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-   -   [REL] TMT v2 (Tribute to Manual Targeting-version 2) (https://www.subsim.com/radioroom/showthread.php?t=153937)

rs77 07-25-09 02:30 AM

Hi, I have to be quick ;)

Rubini take a look at this
http://www.mediafire.com/file/tmjm42cnzfl/GWX.xls

it's table of values taken from GWX3.0, .sim and .cfg draughts and displacements are included, you can easily find ships that have draught = 0 in their .sim file

regards

makman94 07-25-09 03:11 AM

Quote:

Originally Posted by Rubini (Post 1139755)
Hi mates,

Just before I go to my alone retired weekend in the mountains, itīs cold and rainning alot here (my family is in vacancy in another place)...with a laptop and some essential files...:88):DL please show me what are the ships that are sinking in bad water and also any other relevant comment that could help. For example what are the ships that have draught=0 on GWX/TMT mod?

hello Rubini,here is the data you asked:

1. the 'problematic' ships(sinking) are the NLPL (ocean liner) and the NLST (landing ship tank )
2. about ships with draught=0:
as Rs77 said in the above post you will see which ones are in his .xls file
BUT DON'T BOTHER WITH ALL OF THEM!
we need to find an acurate (as possible) draught value in order to write this value to the .cfg of these ships.
spend your time only for the NAMS , cumberland ,devonshire , norfolk , p26b , pr26 , bourrasque , type 7y and NPRT
note: you will see some others in there with draught=0...these are only germans so no need to find a good draght value for them.also you will see Averof's draught=0 but don't bother with this either becuase Averoff actually has a draught value (probably it was a mistake of Rs77 when copying the values to the .xls file)

bye

Rubini 07-26-09 05:42 PM

Hi mates,

I arrive again at my house one hour ago. Before leave I tried to contact skwasjer (S3D) and asked him to give me a beta copy of S3D that have zones edition feature...but he also donīt have more access to his PC by personal problems. I canīt do anything on that problematic ships or even find the correct draught (when it uses the 3D model info) without this version of S3D. Somebody have it? (skwasjer give it for some beta testers some months ago...)
By the way, any guy that have some 3D software knowledge will be ok to read the correct draught form the 3D model. As I already said for makman I also donīt have any of these tools installed on my Pc (even SH3/4) since some time ago. So, I need this version of S3D...:hmmm:

makman94 07-27-09 01:45 AM

Quote:

Originally Posted by Rubini (Post 1140571)
Hi mates,

I arrive again at my house one hour ago. Before leave I tried to contact skwasjer (S3D) and asked him to give me a beta copy of S3D that have zones edition feature...but he also donīt have more access to his PC by personal problems. I canīt do anything on that problematic ships or even find the correct draught (when it uses the 3D model info) without this version of S3D. Somebody have it? (skwasjer give it for some beta testers some months ago...)
By the way, any guy that have some 3D software knowledge will be ok to read the correct draught form the 3D model. As I already said for makman I also donīt have any of these tools installed on my Pc (even SH3/4) since some time ago. So, I need this version of S3D...:hmmm:

Hello Rubini,

lets hope this version of s3d to be found for you....

have a nice day

rs77 07-27-09 01:48 AM

skwasjer is going to share this version soon :up:

http://www.subsim.com/radioroom/show...=153857&page=2

I must admit that this tool is awesome :o

makman94 07-27-09 01:54 AM

Quote:

Originally Posted by rs77 (Post 1140717)

I must admit that this tool is awesome :o

not only....awesome Rs77 . its THE tool !! :up:

WeeBubba 07-28-09 05:39 AM

should i allow this mod to overwrite rubini's rocket fix, or merge them somehow?

thanks

makman94 07-28-09 09:25 AM

making ''TMT mod'' compatible with ''Unofficial_rockets_fix_GWX3.0'' by Rubini
 
Quote:

Originally Posted by WeeBubba (Post 1141209)
should i allow this mod to overwrite rubini's rocket fix, or merge them somehow?

thanks

the only file that is conflicting is illustrious.cgf.

do this:

1.copy and paste to your desktop the rocket fix's illustrious.cfg
2.open it and change the mast=42.5 to mast=41.8
3.replace TMT's illustrious .cfg with the one that you just edited
4.enable first the rocket fix and then the TMT mod

ps:jsgme will warn you again but don't worry anymore,go ahead !

tomfon 07-28-09 01:43 PM

Thanks a lot, makman!

:up: :yeah: :up:

WeeBubba 07-30-09 04:29 AM

Quote:

Originally Posted by makman94 (Post 1141269)
the only file that is conflicting is illustrious.cgf.

do this:

1.copy and paste to your desktop the rocket fix's illustrious.cfg
2.open it and change the mast=42.5 to mast=41.8
3.replace TMT's illustrious .cfg with the one that you just edited
4.enable first the rocket fix and then the TMT mod

ps:jsgme will warn you again but don't worry anymore,go ahead !

thanks for this, will do

rs77 07-31-09 04:53 AM

what this mode really does ?

apply Rubini's draught mod -> ships in game are deeper in the water -> their masts are shorter -> recognition manual gives you wrong value of the mast length

TMT fixes mast length values in recognition manual so they are more correct now -> your range finding becomes more accurate

TMT does not affect range finding procedure of OLCG2, it just allows you to achieve more accurate range values :up:

it also fixes length of the ships in recognition manual so AOB finding is more accurate too

rs77 07-31-09 05:15 AM

look at post #22 written by makman about red lines

the value you are looking at above ship's picture is the one that was corrected by TMT

:salute:

rs77 07-31-09 05:31 AM

right, and the value is close to real in-game mast height :up:

h.sie 08-04-09 12:41 PM

hi makman,

are the AOTD-Ships which come with bigboywoolys St.Naz-Schleuse-ShipsV4 mod already considered in your TMT mod? if not: do you plan to integrate them?

i ask because i plan to create a new Thomsens-Ships mod based on your TMT, if you allow me to do that.

h.sie

NGT 08-04-09 04:50 PM

Pure GWX3 only
 
Quote:

Originally Posted by h.sie (Post 1144691)
hi makman,

are the AOTD-Ships which come with bigboywoolys St.Naz-Schleuse-ShipsV4 mod already considered in your TMT mod? if not: do you plan to integrate them?

i ask because i plan to create a new Thomsens-Ships mod based on your TMT, if you allow me to do that.

h.sie

Hello h.sie

No, the ships of this optional mod are not included inside TMT
.

Best regards:salute:


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