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For anyone who really is struggling with the understanding of the AI sensors, check this thread out, it will really help you understand what is happening in game. http://www.subsim.com/radioroom/showthread.php?t=104377 Sink em all.:up: |
Maybe i can clear up some of the confusion here. Albiet i have no idea whats changed in GWX, nor what version their up to. But last i was into SH3/GWX, In terms of visual detection: either your watch crew, or the AI theres 3 things at work here:
1.) "Vampire night vision fix". Its a adjustment in the visual->sensors.dat that restricts some of the parameters to where it accentuates the effects of weather. You really have to have a good solid Line of sight. In a rolling sea, this is why your spammed with "Ship spotted" over and over again. As LOS shifts, the watch crew re-reports it as a new contact. This is also in part, the reason why your crew often enough can't spot something 5,000 meters away, while to you the player, the ship is as plain as day. This is particuarlly true in dawn/dusk, and nightime scenarios. 2.) By default the AI_Visual is 30KM max distance. I beleive this is part of the reason why most of the the GWX singleplayer missions start submerged, im not sure if this was neccessitated by design or to fix a side effect of the wave atten settings (see below) 3.) Wave attun settings in the sim.cfg. These settings GREATLY accentuates the effects of weather to put it mildly. What you'll find is that clear calm conditiions, you'll occasionaly find yourself being shelled by a warship you cannot see (as your max visual range is 16KM, theres is 30KM), on the otherhand the weather has an equal and opposite effect to your favor in rough seas. So the effects of weather (both pro and con) are extreme, and rough weather greatly increases, or decreases the AI's max visual distance. Now all that said, normal detection routines still apply, and how to deal with that aspect is outlined in the AI demystified sticky. IF default GWX AI visual settings are not to your flavor, there are mods out for that, but you'll have to search the SH3 modding forum to find them. The easiest solution is just play smart (see AI dymistifed thread), and dont loiter on the surface in calm weather. |
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Furthermore, I don't have any problems with your post Andylegate. Following on to all of the detailed responses here, I can only add a titdbit: Modding the sensors in SH3 can be compared to tying your boots without enough string. Most of the time, things appear to work as designed, and this is in accordance with the preponderance of annecdotal evidence. However, there is nothing we can do... or anyone else can do... that will make a "perfect" representation for everyone. What a lot of people fail to realize is that changing a sensor sensitivity setting by even a TENTH of a point in some cases... can cause a chain reaction of unintended effects. Sure, I'm rather protective concerning the sensor modifications in GWX. They work well and when something is working the temptation to "FIX" them must be resisted. The risk of monkeying with the sensors now isn't worth the squeeze. They were asleep... now they are awake. We can all take comfort from that. |
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... ... ... How easy can you expect it too be? And I never thought it was that hard... Even GWX... Heres to wishing it was a little more difficult? ... |
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Take a look: PERSONNEL FILE Name: ERICH WEISS Date of Birth: 10MAR14 Place of Birth: TORGAU Date of Intake: 01APR34 (CREW 34) Promotions 11JAN35 SEEKADETT 01OCT35 FÄHNRICH Z. S. 01JUL37 OBERFÄHNRICH Z. S. 01NOV37 LEUTNANT Z. S. 07SEP39 OBERLEUTNANT Z. S. 02MAR40 KAPITÄNLEUTNANT Medals 13OCT39 IRON CROSS, SECOND CLASS 24NOV39 IRON CROSS, FIRST CLASS 01FEB40 KNIGHT'S CROSS 02MAR40 KNIGHT'S CROSS WITH OAK LEAVES Badges 01FEB40 U-BOAT BADGE U-Bootwaffe Postings 18JUN38 U-Boat Flotilla Weddigen (Commander training) 01SEP39 2nd Flotilla (6 patrols) U-Boat Commands 01SEP39 U-109, Type IXB (6 patrols) Patrol Dates Ships Sunk (Merchant/Warship) Tonnage (Merchant/Warship) Comments 1 01SEP39 - 07SEP39 (7 days) 8 (2/6) 20707 (3686/17021) 2 08OCT39 - 13OCT39 (6 days) 12 (8/4) 72028 (65290/6738) U-Boat damaged (H.I. 77.27%) 3 13NOV39 - 24NOV39 (12 days) 10 (4/6) 84832 (31554/53278) U-Boat damaged (H.I. 78.47%) 4 25DEC39 - 30DEC39 (6 days) 13 (9/4) 49346 (43846/5500) U-Boat damaged (H.I. 91.61%) 5 08JAN40 - 01FEB40 (25 days) 6 (6/0) 29409 (29409/0) U-Boat damaged (H.I. 74.47%) 6 27FEB40 - 02MAR40 (5 days) 11 (9/2) 58978 (56478/2500) TOTALS: 6 patrols (61 days) 60 (38/22) 315300 (230263/85037) 0 enemy planes downed 0 crew lost Now, of course the hardest I've had it is at 51% realism. That's good enough for me. If I really wanted to get my butt kicked I'd go all the way to 100! But, though I was in the Navy for 10 years, I was a Skimmer, not a Bubblehead!!!! :rotfl: I served on Targets, not Boats. But goes to show, if you want it easy GWX or No GWX you can make it easy, or you can crank it up. One thing people do need to realize: takes practice and patients to sneak into a convoy. If you have neither, than go to a FPS or Flight sim. Things happen faster. I've been on 6 month cruises, and yah boy, they can be boring. God, I just looked at my Avie! Dude looks like he came from a Zombie convention! LOL! |
Na, he just borrowed Benards special cigarettes.
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What size guns did the escorts in 1939-40 have onboard?
How far was the effective range of those guns? Could they shoot at something that was farther away then they could see? |
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I'm sure the RL U-Boat crews were scared too. |
@papaG39
Gun size differed depending on what type of surface ship you're talking about: C&D's had 4.7 inch, 3 inch, and several 12.7 mm AA guns J&K's also had 4.7 inch, but also 2 banks of 5 torpedo tubes! Tribal class had 4.7 inch V&W's had 4.7 inch Most American DD's had 5 inch guns Range on these guns vary, but I can tell you that on my DDG's that used 5 inch guns, had a possible range of up to 20 miles. Accuracy depends on the fire control system (computers or eyeballs) |
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Like I said earlier, I had few encounters with DD's just 2-4km away from me at night while travelling on surface and they didnt see me. One of them came to my position tho, but after diving and silent run, it made one circle without dropping any DCs and left. Oh and to add, when I mined on surface, I was ~3-4km from the harbour, with merchants and warships all around me, none of them saw me. |
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Sending you the mod for the Klingon Cloaking Device (not due for release until the next version) ;) :up:
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I have the simplist of a fix for all this . Stay Deep and don't make a Peep.:rotfl:
GWX 1.03 Rules :up: till 1.04 comes out. And it's all free. :) |
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