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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REQ] Playable japanese sub (https://www.subsim.com/radioroom/showthread.php?t=131435)

miner1436 03-10-08 03:52 PM

same state, still trying new things.

M. Sarsfield 03-10-08 04:04 PM

I was hoping to see some internal shots of the con and conning tower. The other link said access was forbidden.

keltos01 03-11-08 06:28 AM

us to ijn torpedo mod
 
I made a small mod changing the specs of the mk14 and mk18 into the ijn type 95 and type 92(e) respectively. It gives them the range and explosive power of the ijn torpedoes.To be used with the sen toku modded out of a tambor. I'm still trying to get the textures to work too.


http://files.filefront.com/Mk+14+typ.../fileinfo.html

Friedmann 03-11-08 07:27 AM

Keep up the good work guys :)

tater 03-11-08 08:05 AM

Yeah looks interesting.

M. Sarsfield 03-11-08 12:52 PM

Once you get the skins fixed you could initally release this as an AI sub. A mod was just released for an AI DIX2 and it would be nice to find and target a Jap sub, also.

miner1436 03-11-08 03:16 PM

Im out of ideas on how to get the skin to work. Anyone else find a way?

keltos01 03-11-08 03:41 PM

i m trying to add the missing parts to the stock sen toku but no luck so far...

M. Sarsfield 03-11-08 04:05 PM

There is a Jap sub already modeled in the game. Could you use its skin?

miner1436 03-11-08 04:16 PM

Quote:

Originally Posted by M. Sarsfield
There is a Jap sub already modeled in the game. Could you use its skin?

If you are talking about the Sen Toku thats allready in the game then thats the skin ive been trying to link to this project.

keltos01 03-11-08 05:03 PM

same goes... but it misses nodes to make it functionnal, and I couldn't find how to export the parts I wanted to the tambor file, so I'm back to square one, trying to "fix" the stock non functionning Sen Toku. I thought of filling the sub with the uboot as well, then we need to remove the extra tubes at the rear, add two up front, and it doesn't solve the skin stuff.
If we could just add the missing nodes : weapons etc.., and fit it with a coning tower at the right place..
Is there any way to contact the two guys who built those subs for the game ? couldn't find an email at ubi.
in the meantime there is an ai "jap" sub made by nautilus:
http://www.subsim.com/radioroom/showthread.php?t=132820

andycaccia 03-12-08 03:28 PM

But there was a good skin of a I-400 submarine made for SH3. I do not remember where I've seen it but maybe you could use that skin...it was reallu good..

keltos01 03-12-08 03:52 PM

for additionnal info on the I 400 :
http://www.pacerfarm.org/i-400/

skwasjer 03-12-08 04:08 PM

Due to the nature of how SH4 renders it's models, you can't reuse SH4 models/dat files with Pack3D. Pack3D (developed for SH3 back in 2005/6) will simply screw the file up, afaik. You can however, try to abuse a SH3 model/dat file as the game still accepts the old style controllers. That said, you'd end up with a SH3 style rendered unit in a SH4 environment, not really worth the effort.

As said by someone else, model import is coming soon. I'm just very limited in my time so I haven't been able to complete this functionality yet. But I've made some succesful imports locally, just to give everyone some confidence. A little bit more patience, once it's out you can all go nuts of the hundreds and hundreds of models in the game. :smug:

keltos01 03-12-08 05:31 PM

thanks ! dying to get that next release...

keltos01 03-19-08 01:59 AM

help needed/ list of files
 
to our russian friends : which files do wee need to change to clone a sh4 sub, then integrate it to the german campaign, the rest (boat specs) I can do alone but have been hitting a wall, since the game crashes everytime I try to patch in a sub mod which would add a jyunsen B type to the german campaign, the boat itself being a balao clone. I think the porpoise could also be implemented as it resembles an early war japanese type.

I'm still trying, I got the russian 627 files and hope to do what they did with the tambor but would like to know what exact changes they made, so as to be able to do the same with another american or german sub, at first using the german complete type 9 and then later on, as skwaster will have completed the import of a 3d file, change it to a real version of the jyunsen.

I got real good blueprints from zaza, a plus a couple good pictures as well, thanks!

If anyone can help, please do.
:damn:

Navarxos 07-18-08 02:55 AM

Can you download one of these subs and have them to spawn randomly in career mode? I wonder how the SH4 code would handle a possible fight between two subs :hmm: .

Raptor1 07-18-08 02:57 AM

Das thread ist olden!

Anyway, I think there are a few mods that add AI Submarines to the campaign, have to look around (They can't change their depth or use Torpedoes though)

Navarxos 07-18-08 03:02 AM

Well here is an idea for a new 1.4 mod...enabling sub fights. The only thing that SH4 missed :yep: .

keltos01 07-18-08 03:32 AM

in RL subfight did occur, but mainly on the surface : one sub spots another first, fires a salvo and that's it... That we already have with the JAP AI subs, I'd like to see AI fleetboats though, for the axis side of things ;)


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