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-   -   [Rel]Playable destroyer alpha version! (https://www.subsim.com/radioroom/showthread.php?t=133982)

thasaint 04-04-08 08:45 PM

yeah i love the idea of a playable commerce raider campaign, maybe if you do well enough you can be promoted into a pocket battleship (for gameplay sake of course, not realistic)

tbh i loved DC, and i'm dying for a good surface ship to sail in combat hehe

Xantrokoles 04-05-08 02:29 AM

Always big crusier...
Who would be happy with the SBoat for Sh4?
Or I guess I can make an Elco...

First I wanna make a Hovercraft...Guess the steering works similar at 60knt
But I didn't found a 3d model for free...:-?

linerkiller 04-05-08 06:28 AM

Quote:

Originally Posted by Xantrokoles
Always big crusier...
Who would be happy with the SBoat for Sh4?
Or I guess I can make an Elco...

First I wanna make a Hovercraft...Guess the steering works similar at 60knt
But I didn't found a 3d model for free...:-?

Mikhail said me that in future, when we will have an Atlantic campaign, he would port his S-Boot mod into SH4:yep: . Maybe, with a good teamwork:hmm: ...we will see marvels!:up:

MMarques 04-05-08 08:43 AM

Cant wait anymore to use a Panzerschiffe on SH4, that Raider Campaign would be a nice idea.

Xantrokoles 04-05-08 11:36 AM

Guess there is until now noone out there who builds a Panzerschiff.

Need help:
I am reworking the boat and...
-I need tecnical information and everything about the Fubuki class or similar destroyers|post everything interesting:up:

And second I wanna know:
-I set the max Speed to 38, why did it go over 40 sometimes?...wind?:hmm:
-How is it about low-res-crew which runs arround on deck live on astatic or dynamic ship?...can u make this as an eqipment?


And another question:
Subinterior or no Interior?

Will-Rommel 04-05-08 12:24 PM

You should really consider a pocket battleship mod with the Deutchland model Xantrokoles.

It would allow us to maybe tackle small task forces, because the fubuki can't take much punishment right now. We would still find a threat in bigger BB and large task force, but there would be more freedom in the actions available.

Panzershiffe isn't unsinkable, but yet it can be a challenge for many opponents.

P.S Sub interior : Yes

Xantrokoles 04-05-08 12:42 PM

Guys, I know u want the Deutschland playable, and I haven't siad I won't do it!
-But later:)

@Linekiller:
Thx for the Information!
When Mikhail imports his Sboat, and I have not to do this, I can do das Panzerschiff...
And the Atlantic-campaign's current stand isn't bad.
All ships are imported, and the years 39 and 40 are ready:lol:


My Fubuki is from now on not more a Fubuki class, because I deleted the torpedobarrels in the middle and I added single tubes bow and stern.
-Yeyyy...now I got 3 stages for some Vierlingflaks:smug: -
I also edged the static-brigde in a better positon(u know there was a glitch)
Now I set the standart depth to 3.3m

Sub interior:1 No interior: 1

Has anyone got a better name for it than Fubuki-class?

Xantrokoles 04-05-08 12:47 PM

Quote:

Originally Posted by Mikhayl
I guess that Xantro does a playable DD because he likes it :)
If you deadly want a pocket battleship, pick the last version of S3D, download Xantro's first version of the playable DD, make a copy of the NCA_Deutschland and start mixing them together :)

Now, I'd say "no interior at all", and for the wandering crew on the deck, it might work by simply copying the "cfg#PXX" nodes and add them in the .eqp, that would look cool :hmm:

Hello Chief,

Ur right:lol: ... but I have nothing said against a Pocket Battleship

I tested the thing with the eqp file, and it doesn't work, because I guess it is only for the not-played-playable-subs and u need upc files for this, or I did somethign wrong..

Xantrokoles 04-05-08 01:11 PM

Oh yah the guns:rotfl:
I am happy they are working

I forgot to do this
thx neighbour:up:

Xantrokoles 04-05-08 04:08 PM

OK->
Brand new paint:
http://img389.imageshack.us/img389/6...3041257uu1.jpg

A Sweet Minisub is aboard:
http://img170.imageshack.us/img170/1...3043567pv3.jpg

But theres a plattform empty... What should I add there? maybe an AA? a DG? a torpedobarrel? an aircraft? a house?
http://img371.imageshack.us/img371/1...3044707gk6.jpg

The_Pharoah 04-05-08 05:29 PM

hey guys

big newbie here. I"ve downloaded the DD mod and installed via JGSME - how do I use it ingame?

Thanks

Xantrokoles 04-05-08 05:45 PM

Single missions, german side, and then u can choose it in a single mission, like a test mission or so

required: v1.5, but I am guessing u know that;)

EDIT:
Now I see I forgot some Missions..oO
In the next release there will be two textures and single missions Xtra

MMarques 04-05-08 05:48 PM

That's the place where the fubuki had the one of her three tripple torpedo launchers, guess that's what you should put there eh? :)

As for the Pocket Battleship, if you realy dont wanna have to do it at least give us some pointers on how to do it. I'd realy love to have that thing operational soon :P

miner1436 04-05-08 07:36 PM

Put the tripple torp launcher there, and also whats up with that turret where the torp launcher should go?

Xantrokoles 04-06-08 03:04 AM

My problem is, that I can't let the topedoes jump out diagonal to the course.

So eh...I put there some thngs which fits

I know lots of people don't like things which are not relistic, but I made a new ship.
like Mush Martin's Uberboat or so...

But let's make a deal:
When I get help with making DC and opotional with the torpedo starting direction,
U get a most realistic Fubuki class, and when the DC' are working I can convert it as an US boat for MP games...


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