feelings in his mods:up:


All times are GMT -5. The time now is 09:25 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.