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Macgregor the Hammer 08-31-20 07:26 PM

Dark Waters and Stadimeter
 
Going through the TDC, I am not finding a stadimeter. Is it there and I'm not seeing it or is not included and all that's available is the RAOBF?

I have read somewhere that the KiUB interface is available through one of the OM versions. Can anyone shed some light on this?

Thanks :Kaleun_Salute:

Macgregor the Hammer 08-31-20 09:48 PM

Quote:

Originally Posted by facupa (Post 2692840)
how did you fix???? please

Try this:

https://www.subsim.com/radioroom/sho...25&postcount=8

The Berbster is the resource for most OS and installation problems

Good Luck, :Kaleun_Salute: :Kaleun_Cheers:

MacGregor

Fifi 09-01-20 01:04 AM

Quote:

Originally Posted by Macgregor the Hammer (Post 2693035)
Going through the TDC, I am not finding a stadimeter. Is it there and I'm not seeing it or is not included and all that's available is the RAOBF?

I have read somewhere that the KiUB interface is available through one of the OM versions. Can anyone shed some light on this?

Thanks :Kaleun_Salute:

From memory, you have to lock target to get the stadimeter button highlighted above the periscope reticule...
Anyway there is a stadimeter, and you should find Karamazov (the TDC author) documentation somewhere in some support folder...or click here: https://drive.google.com/file/d/1dxo...ew?usp=sharing
Hope that helps :salute:

clive bradbury 09-01-20 08:00 AM

Hi everyone,


back after a very long time, and really enjoying Dark Waters - my thanks to everyone involved.


I do have a query, though. I tend to set up single missions rather than play the campaign, and have become semi-competent with the mission editor, setting up multiple objectives and so forth. However, sometimes I get patrol objectives generated by the game in single missions that I have not included in the mission myself.


Not a big issue (I usually ignore them), but I wondered if there is any way to stop this?

Fifi 09-01-20 08:14 AM

Quote:

Originally Posted by clive bradbury (Post 2693100)
Hi everyone,


back after a very long time, and really enjoying Dark Waters - my thanks to everyone involved.


I do have a query, though. I tend to set up single missions rather than play the campaign, and have become semi-competent with the mission editor, setting up multiple objectives and so forth. However, sometimes I get patrol objectives generated by the game in single missions that I have not included in the mission myself.


Not a big issue (I usually ignore them), but I wondered if there is any way to stop this?

Professor Propbeanie!?? For you :D :haha:

KaleunMarco 09-01-20 09:35 AM

Quote:

Originally Posted by clive bradbury (Post 2693100)
However, sometimes I get patrol objectives generated by the game in single missions that I have not included in the mission myself.

Not a big issue (I usually ignore them), but I wondered if there is any way to stop this?

Clive, welcome back.
are you using the radio just prior to receiving the additional patrol objectives?

https://i.ibb.co/4gCPK1Y/Picture0057.jpg

Macgregor the Hammer 09-01-20 09:52 AM

Quote:

Originally Posted by Fifi (Post 2693051)
From memory, you have to lock target to get the stadimeter button highlighted above the periscope reticule...
Anyway there is a stadimeter, and you should find Karamazov (the TDC author) documentation somewhere in some support folder...or click here: https://drive.google.com/file/d/1dxo...ew?usp=sharing
Hope that helps :salute:

The stadimeter was exactly where you said it would be. I just had to lock on to a real target and not the local lighthouse. :doh:

I completed the 'Torpedo Exercises' in sub school. The TDC works as advertised. Beautiful smoke, flames and explosions! :yeah:

One item I'm wondering about is the message dialog box disappearing. It wasn't hidden behind anything. It just disappeared when I went to the attack scope. Is this a bug?

Thanks,
MacG

Fifi 09-01-20 09:58 AM

Dialog box shouldn’t disappear... should be always bottom screen...strange :hmmm:

clive bradbury 09-01-20 10:06 AM

Quote:

Originally Posted by KaleunMarco (Post 2693118)
Clive, welcome back.
are you using the radio just prior to receiving the additional patrol objectives?

Hi Marco, no - but you gave me a clue - I get a new objective if I click on 'send status report'. I tried adding a timed radio message to the mission, and I can read that with no repercussions - it is the status report that is the culprit (logically enough, I suppose).

I therefore assume that as long as I steer clear of the status report button BdU will leave me alone...

KaleunMarco 09-01-20 12:25 PM

Quote:

Originally Posted by clive bradbury (Post 2693128)
Hi Marco, no - but you gave me a clue - I get a new objective if I click on 'send status report'. I tried adding a timed radio message to the mission, and I can read that with no repercussions - it is the status report that is the culprit (logically enough, I suppose).

I therefore assume that as long as I steer clear of the status report button BdU will leave me alone...

yep.
that is what i meant when i said "radio" but you got there in the end.
:Kaleun_Applaud::Kaleun_Salute:

Boche 09-01-20 01:17 PM

Great mod! Enjoying it so far. Only thing bothering me is the speeds or the travel distances. I made a quick check traveling 2000km. at aprox 9-10 knots. (Halbe fahrt!) and it took me preety much 10 days to travel. Doing a calculation IRL it should only take me 5 days or less. Its just im finding that my patrols are becoming veeeeeery long and its mostly due to travel.



Apart from that having great fun :Kaleun_Salute:

Boche 09-01-20 02:02 PM

Another question if I may. Are any of you guys getting torpedoes going totally ofcourse? Im in January 1940 so is this like a way to simulate the dud torpedoes or the ones goign deep?

propbeanie 09-01-20 02:06 PM

Don't forget, all things Silent Hunter are "flat earthers", literally. Slightly more accurately, you could say that the world is a Mercator Projection, but really, the "globe" is flattened and put on a toilet paper tube... er - paper towel tube... The "sky" is a squished dome, and the stars, sun & moon are "projected on that... somewhat accurate, but not entirely... but your travel distances are distorted by that "tube" of Silent Hunter... :roll: :salute:

KaleunMarco 09-01-20 04:56 PM

Quote:

Originally Posted by Boche (Post 2693178)
Another question if I may. Are any of you guys getting torpedoes going totally ofcourse? Im in January 1940 so is this like a way to simulate the dud torpedoes or the ones goign deep?

there are duds, which will contact the target and not explode. your crew should inform you when that happens.
there are also
  • circle-runners
  • deep-runners
  • gyro problems where the torpedo does exactly what you described above.
does this help?
:Kaleun_Salute:

Macgregor the Hammer 09-01-20 10:24 PM

Quote:

Originally Posted by KaleunMarco (Post 2693209)
there are duds, which will contact the target and not explode. your crew should inform you when that happens.
there are also
  • circle-runners
  • deep-runners
  • gyro problems where the torpedo does exactly what you described above.
does this help?
:Kaleun_Salute:

I was wondering if Pre-Operation Weserübung was modeled into torpedo behavior. From what KM said, it is. Am I correct in this assumption? :hmmm:


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