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Lol, no, your readme warnings are good, but to keep the confusion level to a minimum, we have to make sure the end user knows exactly what he's getting. It will save you a lot of work later on, too.
thanks for your help:yep: Neal |
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Hmmm...looks like you changed your post so my response to it no longer makes sense :-?
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I consider removing NYGM Damage Control a fix.
Not allowing them to control damage = leading edge realism ? |
nvdrifter, Have just played my first patrol with GW after installing your mod. Just wanted to say what a great job you have done:up: Was going along when all of a sudden a destroyer pops up out of the fog. Crash dived and got worked over. Took over an hour and a half to sort out the control room in real time. Much better than it all being sorted out in just a few minutes.
Keep up the good work:rock: |
Drifter -
You shouldn't be upset with NYGM for not supporting your mod. It disables some of the features in their mod. Your mod sounds interesting to me and I'd like to try it out but as I play wolves at war I can't have any changes that would change those core aspects. I'd love longer repair times but the reason the damage control is the way it is in NYGM is to model things that cannot be repaired underwater so thus someone shouldn't even be using damage control while submerged? I think that seems realistic to me how else are you going to fix props, etc while at 100m? I also like the idea of the non-hummingbird effect, subs in general would lose depth by not moving unless at great depths in which they'd begin to lose it due to bilge pumps not able to keep up with the water the boat takes on. I do see the restrictions of the game that cannot be overcome though and would rather sink than float at 0 kts. Those who say you sink going 1kt do not know how to manually set speed I guess because I click between 1 and 2kts my speed stays at 1kt and my rpms increase to 1500 and I do not sink but cannot climb. This is working as intended. Anyway, I appreciate your work drifter and think you should work with the NYGM team to make it fully compatible with their mod rather than removing the things you dislike about it. Your mod has great potential but just as you have worked hard on your mod the NYGM guys have worked hard on theirs and most likely do not want it changed. Also the people who have taken the time to learn the NYGM probably don't want to take the time to learn a new mod. If you really want to please everyone try making only an increased repair time mod for NYGM. Get with them on it talk to them maybe it can be included in the next release of NYGM and you given credit for it. You have to accept though that someone will always dislike a mod someone makes but I think it looks really cool. |
vodkaphile couldn't have said it better.I am very sad that you have decided not to work with the NYGM from now on,but please,consider what Vodkaphile said and maybe work with the NYGM so that on the next release your mod will be integrated with NYGM and you will receive credit and a lot of thanks.But that decision is up to you.Please consider it.Again,congratulations on a great mod ,I am sad that i will not be able to enjoy any further releases of it with NYGM (unless of course you reconsider working with the NYGM team).
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nvdrifter...outstanding work again mate kudos:up:
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