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soopaman2 09-11-12 07:39 PM

Quote:

Originally Posted by Safe-Keeper (Post 1933083)
Do you mean Leadership, or is there something I haven't caught onto here:O:? Not being a smartass, I just want to make 100% sure.

I nuked my computer a few months ago and do not have it installed, so I may mis-speak here. Been like 6 months, and I am running on memory.

I believe in the diplomacy tab, there is a threat modifier between countries.

It is based on threat from invasion. So proximity (Norway is much more influenced by Germany taking Austria than America would be)

Military size. Italy is cute with its baby army, and produces way less threat than Germany would (for norway at least [proximity]. The French and Brits feel way different, with thier lands in Africa under threat) But it keeps a minimal defense force on the French border at home, and that is pretty much it.

France is threatened by italy, but not as much as Poland would be threatened by Germany. Due to troop counts, front positions, numbers, alignment differences. etc,.

Russia likes to invade Sweden, more threat for you. This pushes you, like it or not into allied arms, not even counting spy actions, which done right, can make funny results. (The computer never does it right)
(I did play a Nazi Sweden game once, broke my butt for 3 years to turn myself Nazi, then got invaded by Norway and lost. Germany just shrugged, and went back to playing with Stalin :har:)

Behind alot of this is scripted events. As long as requirements are met, they can trigger. Usually with a MMTH (mean months to happen, pretty much how the game files defines the probability)

I suck at explaining things sometimes, I can understand if this post comes across as scatter-brained

soopaman2 09-11-12 07:45 PM

Quote:

Originally Posted by Safe-Keeper (Post 1933083)
Do you mean Leadership, or is there something I haven't caught onto here:O:? Not being a smartass, I just want to make 100% sure.

Leadership is different, that affects the effectiveness of your armies, and what you can do diplomatically,research etc
I nuked my computer a few months ago and do not have it installed, so I may mis-speak here. Been like 6 months, and I am running on memory.

I believe in the diplomacy tab, there is a threat modifier between countries.

It is based on threat from invasion. So proximity (Norway is much more influenced by Germany taking Austria than America would be)

Military size. Italy is cute with its baby army, and produces way less threat than Germany would (for norway at least [proximity]. The French and Brits feel way different, with thier lands in Africa under threat) But it keeps a minimal defense force on the French border at home, and that is pretty much it.

France is threatened by italy, but not as much as Poland would be threatened by Germany. Due to troop counts, front positions, numbers, alignment differences. etc,.

Russia likes to invade Sweden, more threat for you. This pushes you, like it or not into allied arms, not even counting spy actions, which done right, can make funny results. (The computer never does it right)
(I did play a Nazi Sweden game once, broke my butt for 3 years to turn myself Nazi, then got invaded by Norway and lost. Germany just shrugged, and went back to playing with Stalin :har:)

Behind alot of this is scripted events. (Anchluss, Pearl Harbor, Winter War, Sudetenland annexation)) As long as requirements are met, they can trigger. Usually with a MMTH (mean months to happen, pretty much how the game files defines the probability)

edit: Sorry I am not more sure. I honestly feel I suck at this game, considering I could never quite get all the way across Russia, as Germany, starting in '36. Even with an army of 7 million (on one front). I commend you for the challenge, but it will not be easy. Norway IMHO is not a good starter country.

It could be dull, and the deck is stacked against you if you want to play agressor.

Kremmen 09-13-12 12:05 AM

You use your leadership points to produce spies and as soopaman says how you spread the points can also affect your armies effectiveness (through officers),how many diplomats you produce and research.
Can be a tricky balancing act with a small pool of leadership points.

Safe-Keeper 09-13-12 04:15 PM

With Finland having fallen to the Nazis, northern Norway is under invasion from...
http://i147.photobucket.com/albums/r...9-13_00001.jpg
...the Italians?!
:rotfl2:

Luckily their advance was halted completely by a lack of infrastructure. Morale: if you want to stop an invasion, simply don't build any roads:O:.

Raptor1 09-13-12 04:19 PM

Pfft, you should've seen the first few versions of Hearts of Iron 3, where Finland would regularly invade Italy...

Safe-Keeper 09-14-12 08:03 AM

It's payack time, apparently.

Hottentot 09-14-12 12:11 PM

Quote:

Originally Posted by Raptor1 (Post 1933894)
Pfft, you should've seen the first few versions of Hearts of Iron 3, where Finland would regularly invade Italy...

Yes, those Swedish developers somehow got leaked information of our secret plans and implemented them in that "game" of theirs. Then we paid them a visit and after a few of them had leaked enough, they agreed that they hadn't seen or heard anything. And neither have you, by the way. This post doesn't exist. Carry on. :cool:

A little more seriously speaking (and totally not trying to distract your mind, which should have just been wiped blank by that unexplained flash of blue light, citizen): I've been interested in the HoI series for a while, but their timeframe has always felt very short compared to other Paradox games. How is the in-game time handled in them and how many game hours would you estimate for an average grand campaign? A year in most other Paradox titles would be a short time and pass quickly, but I suppose in HoI games it's different, since the timeframe is shorter? Or are they shorter and more intensive games by definition?

Penguin 09-14-12 01:34 PM

Quote:

Originally Posted by Hottentot (Post 1934211)
I've been interested in the HoI series for a while, but their timeframe has always felt very short compared to other Paradox games. How is the in-game time handled in them and how many game hours would you estimate for an average grand campaign? A year in most other Paradox titles would be a short time and pass quickly, but I suppose in HoI games it's different, since the timeframe is shorter? Or are they shorter and more intensive games by definition?

Quite easy to answer: the days are subdivided into hours, so this gives you 24x the "time units".
This makes battle times much more realistic than in EU3, where a battle in the open can last for weeks, can't think of any non-siege battles that lasted this long during that era.
Grand Campaign times are always difficult to calculate. If you would only focus on diplomacy and research, I'd say it would be significantly shorter, however who would do so in a WW2 game. Overall my estimation is that the length of an avarage game in HoI is comparible to the other grand strategy titles.
For HoI2 - which I still find a great game, to me it's much more accessible than its successor- there are also some expansions that extend the timeline into the cold war era. You might want to check out Darkest Hour for a timeline that covers 50 years - haven't played the latter, so I can't say anything about its quality.

soopaman2 09-14-12 03:48 PM

There are also alot of mods!

Yeah, Safe-Keeper. Italy is a turd.

I remember a protracted 6 month campaign where I repeatedly nuked, and bombed Britain, followed by a mass paratrooper invasion, and landing Tiger tanks in Kent.

I lost alot of ships, men, tanks, and planes. My front with Russia suffered. But I did not want to give America a launching point into France.

What happened you ask?

After a real slobberknocker of a brawl I pacified the Brits.

So they surrendered to Italy, who ad no more than 2k troops in country. Compared to my 70-100k I broke my ass land there.

Meaning Italy got Britain from my blood sweat and tears. (Major flaw IMHO)

So I cancelled my Balkan invasion, Let the Greeks and Russians rape them.

My Wermacht was, for some reason, too busy to help that pig Mussolini.

Where did I end up in that game?

Feeding my dog Blondi a cyanide pill to test it.:D Poor doggy.

Hottentot 09-14-12 11:51 PM

Quote:

Originally Posted by Penguin (Post 1934259)
Quite easy to answer: the days are subdivided into hours, so this gives you 24x the "time units".

Hmm, fascinating. It seems my greatest concern is not as bad as I thought. :hmmm:

Time to start putting money aside from the next few wages.

Krauter 09-15-12 01:35 AM

Hmm kind of late to the party but here's my two cents on what I've just read in the last page. I'll add more as I read through the threads.

Leadership affects Technology, Intelligence, Officers and Diplomacy options. Certain nations require different amounts of leadership in areas. For example. If you want to tech rush as Gerany, dump all your points into Tech. Now, you'll learn as you go, but as a rule of thumb, you want to have the max % of officers (140) however, don't dump points into it too early because depending on your laws and amount of units your building you're wasting points. Wait until right before you want to DOW to build up your officers. Mostly you want to have an idea of what you're doing (lots of diplomacy, lots of spying, etc) and then adjust your points accordingly.

As for mods, I would really recommend getting ICE, HPP or the expansion backs DI:G and DI:SS.

When I'm not busy and on a coffee buzz I'll read through the thread and try and answer more stuff in detail :)

Krauter 09-15-12 03:01 AM

C-C-C-Combo Breaker!

Quote:

Originally Posted by Safe-Keeper (Post 1927924)

One (edit: several) questions, though:
When I build units in HOI3, I have the option to increase "serial" and "paralell". What does this mean? Is it number of units in each build and how many builds, respectively? As in, "serial 3 paralell 4" means "build 12 fighters in batches of 3"?

And is there a way to decrease countries' neutrality? Influence Nation doesn't seem to do so, it just makes them drift faster towards your faction.

Oh, and is there a way to zoom that bottom-right map? When I'm focusing on for example Europe it'd be nice if I could just zoom the map to show Europe only, instead of having to try to position that tiny rectangle just right in the tiny, tiny landmasses with the world map zoomed all the way out :P .

1.Serial means that once one is done, another will be built immediately. Parallel means that they will run alongside ea. other. So. a batch of 5 parallel, 3 serial runs of fighters means that 5 fighters are being built at once, 3 times over ( you will end up with 15) Paralleling is more expensive, Serials are cheaper but take longer.

2. The only way to decrase a countries neutrality is through events and spies.

3. Sadly no :(

Also, abou practicals. The more research you do on say infantry, the faster and cheaper theyll be. The more you build them, the faster and cheaper theyll be. Works for basically every unit.

Quote:

Originally Posted by Safe-Keeper (Post 1928171)

Oh, and how do I turn a reserve unit into a fully mobilized unit?

4. By Mobilizing your army in the politics tab. This is expensive and useless in peace-time. If you are at war its done automatically.

Quote:

Originally Posted by Safe-Keeper (Post 1930267)
Question again: is there no way to trade heavy water for money, or do you just give it away for free? I don't like those arrogant Englishmen just taking my "nuclear water" and not giving me anything in return.

5. Nope, you cannot "trade" resources (heavy water, horses, etc) All nations in your faction gain access to them though.

Quote:

Originally Posted by soopaman2 (Post 1930336)
Just a few words of advice. (mind you I am most experienced as Germany in this game)

Nukes stink, V-2s stink. don't waste IC on them.

Engineers in your units rule for river crossing.

Do not attack fortifications directly.

Planes suck at night, watch the time of day.

Put mech infantry with panzers for support while keeping speed.

Paratroopers are OP, ok severely OP. Exploit it or not.

Finally and most important.
Encircle. I cannot stress this enough. Pull a Stalingrad, encircle and destroy. Breakthroughs are king. Break the line, then funnel all you can into it.

If done right, they will pull units from other sections of the front, allowing you a chance at more breakthroughs. I folded up the Russian line like an accordion, with a breakthrough in the south, and a delayed attack in the north.

I have other advice for diplomacy, and spy usage, but do not want a tl;dr post.

6. Nukes/V2s are not worth it at this point. Nukes maybe if you can get them, but even still the AI will not change its tactics if you nuke it or not

7. Engineers for fortress busting, River crossing. Mostly I keep them attached to my Panzer Corps HQs and release them as necessary.

8. Agreed, Log bomb their rear, ground attack them and starve them out.

9. Planes are stupid. They will grind themselves out and leave you a fuel tab. Set them to intercept only. This way they aren't always flying.

10. That's a very fuel hungry division and expensive. Mot are usually better if in developped areas.

11. Depending on how you use them. If you para their capital its gamey, but to use them "right" i.e somewhat historically yet not stupidly, is difficult as they're very situational.

12. agreed.

Quote:

Originally Posted by soopaman2 (Post 1930344)
Yay double post!

Diplomacy (as Norway), endear yourself to Germany. They will win in Europe. They slow up when they invade Russia. By then you should be cranking.

If not, they will eventually invade you, and you may not be aligned enough with the allies

Put your spies in country, rather than in others. Keeping 10 spies at home will reduce influence from Communist and Allied faction. As they can "influence" you whether you like it or not.

You can also endear to the Soviets if Germany is your primary target. But a fair warning, they (Germany) will invade you, if they are doing well in Russia. I do not advocate the allies, as America jumps in way too late, and can be repelled from Europe easily, especially if you yourself invade Britain before 1943.

That will not be easy as you will have little air cover available. But do-able with an overwelming force, they only seem to keep militia at home early on.


OK I am done! Not really. I could go on, but I won't.:D

13. I won't comment on diplomatic strategies, but always. ALWAYS. have 10 spies at home on counter-espionage

Quote:

Originally Posted by Safe-Keeper (Post 1930362)


Is it just me, or is my IC income being penaltized when it should be increased:06:? Is this a bug, or can someone tell me where all my IC's are going?

Edit2: reading the manual, I see factories need resources to work. Given that some of my resource stockpiles are pretty much dry (I have next to no Rare Metals, for example), could this be the reason for my IC drought?

Factories do need resourcse to run. But also, depending on your laws they run at different levels. You can have a total of 200 IC (Cough USA...) but only have access to 50 unless your laws are set right.

Edit: If theres anything I missed, just let me know.

Safe-Keeper 09-15-12 06:01 AM

Thank you for your feedback! Only one question:

Quote:

he reason for my IC drought? Factories do need resourcse to run. But also, depending on your laws they run at different levels. You can have a total of 200 IC (Cough USA...) but only have access to 50 unless your laws are set right.
I'm sorry, but are you absolutely sure of that? My IC's keep bouncing back and forth between 10-ish and 24-ish, and I'm sure as heck not doing continouous switching of laws or policies ;) .

Hottentot 09-15-12 11:14 AM

Saw that the Darkest Hour was cheap enough even for my cheapskate budget and got it. Boy, am I confused now. :o

In a good way, I might add.

Krauter 09-15-12 12:26 PM

Quote:

Originally Posted by Safe-Keeper (Post 1934571)
Thank you for your feedback! Only one question:


I'm sorry, but are you absolutely sure of that? My IC's keep bouncing back and forth between 10-ish and 24-ish, and I'm sure as heck not doing continouous switching of laws or policies ;) .

Hmm if it keeps bouncing (hour to hour or day to day) then it's most likely your resources. How many do you have of each?


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