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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   patch 1.4 bugs/issues to be fixed ONLY list (https://www.subsim.com/radioroom/showthread.php?t=122295)

Vorkapitan 09-27-07 10:38 PM

I'd like to see this fixed if possible;
  • Being able to read periscope / binoculars etc beraing - directions at night.
Thank you!

captiandon 09-28-07 09:40 AM

Quote:

Originally Posted by TheSatyr
The only things I feel need to be dealt with is the deck gun bug and I'd like to see the "depth charges in the water" voice warning added in.

I have noticed when I am in the conning tower that the sonor and radar men duck when debth charges are being dropped. wouldnt this make it easer to make a voice command when they duck like that. I spend the entire attack in the conning tower so I can watch there reactions. They only do it when the dd's are at close to medium range. eather that or i run the sonor myself and can here the charges being dropped myeself.

AVGWarhawk 09-28-07 09:47 AM

Quote:

Originally Posted by captiandon
Quote:

Originally Posted by TheSatyr
The only things I feel need to be dealt with is the deck gun bug and I'd like to see the "depth charges in the water" voice warning added in.

I have noticed when I am in the conning tower that the sonor and radar men duck when debth charges are being dropped. wouldnt this make it easer to make a voice command when they duck like that. I spend the entire attack in the conning tower so I can watch there reactions. They only do it when the dd's are at close to medium range. eather that or i run the sonor myself and can here the charges being dropped myeself.

'depth charge in the water' phrase is in the game but does not happen as you know. I understand Leo was working on getting some of these to work and did so successfully. Anyway, maybe the Devs can get it going.

Silent Munter 09-28-07 10:56 AM

- The absence of damage noises when submerged (eg. steam venting, water leaking, dials smashing) How can this have been missed?

- My crew have no eyeballs. Very disturbing.

- The watch crew are also blind (probably because they have no eyeballs). The only notice I get of an attack is the sound of Japanese shells pinging off the hull.

leovampire 09-28-07 01:35 PM

that stuff does happen actualy in the game
 
Quote:

Originally Posted by Silent Munter
- The absence of damage noises when submerged (eg. steam venting, water leaking, dials smashing) How can this have been missed?

- My crew have no eyeballs. Very disturbing.

- The watch crew are also blind (probably because they have no eyeballs). The only notice I get of an attack is the sound of Japanese shells pinging off the hull.

Glass breaking leaks and what not but what would be cool is to see water building up on the deck inside of the sub.

But this isn't a bug just something that needs to be finished. There is a huge difference.

Fix's are more important than add on's guy's.

LukeFF 09-28-07 02:47 PM

To add to the list of non-functional sounds:
  • The clock-ticking sound doesn't work! :nope: ;)

fred8615 09-28-07 03:28 PM

Well, no one's mentioned my pet peeve, so here goes:

The radio cutting off after you cross the International Date Line, unless you have the station broadcasting at a "global" range setting.

AVGWarhawk 09-28-07 03:28 PM

Quote:

Originally Posted by LukeFF
To add to the list of non-functional sounds:
  • The clock-ticking sound doesn't work! :nope: ;)

What clock ticking are you refering too?

LukeFF 09-28-07 03:49 PM

Quote:

Originally Posted by AVGWarhawk
What clock ticking are you refering too?

The clock in the control room, by the dive planes. Works in SH3, not in SH4.

rcjonessnp175 09-28-07 09:52 PM

Sorry but i have to definately agree, the internal sounds need fixed, steam glass electrical spark, the sounds are thier in the sound folder they just dont want to come out and play:roll:

LukeFF 09-29-07 12:50 AM

Others: (sorry if these have already been posted, as I've not kept up with this whole thread):
  • Switching the deck gun location from the bow position to the stern (or the opposite way) will sometimes result in the crew slots being eliminated. Right now the only fix is to manually edit the save game files.
  • The crew will man the deck gun and flack gun(s) in all weather, even when the officer tells you the seas are too rough for them to be manned. The player can also man these positions in all weather states.
  • The gun barrels do not have proper colliision modeling set up; in other words, they can move and fire through otherwise solid objects.
  • The well-known "Gato bathtub AA gun" camera problem.
  • The helmsman will often turn and give the "yes sir" reply while the CE is still giving the command.
  • Torpedo and engine noises can be heard in the boat's sonar "blind spot," covering the area of roughly Bearing 170-190 degrees.
Not so much bugs but flaws that would be nice to have fixed:
  • The ability for the AI to home in on SD radar signals.
  • The ability to shut off the SD radar set.
  • The ability for the radarman to tell you whether it's air contact or a surface contact.

Monty9 09-29-07 09:21 AM

My game sometimes freezes when i go from the insid of the sub to the out side. i want to see that fixed.

Weather-guesser 09-29-07 10:06 PM

Interior Damage Sound
 
Quote:

Sorry but i have to definately agree, the internal sounds need fixed, steam glass electrical spark, the sounds are thier in the sound folder they just dont want to come out and play:roll:
Nothing is worse than getting the hell pounded out of ya and seeing dials breaking, pipes bursting, sparks flying and NO SOUND coming from any of it. Please Devs, take the time to fix this big issue. It added so much in SH3. Thanks :ping:


EDIT: Hull creaking doesnt seem to work past level 2 either. Folder has levels 1-4

PepsiCan 09-30-07 04:32 AM

My 2cts
 
Confirmed gameplay bugs:
- Switch for Contact/Contact Influence setting not working (http://www.subsim.com/radioroom/showthread.php?t=118393)
- Subs at flank speed crash dive slower than subs that crash dive at 0 speed (http://www.subsim.com/radioroom/showthread.php?t=118833)
- Making the "imperial measures" option truely imperial (i.e. deckgun range in yards instead of meters, the radar and sonar stations in yards)
- Fixing the 'ghost ship' issue: ships respawn quickly after you sank them and when you sink them again, you do not get the credit, but you have used up your torpedos
- Special missions, such as spy insertion, are still repeated even with the same destination. Although John Channing makes interesting observations here: http://www.subsim.com/radioroom/show...5&postcount=20
- With early war conning towers, you cannot use the AA gun when having to fire to port or starboard. The metal plating of the conning tower blocks the view.
- Damage reports are not accurate. You will receive messages that the pressure hull is repaired but when you dive you sink like a brick. Same for engine and rudder repairs. You receive the message but when you touch the throttle, nothing happens.(http://www.subsim.com/radioroom/showthread.php?t=119742)
- Destroyers that ram or collide with the submarine will take severe damage to the point of exploding and/or sinking while to sub survives relatively unscathed (confirmed in various postings and been outstanding since 1.0). The desired behaviour should be that the destroyer/escort survives with some damage but that the sub can be damaged to the extend that it sinks. This should not impact the sinkability of destroyers and escorts by torpedo attacks.
- Japanese ships discover subs through their air radar. This means they can detect subs through radar well before japanese ships started using surface radar. (http://www.subsim.com/radioroom/showthread.php?t=113010)
- The dateline bug is still not completely fixed in patch 1.3 for subs leaving from Pearl Harbor.

Confirmed graphical bugs:
- Ironing out some (serious) graphic glitches regarding sailors and objects becoming transparent when Volumetric Fog is enabled and the sun shining through metal
- Conning tower tilts the wrong way when diving/submerging. Control room shows no tilt at all.(http://www.subsim.com/radioroom/showthread.php?t=119134)
- Anti-aliasing seems to be inoperative when the normal ship mappings are used. (http://www.subsim.com/radioroom/show...4&postcount=31)

Enhancements:
- A change request: Being in friendly territory, close to your base, running out of fuel and...well, and then never getting home as you can't ask for a tow (a tow should come with a serious penalty of course).

Weigh-Man 09-30-07 05:42 AM

Quote:

Originally Posted by Silent Munter
- The absence of damage noises when submerged (eg. steam venting, water leaking, dials smashing) How can this have been missed?

- My crew have no eyeballs. Very disturbing.

- The watch crew are also blind (probably because they have no eyeballs). The only notice I get of an attack is the sound of Japanese shells pinging off the hull.

Crew with no eyeballs is an anti piracy thing, do you have a legit copy or did you torrent it?


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