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I'd like to see this fixed if possible;
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- The absence of damage noises when submerged (eg. steam venting, water leaking, dials smashing) How can this have been missed?
- My crew have no eyeballs. Very disturbing. - The watch crew are also blind (probably because they have no eyeballs). The only notice I get of an attack is the sound of Japanese shells pinging off the hull. |
that stuff does happen actualy in the game
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But this isn't a bug just something that needs to be finished. There is a huge difference. Fix's are more important than add on's guy's. |
To add to the list of non-functional sounds:
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Well, no one's mentioned my pet peeve, so here goes:
The radio cutting off after you cross the International Date Line, unless you have the station broadcasting at a "global" range setting. |
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Sorry but i have to definately agree, the internal sounds need fixed, steam glass electrical spark, the sounds are thier in the sound folder they just dont want to come out and play:roll:
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Others: (sorry if these have already been posted, as I've not kept up with this whole thread):
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My game sometimes freezes when i go from the insid of the sub to the out side. i want to see that fixed.
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Interior Damage Sound
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EDIT: Hull creaking doesnt seem to work past level 2 either. Folder has levels 1-4 |
My 2cts
Confirmed gameplay bugs:
- Switch for Contact/Contact Influence setting not working (http://www.subsim.com/radioroom/showthread.php?t=118393) - Subs at flank speed crash dive slower than subs that crash dive at 0 speed (http://www.subsim.com/radioroom/showthread.php?t=118833) - Making the "imperial measures" option truely imperial (i.e. deckgun range in yards instead of meters, the radar and sonar stations in yards) - Fixing the 'ghost ship' issue: ships respawn quickly after you sank them and when you sink them again, you do not get the credit, but you have used up your torpedos - Special missions, such as spy insertion, are still repeated even with the same destination. Although John Channing makes interesting observations here: http://www.subsim.com/radioroom/show...5&postcount=20 - With early war conning towers, you cannot use the AA gun when having to fire to port or starboard. The metal plating of the conning tower blocks the view. - Damage reports are not accurate. You will receive messages that the pressure hull is repaired but when you dive you sink like a brick. Same for engine and rudder repairs. You receive the message but when you touch the throttle, nothing happens.(http://www.subsim.com/radioroom/showthread.php?t=119742) - Destroyers that ram or collide with the submarine will take severe damage to the point of exploding and/or sinking while to sub survives relatively unscathed (confirmed in various postings and been outstanding since 1.0). The desired behaviour should be that the destroyer/escort survives with some damage but that the sub can be damaged to the extend that it sinks. This should not impact the sinkability of destroyers and escorts by torpedo attacks. - Japanese ships discover subs through their air radar. This means they can detect subs through radar well before japanese ships started using surface radar. (http://www.subsim.com/radioroom/showthread.php?t=113010) - The dateline bug is still not completely fixed in patch 1.3 for subs leaving from Pearl Harbor. Confirmed graphical bugs: - Ironing out some (serious) graphic glitches regarding sailors and objects becoming transparent when Volumetric Fog is enabled and the sun shining through metal - Conning tower tilts the wrong way when diving/submerging. Control room shows no tilt at all.(http://www.subsim.com/radioroom/showthread.php?t=119134) - Anti-aliasing seems to be inoperative when the normal ship mappings are used. (http://www.subsim.com/radioroom/show...4&postcount=31) Enhancements: - A change request: Being in friendly territory, close to your base, running out of fuel and...well, and then never getting home as you can't ask for a tow (a tow should come with a serious penalty of course). |
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