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btw i saw a movie with 4 bearing methode called hydro hunt (it is you that made that movie?) |
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No, both versions treat the problem of the moving submarine. The new version greatly simplifies the drawing involved and eliminates the need of a fifth bearing (which wasn't really necessary, but convenient). If you are taking the video as a guide, do no more, because although it works, it's more messy than the new. Even the fixed position situation has some new info. It's a great video, though. |
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Nice guide, however, I find it a bit confusing, I am not a geometry pro (at all), and honestly I am having a hard time understanding how it works.
I have made a little video on how I currently think I should draw the whole thing. http://www.youtube.com/watch?v=NcZxLWfIqv0 Can someone please tell me if I'm doing it wrong ? Please accept my apologies for the quality of the video. |
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Yaay :D
I've spent so many hours on this, I'm going to try that in game now :) Thanks ! |
Since I basically had all the steps to use the method, I made a little animation showing the method "in action" (out of game) so that everybody can benefit from it.
This is a step by step tutorial, there is no explanation of the method, it is strongly recommended to read the orginal method :) http://www.megaupload.com/?d=C5PU0P9E Please give me your feedback :) I could also make a pdf with one page for each step, or make in in .swf. |
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Question was: in medium fog at which location is a warship at 06:07hour?
All the same input-data, but with 3 different results: (1)U-52-Hydrophone guy: distance: 3km - 25km at 280° relative bearing course: unknown speed: 7kn - 14 kn (2)U-52-Navigator with u-boat-map-tools: distance unknown at 280° relative bearing course: 087°T speed: unknown (1)+(2) http://i714.photobucket.com/albums/w...g_Error_01.jpg (3)GeoGebra: distance: 41 km at 280° relative bearing course: 114° T speed: 13.0 kn http://i714.photobucket.com/albums/w...g_Error_03.jpg And the worst thing is: all 3 results are wrong or not precise enough. - Problem bearingcalls by hydrophone-guy Vs. true bearing: http://www.subsim.com/radioroom/show...6&postcount=13 |
The math
Anyone have the math involved for the solution wAs thinking about making a calc program to solve the problem for fun.
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http://i714.photobucket.com/albums/w...oneTracker.png |
4 bearings on a Convoy
I hope its ok to be posting in such an old thread but I have a question regarding using the hydro to plot a convoy's course. If visibility conditions are no good (i.e. fog or night) and you are playing "no map contacts" how do you plot a convoy's course and speed?
I have become proficient at the 4 bearings method on full realism for single contacts. What I'm having a tough time with is using this method to track and plot a convoy course, speed, range. There are too many sound contacts to be able to take a bearing off a single target for all four bearings. It gets confusing and teh hydro guy starts picking up new targets and as escorts are doing their search patterns the "closest sound contact" is constantly changing making the use of the "4 bearings method" almost impossible. What are other people's strategies for plotting a course of a convoy using the hydro (no map contacts)? Thanks. |
Given you are quite a distance from the convoy, you should have dound bearings covering about 10 degrees. I usually try to listen where the sound is loudest, and make the plot from that bearing. Or I take the middle of the sector, ie if I hear contacts from 220-235, I take 227. Not the most accurate, but it works until I have the convoy in sight, and I can verify my results.
Palatum |
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