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great mod man, only a problem here, like a flickering texture issue on various japan merchants, one name, hansa freighter, is a flickering festival.Fix?
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The flickering textures you see are a known issue that occurs in SH4 and sofar no one has been able to find a remedy. :hmmm: |
Was version 1.3 the final one?
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a driver issue maybe?I can live with that I suppose...thanks anyway |
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If your referring to FOTRS, v1.3 is the current one. Maddy is currently working on an improved version (v2.0). :03: |
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I suggest reading through the last few pages of this thread if your looking for exact information, otherwise he basically is working on the mod by himself so it's taking time to finish. :yep: |
I was reading old pages of this thread, and noticed this pictures
http://www.aotd-flottille.de//FOTRS/...Shimakaze2.jpg http://www.aotd-flottille.de//FOTRS/...Shimakaze1.jpg http://www.aotd-flottille.de//FOTRS/...NShimakaze.jpg and AOTD_MadMax identified her as IJN Shimakaze. She looks like an Akizuki to me, with 4x2 100mm AA guns and 1x4 torpedoes. The Shimakaze had 3x2 127mm + 3x5 Long Lances: http://www.combinedfleet.com/shimak03.jpg They were different ships. Just wanted to let you know. |
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Any chance that in the new version we get info on the torpedo's?(That's the one thing I don't like about the mod.)
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Has anyone noticed damage problems on torpedos? idk how many 4-6k ton merchants ive hit with 2 torps and they just keep sailing...they catch fire and slow down for a few hrs but no dice. I even sent 4 into a Fuso...all hit and shut 2 of his engines down for 6 hrs or so but it repaired and left me. same thing with a sho-whatever flat top. plus I have duds off.
I could see it happening once in a while but all the time? RFB never did that....Its a total kick in the nuts. |
Hello out there.
Is this mod dead now?
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How do you know? |
I am so glad that AOTD Mad Max is working on a new version of FOTRS! Everybody bombards all the mod threads with "is there an SH4 mod like GWX???" And they get all the standard answers, "TMO! RFB! GFO!" and none of those are anything like GWX because their emphasis is on gameplay and GWX is tilted much more toward eye candy with all the extra details in ship types, water behavior, shore installations, canals, you name it.
Well, FOTRS has much the same balance of gameplay enhancement and eye candy goodies that GWS has. And it's a darned great mod that gets way less mention than it deserves. This thing is a masterpiece and when 2.0 comes out I'll be forced to pull out MultiSH4 again. I do think it's comical to debate the details of which destroyer is which or whether Zeros should be dropping bombs on submarines. I don't know about you, but when I'm close enough that I could tell the difference, I'm submerged, maneuvering for my life and I'm not concerned about whether that thing up there trying to kill me looks like an Akizuki or a rubber ducky! If I ever see an airplane at all it's because I screwed the pooch. My goal is never to be able to determine whether that's the correct type of plane or not!:rotfl2: |
I agree RR! My only fault is that I'm a realism addict, as well as an eye candy junkie. I currently play RFB + RSRD and assorted compatible mods. You are correct in saying FOTRS doesn't get the "air time" it deserves, and I've thought about giving it a go several times. Unfortunately, every time I want to make the move, the realism addict in me takes over. The fact that there is no compatible version of RSRD for this mod is a major show stopper for me, and probably the biggest reason for my not trying it.
I know that I could have multi installs so I could try several mega mods, but as I stated, If they're not geared towards realism, I'm afraid they're not for me. |
But RFB is not realistic. Its mapping system is a pure comedy, where targets are visible when you are standing four feet from the table but if you zoom in closer they vanish. And that's only the beginning of why I don't play RFB. It just got to be a maddening game of "what could they possibly have been thinking. or were they even thinking at all beyond making arbitrary choices that make no sense."
I do have a mod, TMOPlot, that can be layered on top of RFB to restore some sense of sanity to the plot, but I'm much happier with the deals with the devil Ducimus made than the deals the RFB crew made. Similarly, Lurker left his mod category of campaign mod to meddle in sonar, something that has nothing whatever to do with where ships are when and what they are doing. He decided arbitrarily that sonar would not work on the surface. Just turned it off! The fact is that the supersonic heads under the aft end of the forward torpedo room continued to work just fine on the surface and could even be used with varying effectiveness while under way! To deny us the use of one of three sonars, Lurker merely switched ALL of them off! Its completely unrealistic and contrary to historical fact. I'm in favor of the option of playing realistically over making choices that rather than allow you to see one thing that isn't quite to entirely blind you to everything that you WOULD see. Realism lies in how the player plays much more in the mods denying the player information. Difficulty settings are not realism settings. And the bottom line is this: simulations are no place to look for reality. Reality doesn't live there. |
DED! Dead.
Yep, its dead.
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Let's see... Do I believe AVG Warhawk, moderator, Subsim denizen of the dark side since the dinosaurs walked the earth, named after the coolest fighter plane of WWII. Or......J0313, prognosticator poseur (sorry, my brain is firing on seven cylinders tonight. best I can do), misquoting some half-baked Bones thing from Star Trek?:D:D:D
Hmmmmmmmmm...... Guess I'll just have to flip a coin. Anybody got a coin?:har: |
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