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-   -   Impressions and Observings in 1.3 (https://www.subsim.com/radioroom/showthread.php?t=118181)

WernerSobe 07-11-07 08:06 PM

ive added more damage and more explosion radius to bombs. That makes them even more dangerous and realistic. Ive been reading a lot about subs and i can tell you sudden airstrike was one of the most dangerous situations for a sub. A lot of subs were killed by planes in just one attack.

tater 07-11-07 08:33 PM

Bmbs should be dangerous, OTOH, the planes in the stock game are grossly overloaded with bombs. Planes that carried no bombs in RL have 3000lbs worth, etc.

tater

Reaves 07-11-07 10:07 PM

So 1.3 is looking good. :up:

Weather-guesser 07-11-07 11:13 PM

Any beta users notice if interior damage sounds are now fixed? Used to bug me when pipes were bursting and lights exploding but no sound of them doing so:roll:

Excalibur Bane 07-12-07 01:57 AM

Quote:

Originally Posted by sober
Concerning the AA guns in stock vanilla 1.3 beta patch . I feel the balance is perfect . Playing on 100% if you want to stay surfaced and duel it out with planes then you might be lucky and get a few . My impression is that while you might get a few down for little renown its not worth it because its just too dangerous . Sure you can risk it and get a couple maybe , or maybe that first ones a death waiting to happen , sometimes just a few stray bullets , sometimes minor or major damage . Just like in real life . cheers .

My two AA gunners, Davy and Michael, are absolute maniacs, I have to stay on the surface or they'd start a mutiny. :D

I got both forward and aft twin 20mm mountings, and I've had little difficulty shooting down anything that is unfortunate enough to come in range of my insane AA gunners. A little zig-zagging usually throws them off enough, so they can't get a bead on me. Oddly enough, the bullets never seem to cause any real damage aside from that moron DC officer crying out the obvious "We're under attack, sir!" as the bullets plunk against the conning tower. "Really? I didn't notice. *slap* Get a hold of yourself man!" :shifty:

the_belgian 07-12-07 01:24 PM

Pearl Harbor pics at http://www.subsim.com/radioroom/show...108977&page=21

Lt. Staumeier 07-12-07 02:03 PM

Impressed
 
I've only played the game with patch 1.3 for about 20 minutes or so, now on the convoy attack school training mission. So far, I'm very impressed. It feels like a whole new game, or it just feels...whole. It is complete, and the new radar is actually pretty awesome, I love it!

Also, not sure if you could pre 1.3, but now you can open all tubes in sequence without the prior one closing. Also, the speed/course plot from the crew is great, new sounds are very nice (Crew callouts). All in all, this is what the game lacked. I'm back in game from having it shelved for quite a while. Oh, also the range bug with repeating sounds seems fixed while running on Realistic Sound Travelling now. I haven't had it bug out yet. Thumbs up for Devs!

Sorry if I mentioned a lot others have said, I didn't read the entire thread, just two first pages.

Poochie 07-12-07 02:17 PM

Not sure if this due to 1.3 but batteries are recharging really slowly on the S class boats, like 1-2% an hour.:o

I'm no expert on sub history but it seems a bit "extreme". Correct or not?:-?

Silent Munter 07-12-07 02:53 PM

My watch crew still don't have eyeballs, and damage sounds still don't happen at depth. I took USS Pike on a one way journey to Davey Jones' locker to test this.

At one point the interior lights went off, and when they came back on the er.. shadow remained on the crew. It looked like a bucket of oil had exploded and covered them all. Only the whites of their eyes were visible.

Pearl Harbour post attack looks good though, and the hydrophones are fixed.

THE_MASK 07-12-07 04:13 PM

I have never seen the shadowed crew . Died more times than not in 1.3 .

Inside686 07-12-07 04:13 PM

Finally the ruler on the map (to measure range) has become accurate, when it passes to 0.5nm we can be sure it's 0.5nm and not 0.55nm. IMO this is a great improvement. :up:

Rhodes 07-12-07 04:15 PM

Downloaded, installed and trying. No dvd need, great :up: ; Red radar:ping: wonderfull:cool: ; "x-tmas tree" fixed, yes; only one dive plains man, just bad...:down:; periscopes raise and down animations, not working, buahhhhh:cry: :cry: .

TriskettheKid 07-12-07 04:23 PM

I just tried a few things in the game post-1.3.

I noticed a few minor things, but I did notice one glitch. Maybe.

I got into a Balao and order a dive (just hit "D"). However, my dive ended, without my order, at around 300 feet. No matter how many times I hit "D" again, I would not dive below 300ft. The only way I could do it is if I manually changed the depth. So, that's kinda disappointing. Unless I made a mistake and you can dive deeper just by using "D".

mookiemookie 07-12-07 05:08 PM

Quote:

Originally Posted by Rhodes
only one dive plains man, just bad...:down:; .

I have two at all times.

Rhodes 07-12-07 05:35 PM

Quote:

Originally Posted by mookiemookie
Quote:

Originally Posted by Rhodes
only one dive plains man, just bad...:down:; .

I have two at all times.

See, :cry: it's me, my crew doesn't like me as the captain, buahhh.

Besides joking, you have 2, I only have one, started a career in 44, gato class sub.
Seeadler on the SUBSIM SH4 Patch discussion thread also has this problem.
This don't bother me much, the only think to now that I don't like in the new patch is the periscope animation. And it maybe something simple to fix.


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