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getting there
I tired to get 2 tubes forward, ctd :damn:
then I reverted to the 1.0 version, removed the occlu maps (NULL) and finally we seem to be getting somewhere : http://img372.imageshack.us/img372/2...gerhaaiox4.jpg http://img372.imageshack.us/img372/2...36e68c6130.jpg I might release a pre version tonight... |
Hr MS Zwaardvisch -T class submarine v1.0
There. This is a pre-alpha stand alone version ( available dec 8 1941) for those who'd like to try it ;)
http://img146.imageshack.us/img146/5...gerhaaibe3.jpg http://img146.imageshack.us/img146/5...5a1dae5fe7.jpg from the stern : http://img106.imageshack.us/img106/5...aisternbb4.jpg http://img106.imageshack.us/img106/5...ce390cb859.jpg It still has 4+6 torp tubes, the doors on the front tubes aren't in place, the scopes (what node are they :damn:) aren't positionned right, I should remove the aft doors maybe, but it works :) download link : http://files.filefront.com/Hr+MS+Zwa.../fileinfo.html |
good! this'll keep all those brits happy!
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erm.. the doors are smaller than the punchouts I had to make... what the heck, does it really matter ?
http://img389.imageshack.us/img389/3...gerhaailr4.jpg http://img389.imageshack.us/img389/3...5a7b76f92b.jpg http://img119.imageshack.us/img119/7395/peritb3.jpg http://img119.imageshack.us/img119/7...9f45985d54.jpg the annoying thing is this : http://img110.imageshack.us/img110/4739/antennaoh9.jpg http://img110.imageshack.us/img110/4...1a0c024706.jpg the antenna mast sticks out higher than the scope ! and that's built in ! reminds me of a certain Jyunsen B antenna.... Different sides of the world, same way o' thinkin' :rotfl: download link : http://files.filefront.com/Hr+MS+Zwa.../fileinfo.html |
It looks great, but IMHO it rides a bit too high in the water when surfaced. :up:
BTW Keltos, did you get my PM? :hmm: |
Class T Type 1b version 1
I tried lowering it with S3D, to no avail, and in 3ds it looks ok ????:damn:
http://img518.imageshack.us/img518/2...pe1b3dsvf0.jpg http://img518.imageshack.us/img518/2...9916c485ca.jpg what it looks like in game here below type 1b version 1 (10 tubes forward 1 aft, :oops:torp tubes too far forward) : http://img211.imageshack.us/img211/6526/classt1byg7.jpg http://img211.imageshack.us/img211/6...5f53175950.jpg the other type is Class T type 3 (3 tubes aft 8 forward) |
I'd concentrate on the third group T-class, certainly for the time being. To accurately represent a first group sub, the model needs significant changes to be really accurate:
1) first and second group T-class did not have a 20 mm AA gun and platform- see photo of Thunderbolt's conning tower. 2) the shape of the bows differed, the first group had a bulbous area which contained the external tubes- see photos of Trident and the wreck of Thetis. 3) the outline of the deck casing was markedly different- see photos of Truant/Taku and Tireless. 4) the first group did not have a stern tube as built (though some had one fitted at a later date); the deck casing was shorter aft (see photo of Truant). Can anyone confirm that the midships external tubes of the first group were mounted parallel to the centreline rather than angled outwards? The photo of Thunderbolt's conning tower seems to indicate this. |
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http://img339.imageshack.us/img339/3...xthetisry9.jpg This seems to show that they where parallel. This is a rather cool shot of HM submarine Thunderbolt (ex Thetis) firing a practice shot using a teathered torpedo from number 9 tube in Malta on 15 February 1943. (Taken from "The T class submarine" by Paul J. Kemp) |
Conning tower
Keltos,
Question: The link that you have I realize is an Alpha, but does it have a conning tower on it? I d/led it and no conning tower. edit: I was just thinking if the conning is on for you, it could be my install or the upload doesn't have something that is on your computer, so if anyone else has d/l it let me know if you get the tower. The files are there but the tower isn't on the boat. As for your problem with sitting too high in the water, go to the .sim file for the the unit sub and set the draft (draught) for 6.5 and see how that looks for you. Peabody |
yep it does, at least in my game ?
as for the extra torps shooting forward : the game doesn't allow to shoot them at an angle, so the fact that they did shoot straight is godd news ! |
it is great! to have a british sub in the sim:rock: what does the inside look like is there one or just al. [GREAT! i am wearing the medic cap at last!]
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Peabody |
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Just a followup, the tower is ok. Found the problem, at least what I think was the problem. Your boat UnitParts is #8 so is my Sen Toku and my Sen Toku is in there all the time since it's stand alone, I don't have it added as a MOD. So I just changed yours to #9 and the tower appeared!!!! I don't think they use that number anywhere that is going to screw things up, do they? I was worried at first because the scopes are not in place and some stuff was floating in mid-air but I see from your pics you didn't get to that yet so it isn't anything wrong. You are starting to tick me off !! I figure how to get 8 tubes forward now you got one with 10 forward. What's next? Atomic bomb launcher. Here's an idea, why don't you throw away that 3D program (or better yet send it to me:lol:) and make a submarine completely out of torpedo tubes!!:rotfl:.You could have 20 forward, 20 aft, maybe 40 sideways. The conning tower you could use tubes as missle launchers. Sail into the middle of a task force and launch them all at the same time. Peabody |
tower bug resolved :)
"you set it to true it uses the Draught setting. I was playing with it and I like between 6 and 6.5 but it's your boat and you are the skipper! :lol:"
post a picture please if it looks good we'll save that setting:D "Just a followup, the tower is ok." Goodie !!! I should've thought of that, had the same trouble when trying out a new boat (f.i. Kaichu) when in the end it was gonna be in a 3 boat mod, I had to change that number from the test one (3) to the final mod one(5)...:oops: "I was worried at first because the scopes are not in place and some stuff was floating in mid-air but I see from your pics you didn't get to that yet so it isn't anything wrong." what is the node for the dam.. periscopes, I couldn't find it here, in my last tower I had some trouble as well cause it seems that it has different tags ? H01 for instance ? I need to move them aft, same with uzo and such hanging in mid-air:damn: I know there's a txt file somewhere which lists them but can't remember where.... "You are starting to tick me off !! I figure how to get 8 tubes forward now you got one with 10 forward. What's next? " If you could modify the files so that it has 8 tubes forward, you got the know-how, I'd be much obliged, it is a team effort after all :)we'd then use them in the mod. As for the 10 tubes we'll need them for the next sub : the Class T type 1b, but we should make those external tubes non reloadable. "Atomic bomb launcher." can the japanese Isles sink ?:rotfl: good job anyhow :up: we could later have it as an AI sub for the japanese campagain? |
That stuff hanging in front of the sub is the binocs, speed indicator, compass, something that looks like a speaker and two thing that look like they might be the dive alarm. On the Gato they are I01 through I06 but your I06 is inside the Periscope mount and I think 6 on the Gato was the spotlight. Not sure.
Attack Periscope Head= O02 Obs Periscope Head= O03 They are in the Unitparts because that is the conning tower stuff. just a minute..... [UnitPart 1.Compartment 1.EquipmentSlot 5] ID= AttackPeriscopeHeadSlot NameDisplayable= Attack Periscope Head Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscopeHead ExternalNodeName3D= O02 ExternalDamageZoneTypeID3D= 26 [UnitPart 1.Compartment 1.EquipmentSlot 6] ID= ObsPeriscopeHeadSlot NameDisplayable= Observation Periscope Head Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscopeHead ExternalNodeName3D= O03 ExternalDamageZoneTypeID3D= 27 I just moved the periscope mount to +0.5 on the z and it's close, so that will give you a start point. After you get the mount (node 74 is the mount it moves both of them together) then it looks like you will need to move one separatetly to get it lined up. I assume those things sticking up is where the scopes are going? Oh, don't forget you have two towers. Don't want the periscopes disappearing in the middle of a war. Peabody |
More info:
I guess your spotlight is also I06 because I06 is inside node 74 which is the MontPeriscoape or something like that. I call it the periscope mount. Anyway when I moved your mount forward the spotlight went inside the tower where the men are standing. So you will need to give it some + on the Y to get it up so you can see it, when you move the scope mount. Just wanted to let you know it was there. I guess it mounts to the back of the periscope mount on the Balao. And you have a problem, you need to find a basketball team to man your boat. The watch crew can't see over the tower sides.:rotfl:. The guy with the binoculars is looking at a sheet of steel. Peabody |
moving stuff about
:rotfl:I saw that as well.. I guess I might have to make them hover a bit, wont I ?
well here we go : moved the sub tower to y=0, moved the ship draght to 6.48, now I can move the tubes etc... again. the peri at -0.5 was not a good idea, although they moved aft, that's for sure ! http://img176.imageshack.us/img176/4...ngtheregt0.jpg http://img176.imageshack.us/img176/4...e11f5a591a.jpg hope to have some time today to get it fully working... |
wip
moved a few things :
http://img49.imageshack.us/img49/24/tijgerhaaiub8.jpg tower : there are dwarves inside ;) http://img171.imageshack.us/img171/2...sttowerpk5.jpg http://img171.imageshack.us/img171/2...bed82f2dfc.jpg |
Small note concerning actual commissioning/decommissioning dates of Zwaardvisch and Tijgerhaai:
Zwaardvisch DOC 19431123 DOD 19621211 Tijgerhaai DOC 19450328 DOD 19650929 |
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