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Chit... I don't even get a chance to try out one version before finding out that you've already posted a new one.... I'm going to alternate between new versions now.... :rotfl2:
OK, I'm setting up 1.8 version now to my likings and do intend giving it a try.... don't post anything new until I've done so... :haha: |
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It's a job keeping up lately :up: |
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let's define the logic for this: at x TC setting if messagebox is not visible: make visible expand now what should the x be? |
These screenshots are from MaGui 3.1 for SH3.
The two drag able tools marked on this image would be really helpful: http://img293.imageshack.us/img293/6106/44683957.jpg Basically the slideout tools from these would be helpful as well. There are other versions of these as well. Hitman has some nice ones in his SH3 mod, and I've seen examples with English instructions on them before, but can't find them now heh Here's the AoB wheel: http://img7.imageshack.us/img7/4241/10652531.jpg I totally forget what this one is for, but it's helpful too! http://img132.imageshack.us/img132/126/34179855.jpg Here's a current comparison of the available bearing tools: http://img341.imageshack.us/img341/9...aringtools.jpg Gisement is the highest rez and easiest to see, but only 1000m (which due to the limit of 2x zoom isn't bad). Guf's is too small really to use and without enough detail. The GWX one is nice, but can't be seen in it's entirety and is really fuzzy/light and hard to read. Not really needed, just thought it would round out the ultimate UI mod. :O: Also, if you figure out how to get map contact time stamps and a single-button-from-bridge crash drive solution, people will have your babies! :rotfl2: |
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http://awaregeek.com/wp-content/uplo.../panikknap.jpg |
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So 512 to start with I guess and we'll see from there :) |
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Default time setup in the options file from when you press the crash dive icon (and teleport to Radar) to when the crash dive command is given is 5 seconds. Working on timestamps now..... |
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I got a better idea....how about I make it a user configurable option? You set what TC level you want the behavior to happen :up: |
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MaGui 3.1 for SH3 - by makman94 Bearing overlays: Gisement bearing overlay - linked in a thread by charognard. GWX Compass Rose Overlay - by conus00 Bearing Tool - by emtguf Other resources possible from: HitMan GUI for NYGM/GWX - by Hitman (Names are PM links) |
alright got it telling me when the crew spots a new contact....one step closer.....
EDIT: got one way to do it but digging through .exe file looking for a better way. |
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Well I thought I'd have one final go at my original feature request before I crash dive into a sulk. :)
Mouse wheel control for the rudder/bearing+ DW? |
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Well the .exe and .act files provided no info on sUnitContact's structure....I can't get to the variables and thus here's how the time stamp for map contacts will work: when a sensor on your boat detects a new contact: a timestamp will be generated and saved with the contact when you select that contact (you click on it on mini-map or lock onto the target via scope) there will be a little box displayed in the mini-map probably in top left corner that will show the time the contact was spotted. If you deselect the contact the timestamp will disappear. If you lose the contact the timestamp entry will be erased. This is what I'm going to try and make work now. This is what you all mean by timestamp correct? |
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Would these help? 60 x 60 Set up as you normally do - file TeleportOrders.dds http://i947.photobucket.com/albums/a...eportIcons.jpg DL Link: http://www.filefront.com/16224293/TeleportOrders.7z |
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those ROCK :rock: THANK YOU :yeah: |
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