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I cannot understand how i can make mods work when multiple mods that do completely different things, alter the exact same files.
If a game has 5 files, and... If mod A alters file 1, 2 and 3... and mod B alters file 3, 4 and 5... but mod A alters the way the game looks and... mob B alters the way the game plays... How does one have both mods enabled when one mod wants a file altered in a different manner than what a different mod wants? |
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http://www.subsim.com/radioroom/showthread.php?t=192374 |
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Thank you for thinking of the lowly noobs. |
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great mod
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Even if things sometimes might look weird and incomprehensible, don't despair. You don't have to be som kind of a rocket scientist around here. Don't be alarmed, assistance is just at an arm length away. Almost ;) Together we'll get it working. Have a look at this pic below. Hopefully it explains at least some of your questions. http://www.subsim.com/radioroom/pict...pictureid=5718 |
Great Work!!!
Definite fan here:) Just got back after a while here and found a couple issues I'm having...
1) I'm using your 6_5_1 UI.. I absolutely love the simple interface with the top-bar views and depth buttons, etc... I would like to use things like the Harbor Pilot Mod, etc...; which isn't compatible with this version of the UI? 2)I've tried the 6_9 interface; however, It doesn't seem compatible with my save game and I still prefer the above buttons in 1). 3) I may be mistaken, but I thought your 6_5_1 UI came with scripts... I'm not showing any... no big. Just want to be able to use them:) Is there anything I can do? I know you, TDW, mentioned the ability to go into the options file to customize. I've gone in there and can't always tell what things are linked to what buttons, etc. I'd be willing to use 6_9, as it's the 'updated' version, if I can get it to work with my save and most importantly, keep the general 'view', 'depth' and officer buttons I have now. Thank you again for making amazing mods:D Without your UI, I probably wouldn't have gotten into the game as I have. Likewise goes to Stoinm, Viking, Sober, etc... <too many to list> and all the other amazing modders out there for making this game/community beyond words:D P.S. for personal self-accomplishment I can now track/plot enemy ship courses within 100's of kilometers for the lovely 90 degree torpedo kills. (I know many are better than I at it.. just felt like sharing my happiness:D Thank You All, Cpt. Mads |
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2) Never heard of compatibility problems with save games :hmmm: What makes you think this? 3) Automation is included in v6.9 just like it is in v6.5.1. I believe there were some changes after v6.5.1 that makes some scripts not compatible. You just need the updated scripts to work in v6.9 How are you editing the options file? Are you using the included app or trying to make changes via Notepad? |
1) Sounds good:D Now I just need to find out how to utilize those buttons.
2) I had gotten the injured game bug... went back to 6_5_1 and my save was fine. 3) I meant that I wasn't sure if your automation already came with scripts, as I hadn't seen any. Yes, I believe the new Kiel Pilot... has to have 6.9. side note: when I used 6.9 I didn't have an automation option on the right side. Perhaps I'm just not remembering correctly. Quote:
EDIT: Here's my mod setup right now Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\Silent Hunter 5\MODS] Real Environment - Revision_3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 (Do you recommend FX instead?) Accurate German Flags DBSM_Music_1_0_4 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dark_Interior_V1 Dark_Interior_additional_Sounds NewUIs_TDC_6_9_0_ByTheDarkWraith I've been trying to put in paths, but can't see how to get the tabs. Likewise, do I need to use the editor when 6.9 isn't activated in Gme? Regards, Mads |
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3) There are a few scripts included with the mod but nothing you'll probably want to use (mainly for reference for those developing scripts) What do you mean by you didn't have an automation option on the right side? Disable the mod via JSGME. Run the OptionsEditorViewer app to edit the options file. Select File-->Set path to menu.txt and select the mod's menu.txt (in the MODS folder). Select File-->Set SH5 install path and select your Silent Hunter 5 folder. Then select File-->Open and select the mod's options file. You'll now have tabs :up: |
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Oops, just used the editor with 6.9 activated>< Btw, how can I get the basic snorkel, periscope, etc.. buttons for my depth? (Found the nifty toggle at the end of the speed dial:)) TY P.S. Going to check it out... be back in a bit:) Checked it out... This is what I found. http://www.subsim.com/radioroom/pict...pictureid=5720 1) Can't get rid of the big black box.. 2) Talk to deck officer with window coming up blank, except for the red word 'injured' 3) Cannot start patrol 4) Noticed I can't use certain buttons or see certain things... perhaps this is due to me being in dock? using the Fine Crew Mod... 5)Noticed the fuel/CO2, etc.. gauges are overlapping the speed gauge? I do want these in. I can move around in game and npc's move as normal. -how do I make the pic smaller like some others have? Thank you:) |
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Then, I put just your mod in. Same problem. I'll check again this eve. Odd that it worked with 6.5 and not 6.9. It's possible that the game's corrupt somehow. Using the Ubisoft online saves as well. |
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DbgView
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https://docs.google.com/open?id=0Bzw...l84NTFNQ3c5cUk TY |
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Hi all...
I'm trying to download the mod from GameFront using the url on the first page ( http://www.gamefront.com/files/21026...eDarkWraith_7z ) but it is not working for me. The FX update does the same thing. Do those links work still? or is my PC having an off day. Regards Rob PS sorted! upgraded IE8 to Mozilla... I can see! |
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Note: I did run the Validator with the 6.9 UI. Did I need to do it w/o any mods? It did say there were errors after it was completed. https://docs.google.com/open?id=0Bzw...Xc4cTU1VnNxbkk <---- Validator Diag. What does irai stand for? Ty, Cpt.Mads |
The great thing about DW UI is you can have everything hidden if you want. I have SH5 enhanced option and have everything hidden except for mini map and messages. The rest are there when I move the mouse over they will show up. :yeah: Just edit TheDarkWraithUserOptions.py file to do this
Why am I mentioning something that probably everyone already knows about? Well just incase someone doesn't and yeah I just discovered how to hide stuff last night even tho Ive been using this UI since it came out. :oops: Sometimes it pays to read the modders instructions usually found in their first post. :rotfl2: Edit: Oh one question: Is there an option in the py file to make the mini map drag-able? Meaning I want to move the mini map to somewhere else instead of always in the left hand corner. Ive looked everywhere and can't seem to find an option to enable this. |
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