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-   -   Unified Campaig for GW, NYGM and Vanilla installations. (https://www.subsim.com/radioroom/showthread.php?t=91204)

AG124 03-29-06 09:07 PM

Well, did you add any 'generic' entries? :hmm: If you did, then that is good because extra ships can be added to each roster. I am planning on using this campaign when I start playing the game again (next month :( ), but would like to add tankers to Canada's roster, Transports to Holland's roster, and larger tankers to Panama's roster (among a few other small changes). I would also like to add my Converted Whale Factory and Coastal Tanker, which were not included in Grey Wolves. Generic entries would allow me to add them to the rosters easily. :yep:

Cdre Gibs 03-30-06 12:13 AM

BINGO

LND Layer is now a GO.

It was as you suspected Rubini, No vsmallairbaseGB. Found it, installed it and up she came no probs. :oops:

Thx again. :up:

slipper 03-30-06 02:17 AM

is there any chance this could be hosted at real u-boat, the extended version is. cant download from rapidshare.thanks in advance

Kpt. Lehmann 03-30-06 10:49 AM

Quote:

Originally Posted by Rubini
AG124,

Well, I just put the Roster folder as it is from GW for compatibility issues. But I don't used 90% of them on the Campaign files. I think that you can ask Kpt. Lehmann. I just "write" the campaign files, I think that he or Marhkimov works on spefic roster folder modifications for GW...anyway, good question.. :hmm:

Rubini.

You are correct! Marhkimov did compose the roster files... unfortunately he has gone on to other things... which presents us with another challenge to overcome.

However, a little note here.... you can put ships in the roster of different nations all day long... but will never see them in-game until they are scripted (as I understand it even the RND layer works this way.)

You can still see them in the museum though.

AG124 03-30-06 12:41 PM

Quote:

However, a little note here.... you can put ships in the roster of different nations all day long... but will never see them in-game until they are scripted (as I understand it even the RND layer works this way.)

You can still see them in the museum though.
I do know that. That's why I asked about random entries - if generic entries are used, then it is possible to add extra ships of that type (i.e., 102, 103, etc). So, are there any "generic 102, 103, etc." entries?

jasonb885 03-30-06 01:03 PM

Quote:

Originally Posted by AG124
Quote:

However, a little note here.... you can put ships in the roster of different nations all day long... but will never see them in-game until they are scripted (as I understand it even the RND layer works this way.)

You can still see them in the museum though.
I do know that. That's why I asked about random entries - if generic entries are used, then it is possible to add extra ships of that type (i.e., 102, 103, etc). So, are there any "generic 102, 103, etc." entries?

Yes, it is.

I don't use _any_ generic entries in my RND. Unless someone had insane amounts of free time, it's all still based on my IC mod. So, no, those ships won't show up in the campaign. Someone certainly can modify things to add random types, though.

Gammel 03-30-06 01:03 PM

A generic entry in Rubinis merged Campaign.RND file:
Quote:

[RndGroup 722.RndUnit 1]
Type=102
Origin=American
Side=1
CargoExt=2
CargoInt=0
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 722.RndUnit 2]
Type=102
Origin=American
Side=1
CargoExt=2
CargoInt=0
CfgDate=19390101
No=1
Escort=false
SpawnProbability=50
CrewRating=2
Non-generic, only difference is to me no entry for the class is present...
Quote:

[RndGroup 110.RndUnit 1]
Class=KLS
Type=102
Origin=British
Side=0
CargoExt=3
CargoInt=1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=100
CrewRating=3

[RndGroup 110.RndUnit 2]
Class=KSS
Type=102
Origin=British
Side=0
CargoExt=4
CargoInt=1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=50
CrewRating=3
How would it be to remove the class entry all together or just leave a few ones in? Wouldn´t that raise the propability for spawning some of the additional units?

Gammel 03-30-06 01:06 PM

Hehe, too slow...

So it is possible to remove the class entry? Nice...

AG124 03-30-06 01:24 PM

It would seem to be. :hmm: After my term of university is over, I might be willing to join a project to convert a campaign file to about 90% generic entries. I don't have time right now though.

Can you use generic entries in convoys as well. If you could, they would have to be used with a number of specific entries to make the convoy look alright though.

Rubini 03-30-06 03:44 PM

AG124,
jasonb885,
Gammel,

Thanks for the feedback.
First of all I should like to say that i don't modified anything on RND entries. I just add some (few) new traffic and adjust some spawn probabilities for some "empty" areas (also only a few) as described on the readme. Also the RND for UC is the RND from NYGM plus these new (few)addtions/modifications.

And that GW team and I will make (in truth we already start the work) a detailed revision of the roster folder of the GW mod and UC. So, it's a solved issue and this not really affect the gameplay as it is now anyway. :up:

Rubini

Kpt. Lehmann 03-30-06 03:48 PM

Quote:

Originally Posted by Rubini
AG124,
jasonb885,
Gammel,

Thanks for the feedback.
First of all I should like to say that i don't modified anything on RND entries. I just add some (few) new traffic and adjust some spawn probabilities for some "empty" areas (also only a few) as described on the readme. Also the RND for UC is the RND from NYGM plus these new (few)addtions/modifications.

And that GW team and I will make (in truth we already start the work) a detailed revision of the roster folder of the GW mod and UC. So, it's a solved issue and this not really affect the gameplay as it is now anyway. :up:

Rubini

That is a relief!!! I thought we might have worse problems there.
Thanks for the clarification there Rubini sir. :up:

AG124 03-30-06 05:09 PM

Quote:

And that GW team and I will make (in truth we already start the work) a detailed revision of the roster folder of the GW mod and UC. So, it's a solved issue and this not really affect the gameplay as it is now anyway. :up:
OK, that sounds good. :yep: May I make a couple of minor suggestions for a changed roster?

- Canada should have at least one tanker class. I have heard of at least five cases of Canadian tankers being sunk or damaged by submarines, and one was captured by a surface raider. Except for the 2,000 GRT Nipiwan Park, all were at least 9,000 GRT. The only other name I can think of right now is Uniwelco (spelled wrong?).

- Many smaller nations should probably not have so many passenger vessels and large tankers.

- Poland had some small passenger liners which escaped to the UK. Maybe they could be scripted in using the Transport?

- Panama needs the other two tanker classes, as the country appears to have had many tankers of all sizes.

- If the C3 is representing a large freighter class, it should be assigned to more nations.

- The NKGN should be assigned to other nations, (such as Greece), as well.

- If you want to add my two new modded ships, that would be alright. But if you don't want to that's alright too.

Just trying to help with some suggestions - it is up to you to decide how to arrange the roster and assign ships.

Cdre Gibs 03-31-06 12:01 AM

What is most annoying to me is to see an Armed Trawler under a Axis Flag ! The Armed Trawler was a Commonwealth ship only, mostly RN, with a few between Canada, Australia, NZ and SA. The rest should be removed. Hell thats why I made the Verpostenboot and I would hazard a guess also why the Flottenbegleiter was made.

I admit tho that with the lack of patrol type ships/boats atm for other nations (mainly the neutrals) that the Armed trawler at this stage has to be a stand in. But pls can we get rid of those that sail under an Axis flag. As a temp measure I'd suggest using both the Verpostenboot and Flottenbegleiter for all Axis powers untill such time as we get more Nation based units.

jasonb885 03-31-06 01:31 AM

Quote:

Originally Posted by Gammel
Hehe, too slow...

So it is possible to remove the class entry? Nice...

Sure, but then you get nasty side effects, like _any_ ship type of that class might show up.

That wrecks havoc on things like carefully researched, historical convoy compositions based on nationality, ship type, ship relative tonnage, cargo, and so forth...

AG124 03-31-06 08:58 AM

Quote:

That wrecks havoc on things like carefully researched, historical convoy compositions based on nationality, ship type, ship relative tonnage, cargo, and so forth...
I don't see how it would affect nationality. :-?

But you're right - in some cases, it is best to specify what ships should be used, especially in historically accurate convoys. However, I think that some general convoys and single ship entries should use generic entries for the reasons previously specified in other posts.


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