![]() |
Quote:
:D Chock |
Chock the same thing happened to me ,but I got EA games to send me a new one.Which disk was it as I may be able to help.
|
Well, luckily the case with the disks is still in my drawer, so I just checked and it was disk 1 which bust, it's odd that it happened to you too. The wierd thing is that it seems to have cracked from the centre to about halfway across its radius, rather than all the way to the edge, as you'd expect a disk to do if it broke.
I've never had any other disk do that, maybe there was a shaky batch if yours also broke, as you are in the UK too? And it just broke on its own, I opened the case to play it one day, and there it was, busted. That was in fact why I got DW via download rather than buying it on DVD! :D Chock |
Quote:
I'm guessing SCS would stop tolerating* SCU/PCU at that point and shut it down, but hey, I like this out of the box thinking! *BTW, I don't think SCU was so much illegal as it was in the grey area. They hadn't made their wishes clear on that point, and in retrospect they decided it was a bad idea and that it wouldn't be allowed for DW. Calling SCU illegal, I think, is unfair to the SCX crew. |
I think most of us are submarine skippers.Why else would we be on this forum?
Whilst we wait for SCS lets continue the work on SC.This is work that would have happened if DW had not come along and is tolerated by SCS. http://www.subsim.com/radioroom/showthread.php?t=124359 |
Anyways new non-playable models are always welcome! Hope to see more new models on LW mod...
|
Quote:
Haven't figure out how to create a launchable SLBM act like a real ballistic missle instead of TLAM, otherwise I'll create a controllable Typhoon class Beside: expect a far more detail accurate Astute modle will be released in coming LWAMI 3.09 |
Quote:
|
Quote:
|
Evantually, I got it!
weeks effort, finally, I work it out!!!!
now, I can create a brand new perfect subs on my own:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: (program area, 3D&PS still suck) of course, unfortunately, self-entertainment only:down: |
what speed you got the spearfish running at?
|
Quote:
actually, if Astute is as quiet as it said to be, Tigerfish is enough to do the job It's said that the top speed of Spearfish is 70KTs, game's figure is 65KTs,the fastest heavy torpedo in the game |
Quote:
Look at every flightsim forum, you find precisely the same hot air being vented. DW is a great title. It was always going to be a niche product, even if it looked as fruity as SHIII/IV. |
Quote:
I'm not so sure on this particular point. A good deal of marketing and stressing the "hunt for red october" cold war like experience goes a long way to opening this game to the masses. Cold War theme is always interesting, its a genre that has been exploited quite a lot even before we started seeing 99,99% games based on WW II. I think its time for a big publisher to go all out on a cold war subsim. (hopeing Ubisoft hears this :|\\ ). |
Frankly, I think having a sim along the lines of expanding a bit on the current situation in the world today would have more appeal than one based on the Cold War at its height, but it would still have to have the eye candy too in order to even have a chance of appealing to a mass market. The reason I say that is because, to many people (especially computer game/sim buyers), the Cold War is ancient history, and the Cold War without fancy graphics is ugly ancient history. Of course people are wrong in thinking that way, but it's a fact all the same that they do. Nevertheless, 'boring' history can be made appealing, one look at the success of the Total War series confirms that, so it's not impossible, but you have to have the budget to go with the desire if you want to produce something like that, and most software companies would regard that as too big a risk.
A complex submarine sim is always going to have a tough time appealing to a mass market though, unless it has the eye candy to go with the complexity, and even then, the complexity is a turn off to many, if it wasn't, we'd see a lot more mainstream movies about modern subs, which is of course why we don't. That's one thing Ubisoft are abundantly aware of as evidenced by SH4. They had a good shot at widening the genre's appeal with SH4, but if you check out the SH3 and SH4 forums on many websites (including this one), you don't have to look far to find someone asking for help on manual targeting or some other aspect of the Ubisoft range of submarine sims. If people have trouble with that, they certainly aren't going to go for manual TMA and four hours of manouevering to verify a contact, which is why the box art for SH4 has a sub blasting away on the surface with planes whizzing about all over the place. So any sub sim that hopes to have mass appeal would probably have to be one where the sub has a gun that you can blast away with. We all know that playing about with a modern submarine is a rewarding simulation experience that offers a lot of challenges, but try convincing the average game/sim buyer who wants fast-paced action right now at the push of a button and spectacular eye candy to go with it, and you're probably doomed to failure. That's a shame, but read any trendy magazine or web-based software review of SH4, and you will find that they say it is boring, because they know that this is what the average game buyer will think of it. I don't like that situation any more than any other fan of sub sims does, but you have to admit that it's true. :D Chock |
All times are GMT -5. The time now is 04:33 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.