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better late than never :haha: |
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back to square one
I should have looked at post one to see if you had made anymore modifications to the mep, but I just had to uninstall. It was the flickering of the charts on the table, and the notepad by the radio man. I was seeing the chart as just a black flickering square, but on reload it was a chart, for a moment or two. Hate to loose a new room on the submarine. such a chore to reinstall all the stuff, and not to have a clean install, ..someone like me cannot tell then if the new and future problems are related to old install with 60plus mods. Can anyone suggest a less "mega" of a mod list for me to try. Maybe that's the problem. something that incorporates the big ui's ,interiors and environmental mods with some essentials. I can't have the thought bubbles, but would generally favor function over form.
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Yes, so sad to loose the little room, but I tried everything else.
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Dear sober,
If this is not welcomed in your thread, please let me know and I will remove my post. I'm new to SH5 and based most of the mods off of your list. I got quite far out of port and had recently passed a German convoy on my first mission in 3 Sept 1939 when shortly after passing I got a CTD. The worst thing is I was thinking I should save the game soon just in case, but had not done it. Here is my information: SH5 from Amazon.com download Patched to 1.20 Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 Real Environment - Revision_3 sobers best ever fog V20 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V6 07122012 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix Window_Lights_Redone_V1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch interior_mod_alpha Pascal-sh5-Crew-Uniforms SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Speech fixes and additions (german version) Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_Real_Navigation NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha TDW_Ship_Inertia_1_1_0 Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 Free Upgrades FREE UPGRADES Patch 1 FREE SPECIAL Abilities MCCD_1.04 OH II Minefield map for TDWs Ui sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two sobers NO water drops V1 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod Win 7 pro sp1 CPU – 6 core Sandybridge-E 3930K Dual NVIDIA GTX 660 SB X-FI Model 70SB104000000 1TB Western Digital Velociraptor RAM, 32 GB I did not add the final mods on your list because I can barely "real navigate" as it is so the tools would probably pointless and then another mod requires a dark room to play but due to my age and eye sight problems that is not possible. Thank you very sincerely again for your time and help! And, again, if you want me to remove this post for help I will do so upon notification. |
Unless its my exact modlist i cannot help with ctds . I have only tested my modlist and currently have over 90 saves in my current campaign .
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Thank you sober for the quick reply and kindness. I wish you and yours well!
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[REL] Harbour Addition_Environment Enhancement Mod v0.5??
Sober,
Have you tried getting [REL] Harbour Addition_Environment Enhancement Mod v0.5 working with your mod soup?? |
Impressive results when assembled. Worths the time spent to do it! :up:
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patcher
I don't see the patcher on your mod list are you using another technique to utilize it?:hmmm:
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Mep file 1730 15/12/2012
Changed the order of 2 mods that i had around the wrong way . You can load the new order and proceed with your campaign . Load while on patrol is ok ( not while actually playing the game :O:) . |
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Instant mods, no waiting. I want it enabled right now da**it! :O: |
And the dll.?
Do the various dll.s etc just stay in the extracted patcher? I think I dropped them into the game registry before, and left the patcher in the mod, I will adjust my method. I look forward to examining the changes you have made.
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sober, why are you not using 'Better and Realistic Flotation' mod? Judging by description, it's an interesting attempt to do something like NYGM.
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