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Nice Xantrokoles :up:
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Basicly it is your work Skawas!
Without S3d I wouldn't set each value for each needle:rotfl: |
http://img.photobucket.com/albums/v1...tes86/bump.gif
I think this post very much deserves a BUMP... work on this matter should not stop... it fulfills a much requested feature, let's not waste it. :) |
Hello martes86.
I can assure you that the work has not stopped on this project. It just takes time to get anything done. And there are lot of real life issues that take away most of my time. But this mod will come out eventually. And if i make some major progress i will post it here. |
Please post any progress! This is a very cool mod and thus far looking great!:rock:
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Okey. I got one question. How do you do lighting on new rooms??? I have Captain room node created. I have it textured but the interior is so so dark. (not black, you can clearly see the textures) but it is still very very dark.
I created new omni light and put captain room node as his parent. I positioned it into middle of room and putted index numbers in right order. So the game wont crash. But there it all ends. I have no light effect on room. It does not matter how many times i change the color, light density or new omni lights. But it is still so dark. Anyone out there with S3D lighting experience throw me a bone. What am i doing wrong :damn: |
Hi GM, sorry I can't be of any technical help to you, but at least let me get on board with saying that I think what you're doing is fantastic:up:, and will add tremendously to the sim's immersion factor. Good luck with your work!
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Hello Fish40.
Thank you for kind words. You guys are really helping me pushing forward with this mod. I am still stuck with the lights and how to add proper lightmaps. But i wanted to share a little picture of my progress. (my girlfriend helped me out with UV mapping on the floor. I did not manage to get it right without her :D ) http://www.animootor.com/7.jpg Basicly now i only need to know how to add lightmaps and light nodes so that the room will be properly lit. If i know how to do that then i have all the knowledge i need to complete captain cabin. |
This is very nice if your'e still working on it..!
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bump.. looks great guys, cant wait for a few extra compartments :)
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And a working engine inside the Engine room can increase the inmersion factor :up:
http://i194.photobucket.com/albums/z...tledfghj-1.jpg |
gotta have the motor room dudes.
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Extra compartments would add 100% to the immersion factor; I was just lamenting the out of sector camera angles today as a matter of fact & wishing there was more to wander & fiddle with on those long trans Pacific journeys...instead of just kickking up the time compression & wishing Scotty would just beam me there.:lol:
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keep up the good work! we must have more interiors on the sub :rock: :rock: :up: i can not wait to see captains cabin.
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Looks Great, can't wait.
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Awesome! Hope to see the whole submarine from inside once a day!
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any new wip pics of this mod.:)
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Look at me . . . getting all nautical on you:D |
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