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thanks mate.
Now if only I can find some SP surface combat missions to go with the old Fubuki! :D |
Just hunt task forces. I was damn lucky and ran into one that had a fleet carrier, 2 DDs and a CL as an escort. DDs rushed at me and got nuked, no hits suffered. I took advantage of my watchmen ability to spot the ships and "ranged" the cruiser, resulting it sank by magazine explosion. After that the carrier was an easey peacey ^^
*Edit* Also, im now packing the modified files that allows you'r watchmen and you to lock on ships at maximum range of 15km (gunners fire that far now also) http://www.subsim.com/radioroom/showthread.php?t=134073 (Black smoke mod 1.5, You gonna love it when you fight at very long ranges) Range increased up to 15km, visual also. Hostile ships will fire from ranges 13km and closer, depending on weather conditions. DL Link:http://www.megaupload.com/fi/?d=EW0HIXWW Just Put it into Mods folder and start through JGSME. If you got issues, i'll see to them. And if you got some suggestions, i'll gladly take 'em into consideration. O right, and i increased the ammunition on IJN 5" duals, maybe i putted too much (50000 shells or so instead of 240 ^^') but since you need to fire so many salvos to even hit a carrier from 14 km range that you're gonna need them. |
Thanks for sharing :up:
Eidt: Ok now I have a problem I believe it is my system not the mod itself. If I for example add black smoke, your mod about the firerange or another example the diverate mod from PE2 the game, even my PC will crash (bluescreen). I'm using Windows Vista Ultimate 64bit on an E6600 from Intel with a 8800GTX (ForceWare 169.25) and 4Gb RAM. SH is version 1.5 of course. Any ideas why adding another mod will result in an bluescreen? |
-Depthcharges are out of my skill:dead:
-Torpedoes can be started 0° or 180°:-? -Haven't I added the DD sound into the *.dsd file?:doh: -Thanks W4173R:up: -Ishigami: I don't know why, but may u can post your problem in the support forum;) |
Well, if it happens like that, you can just take the files in the rar file and copy them to their correct folders. That ought to avoid the problem.
.cfg's to -> Data/CFG the .sim file to -> Data/Libary/Shipparts And make backup of the following files: Sim.cfg, CrewAI.cfg and guns_radars.sim After that just start the game (without having the thing turned on JGSME) |
Okay I'm confused about installing this.
Can someone give me easy to follow, step by step instructions on how to install it using JGSME? I'm trying to install it but I don't see an option to play with it in the campaign (or anywhere). HELP THIS LOOKS AWESOME |
First, this mod is 1.5 compabilible only.
1st install. Extract the rar folders (DD) into you'r SH4 MODS folder, and activate through JGSME. To get my range adjustments. (JGSME version didnt seem to work) How to install: You can extract the contents to you'r SH4 folder, it should promt you for overwriting, and just accept it. After that is done and the DD mod is activated in JGSME, start campaing in U-boats, and select the "sub" as fubuki class. It should be open at 1943 but be advised, i myself have crashed in 1943 June 23th 17:00 exact time several times, so i'd suggest on going the 1944 campaing. |
THIS MOD IS AWESOME!!
Only one problem. I ran out of shells for the guns so I went to refit at one of the floating bases, it crashed as soon as I clicked refit. Any way to fix that? EDIT: Did some testing. It seems that it only crashes if you have expended torpedoes and try to refit. Correct me if I'm wrong. |
How do these new textures look?
http://img237.imageshack.us/img237/6...4146673vz7.jpg Oh yea and I found this sticking out of the forward funnel. http://img291.imageshack.us/img291/5...1649017rq3.jpg This thing too. http://img153.imageshack.us/img153/1...1438401nf1.jpg |
is there a playable umm...cruiser with rockets that go straight into the air then hit the ship or land thing?
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Rockets are not supported by the game, and the crew is currently working on the Deutchland-class Pocket battleship as the next playable ship. After that i've heard that he is gonna work on the Iowa Class Battleship.. Pocket BB ought to come out in 2 weeks or so i hope :hmm:
*edit* and those new textures look sweet! When yer gonna upload a pack that has those? |
Quote:
I'm really looking forward to surface battles ie. BB vs BB or esp cruiser vs cruiser. :rock: |
Take a look here.
http://www.subsim.com/radioroom/showthread.php?t=134600 Hm, seemingly there is a glitch in some of my CFG files, since enemy ships fire at 9km or closer, strange.. Also my sim.cfg has faded from my CFG Folder. I copied it back there with range readjusted to 13km aggression range.. strange:hmm: Or then do i have that file in wrong folder ^^' i could have done such trivial mistake but i did windows search and it doesnt find it in my SH4 Data folders.. Only on my Backup folder at my desktop. |
Thanks Miner, Walter and Kriller
We need guys like u! -New version is out- ---> first post |
Oh snap, i just DLed that and noticed i had putted into my own .rar WRONG guns_radars.sim ^^' (It wasn't supposed to be the 02 one), but it only had massive amount of ammunition changed to it..
I gotta fix that up for the next upload, ehheh. Well it was my first uploaded mod so mistakes happen. But, maybe on this week i'll see if we can get some external tube storages for that ship, so our brave DD skippers wouldnt have to run to a resupply ship every day or so ^^' |
Nice a new version! :up:
Which guns_radars.sim is now the "latest"? If I’m allowed to make a suggestion about what you may want to look into after the Iowa may I mention the IJN Takao-class heavy cruiser Maya? One of the most "beautiful" warships ever build and I think it would be a nice match after a destroyer and "two" battleships to have a real heavy cruiser. :hmm: Btw. about my problem: The Bluescreen mentions a file belonging to my videocard driver. For the time being I switched from PE2 to Environments 4.3 Mod. |
@ w4lt3r
okay, please upload then the complete file, not an patch:up: I will overwrite the link in the first post:yep: @Ishigami not two battleships...the Panzerschiff is a cruiser;) And I guess we don't need more Ijn ships BTW the US campaign is larger To your bug: Good, that this mod isn't guilty for it :smug: |
I know that a pocket battleship is hardly a real battleship that’s why I used exclamation marks. But with 6x 11 inch guns it’s very well armed for a cruiser of its size, afaik only American large cruisers were better armed.
I had bug with the new textures. I got a hit from enemy frigate and the texture of the structure charged their colour to purple. It may be related to the damage model as the hit left a hole in the body: http://www.pictureupload.de/original...DFubikiBug.jpg Sorry about the full picture but Imageshack is down atm. Ofc judging from my name I’m Japanese fanboy so I never have enough IJN vessels :sunny: |
Xantrokoles,i have tryed the new 1.1 version,and i have some small issues:
1)I still have the garbled icons from 1.0(but i've fixed those a bit) 2)I have garbled texture on the rudder and screw 3)My ship became purple after one piercing hit,those that do an hole on the 3d model.I've verified that three time.The hull got pierced an my ship become purple. It's a bit embarassing on the battlefield ;) 4)Another small thing:when i suffer the "purple damage" the game seems to refuse to restart another mission.I can exit to the main menu but as soon as i select another mission,the loading bar go ahead a little and then CTD Anyway,the new skin is marvelous,keep going :up: I really love this mod! <EDIT> Ishigami seems to have my "purple" problem too and i see a hole under the third torpedo launcher(from bow) |
New issue regarding the ranges.
IF You are using Enviromental 4.3 mod, It also configures sim.cfg file, as well as the 1.1 DD mod. To Avoid conflict, I suggest deleting MANUALLY Sim.cfg from Playable DD 1.1 folder and altering Following part in the Enviromental 4.3's Data/CFG Folder: [AI Cannons] Max error angle=3 ;[deg] Max fire range=6000 ;[m] Max fire wait=12 ;[s] Into [AI Cannons] Max error angle=5 ;[deg] Max fire range=12000 ;[m] Max fire wait=12 ;[s] Please be advised if you suffer from short range fighting with AI ships, this should fix the issue, i'll upload an fix for this in the week, while i still attempt to adjust the accuracy rate of the gunners to bit more better, so it doesnt take 100 salvos to sink an ship. |
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