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-   -   Unified Campaig for GW, NYGM and Vanilla installations. (https://www.subsim.com/radioroom/showthread.php?t=91204)

Gammel 03-31-06 10:35 AM

Historical Accurate convoys shouldn´t be touched, if they do exist in the RND file...but it´s hard to believe to me that they´re already perfect. Maybe some would be even more accurate with some of the new nice ships manually inserted.
Of course the possible user of this Campaign file has to have those ships installed.

But good to know the class entry can be safely removed!

T

Tonnage_Ace 03-31-06 11:57 AM

I've read through the readme and I can't see what I will be adding to GW. I have GW and I think I remembered seeing that it had NYGM with it. If someone had GW installed, what would UC be adding/improving?

Rubini 03-31-06 04:34 PM

AG124,
-Thanks for the tips about Roster folder. We will consider them for the next update.

Cdre Gibs,
- Will be a lot of work to remove all the Armed Trawler from the axis nations on the SCR, but this could be done for the next update.

Tonnage_Ace,
-UC have all the goodies from GW and NYGM campaign. These infos are on the readmes from GW and NYGM. But only to mention some main new features over the standard GW Campaign:
1. Waypoints speed variation for all units on RND and for escorts/patrols on SCR.
2. New Mediterranean Campaign on RND
3. New Milk Cow U-tankers design.
The same is true for NYGM Campaign. UC have all the GW campaign additions over standard NYGM ones.


Rubini.

Tonnage_Ace 03-31-06 06:54 PM

Quote:

1. Waypoints speed variation for all units on RND and for escorts/patrols on SCR.
2. New Mediterranean Campaign on RND
1. What are RND and SCR's :huh:
2. Does speed variation mean convoys and single merchant's will change speeds as they travel along their routes? Does this mean a ship/convoy will go 8kts for 500Km then 6kts for another leg of their journey?
3. What does a 'campaign' imply? More ships flooding the ship lanes, scripted historical events?

Sailor Steve 04-01-06 01:00 PM

There are three layers in the mission editor:

LND: which governs all land units

RND: Random layer, which holds the convoys, warships and planes which are spawned randomly (but in pre-set places; i.e. they are placed there by the designer/modder but only appear at random intervals, also set by the designer).

SCR: Scripted layer, which holds the ships/planes that always appear, as in the Harbour Traffic Mod. This also includes historical 'events' such as the Bismarck voyage or the ships involved in the invasion of Norway.

There was a huge conversion called the Ops Mod, in which all the convoys were rewritten to follow historical routes and sizes, and also given zig-zag waypoints to make them harder to find. This was included in RUB. Then Der Teddy Bar rewrote them to change speeds between waypoints, making them even harder to find. This is included in NYGM and I assume GW.

A 'Campaign' is the sum of all three layers, and includes everthing placed there by the campaign designer/modder. This is why campaigns can differ.

Tonnage_Ace 04-01-06 01:18 PM

That summed it up nicely Sailor Steve! Think I'll give it a go. The new U-tanker design I'm guessing replaces the milkcow units in the harbors and ocean? So instead of the type IXB's running around there are tankers?

JayW. 04-02-06 11:46 AM

Hi guys,

I wanted to say something about Rubini's Grey Wolves Harbor Traffic (a.ka. Harbor traffic 1.48), When I went to the bridge of my U-Boat at Wilhenshaven, I saw no ships docked near me. I was dissapointed......at first. I decided to travel down the docks to see if I was able to locate any moored ships and I did. I was amazed how ships were placed. In HT 1.47, traffic were placed randonly but in HT 1.48, all commerical ships were docked at the commerical parts of the ports and Warships were moored in the military sections of the port. I loved it.
Rubini must have done extensive research to bring the historical accurate ports to life in SH3.

Equally amazing, the mod does significantly reduced the high resolution portions of the Grey Wolves mod that caused slowdowns with certain computers. My sh3 with Rubini's mod does have a slightly - so ever slight - initial slowdown but it rights itself in the matter of seconds. Thank you very much, Rubini, for helping me to run my Grey Wolves without any slowdowns. Thanks, man.

JayW.

slipper 04-03-06 04:42 AM

could someone please e-mail me the unified campaign files, or post them at realu-boat please, try as i may i cannot download from rapidshare.

many thanks

michael.dibble@ntlworld.com

slipper 04-04-06 01:52 PM

bump !

slipper 04-05-06 02:11 AM

Bump ! someone please, would be very gratefull

VonHelsching 04-05-06 08:31 AM

Quote:

Originally Posted by slipper
could someone please e-mail me the unified campaign files, or post them at realu-boat please, try as i may i cannot download from rapidshare.

many thanks

michael.dibble@ntlworld.com

OK, but which one? There are 3 of them. Vanilla, GW and NYGM.

slipper 04-05-06 10:22 AM

Sorry my mistake, NYGM please much appreciated, my ISP is NTL, and by all accounts it doesn't like to download from rapidshare, it's a right pain in the ****, as most files seem to be hosted there, thanks anyway

VonHelsching 04-05-06 10:57 AM

I realised that this thing is 48 Megs! :damn:

There is no way of sending this via e-mail, or uploading this to filefront (from work)

Sorry...

U2222 04-06-06 11:59 AM

Quote:

Originally Posted by slipper
could someone please e-mail me the unified campaign files, or post them at realu-boat please, try as i may i cannot download from rapidshare.

many thanks

michael.dibble@ntlworld.com

I thought this file was already available at realuboat under the Grey Wolves Supermod section:
Extended Unified Campaign GW NTGM.7z
Sorry to waste time if this is not what you are after

VonHelsching 04-06-06 01:41 PM

Quote:

Originally Posted by slipper
Sorry my mistake, NYGM please much appreciated, my ISP is NTL, and by all accounts it doesn't like to download from rapidshare, it's a right pain in the ****, as most files seem to be hosted there, thanks anyway

I wish I had some web space to help you out. My ISP limits my personal web space at 10 MB.

Do you have problems with filefront? I could upload it there during the night.
:|\

slipper 04-07-06 01:54 AM

U222 thanks for the info, but i've got a heavy modded SH3, so i was after just the campaign files if possible.

Von Helsching, thanks for trying, would be gratefull if you could upload to filefront, sorry for the delay in answering, work and that,

thanks again

Woof1701 04-07-06 09:16 AM

Great work as always Rubini.

I was just thinking about the Wolfpack Mod that's been around since last fall, but which hasn't been included in the campaign so far (or did I miss something). Any chance of putting a few wolfpacks in the random layer?
Could also be put in the scripted layer for a specific convoy battle that really took place and which the player could join (like March 1943). Of course in order not to make it too easy for the player, all escorts would have to be Elite. After all there's a lot of diversion going on with all the other boats around. In addition we'd need a few radio messages to inform the player where the fighting's going on.

Salvadoreno 04-07-06 05:16 PM

okay im just reall confused on how to install this. :doh:

I have both mods, but currently GW is installed. What do i have to do to get both features of GW+NYGM Mod into my Career? And why are there 3 downloads? Help :-?

VonHelsching 04-07-06 06:33 PM

Quote:

Originally Posted by slipper
Von Helsching, thanks for trying, would be gratefull if you could upload to filefront, sorry for the delay in answering, work and that,

thanks again

"You have mail" :sunny:

booger2005 04-07-06 07:10 PM

Quote:

Originally Posted by Woof1701
Great work as always Rubini.

I was just thinking about the Wolfpack Mod that's been around since last fall, but which hasn't been included in the campaign so far (or did I miss something). Any chance of putting a few wolfpacks in the random layer?
Could also be put in the scripted layer for a specific convoy battle that really took place and which the player could join (like March 1943). Of course in order not to make it too easy for the player, all escorts would have to be Elite. After all there's a lot of diversion going on with all the other boats around. In addition we'd need a few radio messages to inform the player where the fighting's going on.

That's right, the wolfpack mod differs from AI uboats, which don't move underwater. The wolfpack mods guns DAT and guns.sim. Will those confict?


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