SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Fall of the rising Sun for SH4 V1.5 Version 1.2 (https://www.subsim.com/radioroom/showthread.php?t=147988)

denny927 07-24-13 03:17 PM

great mod man, only a problem here, like a flickering texture issue on various japan merchants, one name, hansa freighter, is a flickering festival.Fix?
:salute:

cdrsubron7 07-24-13 04:10 PM

Quote:

Originally Posted by denny927 (Post 2089721)
great mod man, only a problem here, like a flickering texture issue on various japan merchants, one name, hansa freighter, is a flickering festival.Fix?
:salute:


The flickering textures you see are a known issue that occurs in SH4 and sofar no one has been able to find a remedy. :hmmm:

Admiral Halsey 07-24-13 10:03 PM

Was version 1.3 the final one?

denny927 07-25-13 12:32 AM

Quote:

Originally Posted by cdrsubron7 (Post 2089768)
The flickering textures you see are a known issue that occurs in SH4 and sofar no one has been able to find a remedy. :hmmm:

Damn, is very annoying, I can guess from a great distance what type of merchant only from a texture flickering style:O:

a driver issue maybe?I can live with that I suppose...thanks anyway

cdrsubron7 07-25-13 11:51 AM

Quote:

Originally Posted by Admiral Halsey (Post 2089973)
Was version 1.3 the final one?


If your referring to FOTRS, v1.3 is the current one. Maddy is currently working on an improved version (v2.0). :03:

Admiral Halsey 07-25-13 02:14 PM

Quote:

Originally Posted by cdrsubron7 (Post 2090374)
If your referring to FOTRS, v1.3 is the current one. Maddy is currently working on an improved version (v2.0). :03:

Awesome. This and TMO+RSRD+Traveller 2.6 are my favorite SH4 mods.

Dice Holder 07-25-13 02:53 PM

Quote:

Originally Posted by cdrsubron7 (Post 2090374)
If your referring to FOTRS, v1.3 is the current one. Maddy is currently working on an improved version (v2.0). :03:

And how is it coming along

cdrsubron7 07-25-13 03:10 PM

Quote:

Originally Posted by Dice Holder (Post 2090572)
And how is it coming along


I suggest reading through the last few pages of this thread if your looking for exact information, otherwise he basically is working on the mod by himself so it's taking time to finish. :yep:

JapLance 07-25-13 03:49 PM

I was reading old pages of this thread, and noticed this pictures

http://www.aotd-flottille.de//FOTRS/...Shimakaze2.jpg
http://www.aotd-flottille.de//FOTRS/...Shimakaze1.jpg
http://www.aotd-flottille.de//FOTRS/...NShimakaze.jpg

and AOTD_MadMax identified her as IJN Shimakaze.

She looks like an Akizuki to me, with 4x2 100mm AA guns and 1x4 torpedoes. The Shimakaze had 3x2 127mm + 3x5 Long Lances:

http://www.combinedfleet.com/shimak03.jpg

They were different ships. Just wanted to let you know.

denny927 07-25-13 05:03 PM

Quote:

Originally Posted by hooper129 (Post 2069710)
habra traduccion al español ?

y para que?para traducir "yes sir"?:nope:

Admiral Halsey 07-25-13 06:59 PM

Any chance that in the new version we get info on the torpedo's?(That's the one thing I don't like about the mod.)

Nautical 08-06-13 09:28 PM

Has anyone noticed damage problems on torpedos? idk how many 4-6k ton merchants ive hit with 2 torps and they just keep sailing...they catch fire and slow down for a few hrs but no dice. I even sent 4 into a Fuso...all hit and shut 2 of his engines down for 6 hrs or so but it repaired and left me. same thing with a sho-whatever flat top. plus I have duds off.

I could see it happening once in a while but all the time? RFB never did that....Its a total kick in the nuts.

J0313 08-16-13 02:38 PM

Hello out there.
 
Is this mod dead now?

AVGWarhawk 08-16-13 03:06 PM

Quote:

Originally Posted by J0313 (Post 2101258)
Is this mod dead now?

No.

J0313 08-17-13 10:52 PM

Quote:

Originally Posted by AVGWarhawk (Post 2101270)
No.


How do you know?

Rockin Robbins 08-18-13 07:57 AM

I am so glad that AOTD Mad Max is working on a new version of FOTRS! Everybody bombards all the mod threads with "is there an SH4 mod like GWX???" And they get all the standard answers, "TMO! RFB! GFO!" and none of those are anything like GWX because their emphasis is on gameplay and GWX is tilted much more toward eye candy with all the extra details in ship types, water behavior, shore installations, canals, you name it.

Well, FOTRS has much the same balance of gameplay enhancement and eye candy goodies that GWS has. And it's a darned great mod that gets way less mention than it deserves. This thing is a masterpiece and when 2.0 comes out I'll be forced to pull out MultiSH4 again.

I do think it's comical to debate the details of which destroyer is which or whether Zeros should be dropping bombs on submarines. I don't know about you, but when I'm close enough that I could tell the difference, I'm submerged, maneuvering for my life and I'm not concerned about whether that thing up there trying to kill me looks like an Akizuki or a rubber ducky! If I ever see an airplane at all it's because I screwed the pooch. My goal is never to be able to determine whether that's the correct type of plane or not!:rotfl2:

Fish40 08-18-13 09:41 AM

I agree RR! My only fault is that I'm a realism addict, as well as an eye candy junkie. I currently play RFB + RSRD and assorted compatible mods. You are correct in saying FOTRS doesn't get the "air time" it deserves, and I've thought about giving it a go several times. Unfortunately, every time I want to make the move, the realism addict in me takes over. The fact that there is no compatible version of RSRD for this mod is a major show stopper for me, and probably the biggest reason for my not trying it.

I know that I could have multi installs so I could try several mega mods, but as I stated, If they're not geared towards realism, I'm afraid they're not for me.

Rockin Robbins 08-18-13 11:45 AM

But RFB is not realistic. Its mapping system is a pure comedy, where targets are visible when you are standing four feet from the table but if you zoom in closer they vanish. And that's only the beginning of why I don't play RFB. It just got to be a maddening game of "what could they possibly have been thinking. or were they even thinking at all beyond making arbitrary choices that make no sense."

I do have a mod, TMOPlot, that can be layered on top of RFB to restore some sense of sanity to the plot, but I'm much happier with the deals with the devil Ducimus made than the deals the RFB crew made.

Similarly, Lurker left his mod category of campaign mod to meddle in sonar, something that has nothing whatever to do with where ships are when and what they are doing. He decided arbitrarily that sonar would not work on the surface. Just turned it off! The fact is that the supersonic heads under the aft end of the forward torpedo room continued to work just fine on the surface and could even be used with varying effectiveness while under way! To deny us the use of one of three sonars, Lurker merely switched ALL of them off! Its completely unrealistic and contrary to historical fact.

I'm in favor of the option of playing realistically over making choices that rather than allow you to see one thing that isn't quite to entirely blind you to everything that you WOULD see. Realism lies in how the player plays much more in the mods denying the player information. Difficulty settings are not realism settings. And the bottom line is this: simulations are no place to look for reality. Reality doesn't live there.

J0313 08-30-13 07:50 PM

DED! Dead.
 
Yep, its dead.

Rockin Robbins 08-30-13 08:25 PM

Let's see... Do I believe AVG Warhawk, moderator, Subsim denizen of the dark side since the dinosaurs walked the earth, named after the coolest fighter plane of WWII. Or......J0313, prognosticator poseur (sorry, my brain is firing on seven cylinders tonight. best I can do), misquoting some half-baked Bones thing from Star Trek?:D:D:D

Hmmmmmmmmm...... Guess I'll just have to flip a coin. Anybody got a coin?:har:


All times are GMT -5. The time now is 03:01 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.