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I use "DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters" nut thats all I have as far as that goes. It really up to you, sometimes though with that mod as real as it is, its very hard to see at night when weather is cloudy or bad. But I take this as real and move on
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Wow this looks cool. I know this needs to be installed after the fx update but after that where would I put it? |
I just went by Defiance's list order
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Problem with the subflags was i had ctd's from a fresh career (actually on initial save after docking in kiel after baltic operations) , as i was already at sea i tried bunker install later on, worked fine .......
I installed on a bunker save, i think it was sometime after east british coast (in oh 2.5) , thinking back i assume it was after i got rebased and wasn't to see kiel again :) I am about to add my flags back, i need a merchant or two to finish the eastern british coast, so i'm rebased when i get back, so flags-r-us again lol I got all the way to south western (2nd after scapa flow i think) with my flags on previously, before dying and adding/messing with mods and starting another career Hope that helps :salute: |
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I'll keep that in mind. thanks :) |
I started a new career yesterday with Sub Flags mod already on British Coast No Problems.... But I dont have the full mod list you guys have
My List Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - No Underwater FX Patch SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 MightyFine Crew Mod 1.2.1 Stock faces More_crew_commands_dialog_v1.04 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_41_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 16 by 9 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. v5.7 - German Patch Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Automated Scripts v0.6 SubFlags_0_0_8_byTheDarkWraith Shadow Improvement Mod |
Prob going to add Sizzles Charts but other than that I am done
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I have never had a sea floor problem, and I have been very, very close to the bottom at times.
I will have a look when I go to Scapa If you have Large Optics with 7-5-0 you need to add this mod Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch http://www.subsim.com/radioroom//downloads.php?do=file&id=4447 Sober says to remove this mod More_crew_commands_dialog_v1.04 |
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Moon Light mod is a good mod.
sober is using v6 I prefer v5 the one you were showing. Just add it last. Sub Flags works for some and not for others. I get ctd's if I use it. |
It stops the crew man who keeps rattling on about shallow waters and shuts him up. :yeah:
You still get the warning in the message box.:up: You still see the icon at the top of the screen.:up: No mod list should be without this. Worth 5 stars. |
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Hey Devastator, I got your pm. I just got home from work so I'm gonna take a shower and cook something to eat. If your gonna be on then I can pop on around 9-9:30 pm eastern time. Let me know.
EDIT, I'm gonna add the moonlite mod followed by the original one ship one torpedo mod and then sub flags. Hopefully this won't cause a meltdown lol. |
Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers smoke screen V1 SH5 (DynEnv compatible) sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 More_crew_commands_dialog_v1.04 Speech fixes and additions (german version) V1.0 FX_Update_0_0_22_TheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OHIIv2.5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 SubFlags_0_0_8_byTheDarkWraith_2_Flags_IRAI_0_0_39 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 one ship, one torpedo v1.00 |
I need some help. I ran into a major problem. When I load into the game and get to the main menu all I see is silent hunter 5 battle of the atlantic. There is no open horizons text of any kind. I spoke with World_Devastator and he said it doesn't look right in my mods list. What I mean by this is that if you look closely it just says oh2v2.5 when it should say openhorizons2v2.5. He also told me that within my oh2 folder should be a mods folder. I don't have that. When I open the folder i see a data folder and a documents folder.
I have redownloaded the file several times and I'm not getting the mods folder, just data and documents. Also when I go to the mod manager, right click on the file and hit explore, I see open horizons 2 v2.5 which I then have to open to see the data folder. I have been using winzip to extract my files. I tried 7zip and the program won't work. I am using windows 8.1 See my latest mod order in the post directly above this. |
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http://www.subsim.com/radioroom/down...o=file&id=3337
That's the link for the DL. I DL'd OHIIv2.5.7.zip a few weeks ago and it contained 4 folders: OPEN HORIZONS II v2.5 MQK ShapeTextures_NO MQK LocationMaps_IO MQK Gradient_IO The first folder contains Data and Documents folders and the others only Data folders. These are all separate MODS that need to be activated with JSGME by placing any or all in the MODS folder. The first one is really the one you want, others being optional. Hope that helps. Also, strange you say that 7zip doesn't work. :hmmm: |
What you have is your enabled mods is OHIIv2.5 which is wrong.
This is the name of the zip file and not the mod. When you unzip the mod you should see 4 folders. Folder 4 is the main mod and it should appear in JSGME disabled as OPEN HORIZONS II v2.5 When you right click and explore you should see the Data Folder and a Document Folder If you have a look at World Devastor's mod list on Post #66 you will see the difference between your OHII and his. |
This is an interesting one that you have decided to use.
SubFlags_0_0_8_byTheDarkWraith_2_Flags_IRAI_0_0_39 Adapted to work with IRAI which you do not have. IRAI 39 also needed a patch that fixes a starshells bug that you may well have as you are using 'Stock IRAI.' IRAI 41 is already patched. Check this Post out #318 This might be better. http://www.subsim.com/radioroom/showthread.php?t=167037&page=22&highlight=sub+flags |
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Good find! I didnt see that in his mods list as I was quickly glaceing over, valuable information as well :salute: |
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