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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Topo65 08-13-11 09:48 AM

Fantastic work! Thank you! :up:

0rpheus 08-13-11 10:29 AM

Quote:

Originally Posted by Trevally. (Post 1727167)
OH II Terrain Add-on released.
See post 1:up:

Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced by the great work by thfeu58 and sober.
This mod is for use with OH II only and fixes a few small issues with missions and traffic paths through the new gates.

This add-on will work will all OH II setups other than the light campaign.



Edit: sorry a new career is required for changes to take effect.

Cool, I take it this would replace sober's standalone version? Nice work! :yeah:

Trevally. 08-13-11 10:44 AM

Quote:

Originally Posted by 0rpheus (Post 1727196)
Cool, I take it this would replace sober's standalone version? Nice work! :yeah:

Yes - Sobers version is within this:yep:

Ok - finally time to start a campaign again.
This time I intend to play right through to the end:D

Magic1111 08-13-11 10:54 AM

Quote:

Originally Posted by Trevally. (Post 1727203)
Yes - Sobers version is within this:yep:

Ok - finally time to start a campaign again.
This time I intend to play right through to the end:D

Hi Trevally !

Do I understand this correct, in this Add-On is soberīs MOD from here:
http://www.subsim.com/radioroom/show...76&postcount=1 and the Fix from your Post #814 included, right ?

Best regards,
Magic

0rpheus 08-13-11 10:57 AM

Quote:

Originally Posted by Trevally. (Post 1727203)
Yes - Sobers version is within this:yep:

Ok - finally time to start a campaign again.
This time I intend to play right through to the end:D

Cool, thanks T! Same here :D:rock:

tonschk 08-13-11 11:24 AM

[QUOTE=Trevally.;1727167]

OH II Terrain Add-on released.
See post 1:up:

QUOTE]


:woot: Amazing :DL Trevally :salute: Thank you

Trevally. 08-13-11 11:39 AM

Quote:

Originally Posted by Magic1111 (Post 1727206)
Hi Trevally !

Do I understand this correct, in this Add-On is soberīs MOD from here:
http://www.subsim.com/radioroom/show...76&postcount=1 and the Fix from your Post #814 included, right ?

Best regards,
Magic

Yes that is correct:up:
Also adjusted the buoys to be more like the comments in sober's thread.

Kiel Gates
http://img13.imageshack.us/img13/3046/kielc02.jpg

Kiel Gates by thfeu58 and sober
http://img26.imageshack.us/img26/7199/89022865.png

Brunsbuttel gates
http://img825.imageshack.us/img825/6213/kielc01.jpg

Brunsbuttel gates by thfeu58
http://img51.imageshack.us/img51/6725/28148796.png

clayton 08-13-11 01:40 PM

Loaded a bunch of mods, too include MO and OH and when I use the 'Silentotto' cheat, it seems the only campaign I can use is Happy Times. Nothing after that.

Magic1111 08-13-11 01:43 PM

Quote:

Originally Posted by Trevally. (Post 1727222)
Yes that is correct:up:

Thx Trevally ! :up:

Best regards,
Magic:salute:

U2222 08-13-11 03:23 PM

Played MO and OH prior to latest release - no problem
Uninstalled/reinstalled mods via JSMJE including latest OH etc and started new career - see load loader.
Started new career - incidently did not get option to omit training.
Completed training and heading to Keil.
Get to approx 35km from Keil entrance and get CTD on even moderate TC.
Is there anything fundermentally wrong with the mod load order below?

Generic Mod Enabler - v2.6.0.157
[F:\Games\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
FX_Update_0_0_18_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
German U-Boat Crew Language Pack
OPEN HORIZONS II_full
Shadow Improvement Mod
OH II Terrain Add-on

Advice appreciated.

Trevally. 08-13-11 03:30 PM

Quote:

Originally Posted by clayton (Post 1727275)
Loaded a bunch of mods, too include MO and OH and when I use the 'Silentotto' cheat, it seems the only campaign I can use is Happy Times. Nothing after that.

:hmmm: I have never heard of silentotto not working before.

Not sure what could cause this, sorry

Trevally. 08-13-11 03:33 PM

Quote:

Originally Posted by U2222 (Post 1727314)
Played MO and OH prior to latest release - no problem
Uninstalled/reinstalled mods via JSMJE including latest OH etc and started new career - see load loader.
Started new career - incidently did not get option to omit training.
Completed training and heading to Keil.
Get to approx 35km from Keil entrance and get CTD on even moderate TC.
Is there anything fundermentally wrong with the mod load order below?

Generic Mod Enabler - v2.6.0.157
[F:\Games\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
FX_Update_0_0_18_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
German U-Boat Crew Language Pack
OPEN HORIZONS II_full
Shadow Improvement Mod
OH II Terrain Add-on

Advice appreciated.

The tutorial can give problems with mods loaded.

To skip the tutorial - see here
Quote:

Those who wanna skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true

KING111 08-13-11 05:43 PM

thank you thank you i just got to try it:yeah::yeah::yeah::salute::salute::salute:

ETsd4 08-13-11 07:49 PM

Quote:

Originally Posted by Trevally. (Post 1727167)

Great. Thank you.

Verbeek 08-14-11 01:58 AM

Great mod, lovin it !!!:yeah:

U2222 08-14-11 05:24 AM

Thanks very much for your advice Trevally :salute:

urfisch 08-14-11 11:49 AM

good work on the gates!

:up:

Ruby2000 08-15-11 01:18 PM

Hello,

the new DeutschMod include OH II is ready !

http://forums-de.ubi.com/eve/forums/...309#5131074309

http://www.osibisi.de/developer/Andy...ne_deutsch.jpg


Greetings Ruby

Trevally. 08-15-11 05:24 PM

Quote:

Originally Posted by Ruby2000 (Post 1728447)
Hello,

the new DeutschMod include OH II is ready !

Greetings Ruby

Thanks Ruby2000 - it looks great:yeah:

Wish we could fix that map image for turing point:hmmm:

Trevally. 08-15-11 05:32 PM

I am getting on great with my run through of the campaign.

But - when I have any of the new ships in the game view - my graphics card is starting to run hot (79C) and fans kick up to 100%:hmmm:

I also had a ctd whilst attacking with deck gun.
I am not sure what is causing this - I remember a post about compressed images for new ships making more work for the graphics card:hmmm:

I have also just tested a mission with no new ships and my card runs at normal temp for games.


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