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-   -   [REL] Fall of the rising Sun for SH4 V1.5 Version 1.2 (https://www.subsim.com/radioroom/showthread.php?t=147988)

J0313 08-30-13 09:56 PM

Quote:

Originally Posted by Rockin Robbins (Post 2108015)
Let's see... Do I believe AVG Warhawk, moderator, Subsim denizen of the dark side since the dinosaurs walked the earth, named after the coolest fighter plane of WWII. Or......J0313, prognosticator poseur (sorry, my brain is firing on seven cylinders tonight. best I can do), misquoting some half-baked Bones thing from Star Trek?:D:D:D

Hmmmmmmmmm...... Guess I'll just have to flip a coin. Anybody got a coin?:har:

Sorry, dont have a coin.

Rockin Robbins 08-31-13 07:04 AM

Darn! I'll just have to wait it out then......
http://i196.photobucket.com/albums/a...4252539326.jpg

Admiral Halsey 09-07-13 11:28 AM

Quote:

Originally Posted by Rockin Robbins (Post 2108015)
Let's see... Do I believe AVG Warhawk, moderator, Subsim denizen of the dark side since the dinosaurs walked the earth, named after the coolest fighter plane of WWII. Or......J0313, prognosticator poseur (sorry, my brain is firing on seven cylinders tonight. best I can do), misquoting some half-baked Bones thing from Star Trek?:D:D:D

Hmmmmmmmmm...... Guess I'll just have to flip a coin. Anybody got a coin?:har:

You think the P-40 was WW2's coolest plane? I have two words for you good sir. P-51D Mustang.

Rockin Robbins 09-07-13 02:04 PM

Quote:

Originally Posted by Admiral Halsey (Post 2111340)
You think the P-40 was WW2's coolest plane? I have two words for you good sir. P-51D Mustang.

P-40 was the coolest plane because it was the first to get the best of the Zero. Claire L. Chennaul used brains and cunning to mitigate the disadvantages and use the advantages of the P-40 to down 229 enemy planes in air combat against 12 AVG killed. This was against "superior" aircraft flying in much greater numbers than the AVG was ever able to muster.

Winning with the best, fastest and longest range aircraft in the world is expected.

Flying with obsolete aircraft, inexperienced aviators, flying out of God-forsaken jungle without decent supplies and bases and still having a better kill ratio than the P-51s is ultimately cool! Much cooler than the P-51s. And those shark noses just closed the deal slam shut!

No comparison. P-40s rule. P-51s drool.:D:har::D

HertogJan 09-07-13 02:05 PM

Quote:

Originally Posted by Admiral Halsey (Post 2111340)
You think the P-40 was WW2's coolest plane? I have two words for you good sir. P-51D Mustang.

Got two loves, the P51 D Mustang and the F4U Corsair, altho the latter had big flaws.

Rockin Robbins 09-07-13 02:07 PM

How about the F2G. Corsair on steroids!

HertogJan 09-07-13 02:12 PM

That'll do just fine, still it had very poor visibility from 0800 low to 1600 low and everything in between

Admiral Halsey 09-07-13 02:38 PM

Quote:

Originally Posted by Rockin Robbins (Post 2111434)
How about the F2G. Corsair on steroids!

Nah the F8F will do for me.

J0313 09-08-13 12:28 AM

Bye,bye.
 
3 months since any word from Madmax. Hmmm, think this mod is history. Oh well.

agrims 09-08-13 01:04 AM

Patience my friend. So many mods that have been in progress for years now, but there are people who still care and I am sure if Max says it will be released, then it will probably be released. Real life happens sometimes, and things hold us up. There is what, 3 or 4 modders that are still working seriously on things between SH4 and 5.. Look at poor iambecome life... his super mod has basically been all him, for like the past several years, and it isn't released yet, people thought it was dead, and look, a few days ago, he posted a preview. :D

Now, if I could mod, I would. I can build the best computer on the planet, OC it to an inch of it's life, and can tell you most of everything that makes up it's equipment, but software and me, NO BUENO!!!

Admiral Halsey 09-08-13 08:49 AM

Don't worry he's still working on it. In fact he's about to release version 2.0 though I have no clue if it will be translated into English or not.

J0313 09-08-13 11:21 AM

Horses mouth.
 
I'll believe it when I hear it from Maddy.

J0313 09-13-13 08:18 PM

One more week has gone buy. Not a peep.

SR-71 09-18-13 07:17 AM

Hi there!

After much time without playing SH4 I've back for trying FOTS, and I can resume my experience in two aparts:

- PROS : Nearly ALL!!:yeah: I've enjoyed a lot, I like the damage system, the environment, the convoy and shipping amounts, the Ai behaviour, BUT...

- CONS : the amount of shipping and activity has ruined my game due to the time compression bug after some patrols, and also some CTD's when trying to finish the patrol, even when I manage to back to port :dead:

So, my only suggestion is to get some cheat/mod for being able of ending the patrol instantly in case that the TC bug appears, so I can continue with another patrol. I think there is not any mod/cheat like this, but if anyone knows please report :ping:

Thanks for the mod

Admiral Von Gerlach 09-18-13 10:27 AM

What is the time compressoin bug?

I am heading back to port successful after a mission and tho i travelled out real time and it took a long long time i am using time compression on the way home...just wondered what the bug is.

Maddy does wonderful wonderful work and if 2.0 happens, that will be even more wonderful.

SR-71 09-18-13 11:18 AM

Quote:

Originally Posted by Admiral Von Gerlach (Post 2116098)
What is the time compressoin bug?

I am heading back to port successful after a mission and tho i travelled out real time and it took a long long time i am using time compression on the way home...just wondered what the bug is.

Maddy does wonderful wonderful work and if 2.0 happens, that will be even more wonderful.

The "time compression bug" means that when you are advanced on a patrol and set a fast time speed (in my games was above 512), you get the game bogged, with an enormous lag and cannot speed it more, so it takes ages to reach anywhere.

That happens due to the great amount of operations that the game has to "think" when the game speeds, so lot of shipping traffic, messages, airplanes and so make the game "overloaded". I think this is not really a FOTRS bug, it's from SH4 engine, but as FOTRS adds a lot of shipping to the game (which is really fun :yeah:) it has the consequence of "overloading" the game sooner.

This issue has been commented many times on past replies (I learn about it on this forum) and I must add that apart from the lag, I have CTDs when saving the game and when finally reaching to base, and cannot load any more the campaign when saved jus before arriving to base (the savegame prior to arrive to base is corrupted :down:)

Apart from this issue, FOTRS is absolutely perfect for me, much better than TMO (which is IMHO even worst than vanilla SH4 :doh:) and I repeat that if somebody could do a mod/cheat that allowed to reach the base when you're finished but far from base (avoiding the enormous time to arrive without time compression) this "bug" would be solved. :ping:

Admiral Von Gerlach 09-18-13 11:56 AM

ah ok thanks. I dont speed that much, ever. But i do get a crash when i save but so far my saves seem ok. I hope i can make it back as it was a successful mission and the crew deserves some time on shore. :)

Ardaeshir 09-18-13 01:22 PM

Well, installed the mod and playing with it. I know some parts are from Trigger Maru, so please excuse me if I comment on something and get a "dude that's been there since XYZ". I'm a relatively new player to SH4 and I'm not all taht familiar which mod had what a ear ago ;)

Currently I'm pleased with the mod, especially with all the new and unique merchant shipping going on. The only issues I've spotted were:

1) Is it just me, or is the Aleutian campaign pretty empty? I've been on a number of patrls around both Attu and Kiska and failed to spot anything, other than US trawlers and other minor US ships.
2) Early war Tennessee class BB does not shoot its main guns. I looked at the eqp file and spotted that it has 16 inch guns set. I edited it to 14 inch (as in reality) and now it shoots fine. So I assume its a bug in the eqp file.
3) Something is a bit off with the visibility and ID of units on the navigation map during fogy weather. There were cases of me being able to visually ID ships via the targeting periscope or binoculars (to the point of almost bumping into them), but on the navigation map they kept being listed as "unidentified".

Rockin Robbins 09-20-13 12:46 PM

Quote:

Originally Posted by Ardaeshir (Post 2116185)
3) Something is a bit off with the visibility and ID of units on the navigation map during fogy weather. There were cases of me being able to visually ID ships via the targeting periscope or binoculars (to the point of almost bumping into them), but on the navigation map they kept being listed as "unidentified".

Yes, FOTRS includes an environmental mod and as Duci says "Any environmental mod will mess up TMO AI settings." You'll see things the game won't. The periscope won't stay locked onto a target, all kinds of bad stuff happens when the eyecandy screws up the AI.

I just call it a feature. It's just a higher difficulty setting worth the beauty of FOTRS. As far as your situation, so long as you're using auto targeting it will be very difficult to hit anything. If you were manual targeting it would hardly make any difference.

Ardaeshir 09-26-13 08:02 PM

I had a crash that corrupted my save (game freezes when I try to lead the last save).

Anyone knows what can cause these things and if there's a way to avoid them?


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