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DreamTeam :woot: Have I told you that I'm a stubborn guy? :haha: All shots were taken at a distance 1.5 km - http://s19.postimg.org/jdnd9cbgf/water_column1.jpg . http://s19.postimg.org/pfuzztzwf/water_column2.jpg . http://s19.postimg.org/tdi9p8mpr/water_column3.jpg . http://s19.postimg.org/xb5jen9j3/water_column4.jpg http://s19.postimg.org/fz9s6y5fj/water_column5.jpg . http://s19.postimg.org/j7e9jzrpb/water_column6.jpg . http://s19.postimg.org/owui4axvj/water_column7.jpg . http://s19.postimg.org/5g9shs2rj/water_column8.jpg |
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When you decide on final values send them to me and I'll make an add-on for FX_Update to give user longer viewing distance for this. |
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You got to teach me how you converted from decimal to hexadecimal without using my lame trick :03: Quote:
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http://www.youtube.com/watch?v=f-2JH_uBuyg ..or in these pictures: http://www.cityofart.net/bship/torpedo_hit.jpg http://ww2total.com/WW2/History/Prod...ffer-px800.jpg compare them with one of the screenies posted by Volodya: http://s19.postimg.org/6eq5k2g3n/water_column5.jpg Imo the water column should be higher and more tapered on top, with later water sprinkles not exceeding in height the main column. Moreover, the material currently used looks more as smoke than as vapourized water. I think we should make brighter and with sharper edges. Finally, dark smoke should be increased, as well as the red particles from fire and explosions :hmm2: |
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Hear praise from you is an honor for any modder of SH5 small modders community.. OK, as soon as I carefully test it all and stay on certain values, I will send you the files :up: |
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http://www.mediafire.com/download.php?jg4xhr3rlrpbz6t Making new torpedo splash is not hard. I'll play around with it :up: I just needed something to see so I can make it. |
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I hope you have saved the tool pointed by TDW on your HD by now :03: Quote:
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A while ago I had posted it in the historical guns specs, but you were probably in vacation from SH5 modding :) |
You guys are awesome!! :sunny:
Can't wait to try new torp effect :yeah: |
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@ Fifi I can send you edited files to test If you will test them extensively :D.. |
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BTW have you noticed TDW's converter has revers conversion.. I mean - 1000 to HEX is 00 00 7A 44.. FloatConvert did it so - 1000 → 44 7A 00 00 |
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