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It might not be flashy, but important work all the same. Thanks for the mod and cheers! :salute:
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Okay, since TheBeast and Xrundel have not been very active in the last months, I could look into why this is happening, but I have a few questions:
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I didn't use the compatibility patch. I have installed NewUIs_TDC_7_1_0_ByTheDarkWraith.
Do I have to instal this patch after new UI and before REM or after new UI and after REM ? |
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please, test again with the patch enabled in the above order, and answer my other two questions :up: |
Q: have you enabled TDW's compatibility patch after New UI's, IRAI and REM?
A: Yes, I have just done it. The patch was installed last in order. Same effect, same bad issue. Q: By any chance have you upgraded your hydrophone to the KDB model? A: It is test single mission made by me. U-boot 7C: CfgDate=19430101 I don't know how to check the hydrophone model in single mission. Any tip ? Q: if the answer to my previous question is yes, was the standard hydrophone working correctly? A: the hydrophone without REM works fine. With REM, sonarman gives the contact on surface and diving below 30m I cannot hear anything in hydro (but sonarman AI gives the contacts). Below my test mods list: TDW_Generic Patcher v1.0.74.0 Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video Real Environment - Revision_3 German U-Boat Crew Language Pack OPEN HORIZONS II_full v2 NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_New_radio_messages_German NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_7_1_0_Real_Navigation NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha EQuaTool 01.01 by AvM - Kriegsmarine Regular Style IRAI_0_0_39_ByTheDarkWraith FX_Update_0_0_21_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 uboot_sensor_patch |
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It is easy to recognize which hydrophone your sub is equipped with, since KDB sensors are T shaped spinning things, and they should protrude from your deck, whereas the GHG ones are inside the hull and cannot be seen in external view. Quote:
According to other memeber's reports, it should. If you will confirm this fact, I will check what's is the difference between the two hydrophones and (hopefully), I will be able to fix the mute KDB :up: |
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EDIT: and where :salute: |
Just compared GHG and KDB hydrophones.
The GHG got three SensorData controllers with different SensoHeight and MaxRange settings. Sorted by their Index number, they are as follows: SensorData #1 MaxRange: 15000 MinSensorHeight: -500 MaxSensorHeight: 0 SensorData #2 MaxRange: 100000 MinSensorHeight: -500 MaxSensorHeight: -28 SensorData #3 MaxRange: 22000 MinSensorHeight: -28 MaxSensorHeight: -10 As for the KDB hydrophone, it got only two controllers, whose settings are: SensorData #1 MaxRange: 22000 MinSensorHeight: -20 MaxSensorHeight: -1 SensorData #2 MaxRange: 100000 MinSensorHeight: -500 MaxSensorHeight: -20 My suspect is that, as far as human audibility is concerned, only one of the SensorData controllers is applied, the highest index having priority over the lower ones. It would explain why the GHG is not mute along its whole range (first controller set to 0-500 m), whereas KDB contacts are only audible above 20 m of depth (first controller set to 1-20 m). :yep: |
Do you think that adding one more controller to KDB and probably to BalconGerat would be enough? :hmmm:
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I can be wrong, but just by looking at R.E.M hydrophone settings, I would say that changing MinSensorHeight of the first KDB SensorData controller from -20 to -500 should make the trick. Is there any volunteer who wants to test it? :) P.S: seems that this mod have been ported by Rubini to SH3, with similar complications: :03: http://www.subsim.com/radioroom/show...00&postcount=1 Quote:
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To be honest, I was never a fan of listening to contacts by myself.. :D but couple of times I was asked about this issue in my mod-pack's thread on sukhoi.. and I didn't know what to say..
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