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Hello!
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Another update on the interior. I've got the dive controls and started and the Christmas tree. BTW does anyone know what the christmas tree in a nuclear sub looks like? Of course google isn't much help in that department.
http://i175.photobucket.com/albums/w.../interior7.png http://i175.photobucket.com/albums/w.../interior6.png |
Run through the movie crimson tide i think theres one
also the USS Dallis in red october. |
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So here's an update on the tree and a look at the helm. Just so you guys know the gauges and dials will be textured differently once I have everything placed. http://i175.photobucket.com/albums/w.../interior8.png http://i175.photobucket.com/albums/w.../interior9.png |
silverwolf, that looks fantastic buddy. The closest i ever got to one of those was a tour of the bridge of the Troop transport my unit took to Germany back in 03 but i cant even remember her name or what kind of a Christmas tree i was even looking at. I was in the Army and my buddys were amaised that i knew ANYTHING about the goings on on that ship. However i use to play a game called sub command and you could play a 688i, Seawolf or Akula2. It took me forever to learn to read the waterfall sonar then the Russians sonar was completely different all together. It's no help to you though i cant remember if there was a Christmas tree/status board in that ether...:nope:
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looket this silverwolf, its inside an Ohio class Boomer.
http://www.subsim.com/radioroom/pict...pictureid=2487 |
Yeah I've seen that one before. I'll more than likely use that layout. I need to move some stuff around or possibly make the room a little bigger.
I pm'd ETR3(SS) and he told me that the term "christmas tree" isn't used anymore. The proper name for it is the ballast control panel. Using the proper name I found some really good close up shots of all the buttons and such so i can make it look more modern. |
Here's an update on for the interior. Still working on the BCP but it's starting to take shape. I'm keeping the levers as a sort of manual override and so the one guy who stands by them in game doesn't look weird when he does his animation.
http://i175.photobucket.com/albums/w...nd_console.png Since this image is a little large I'm putting just the link up. http://i175.photobucket.com/albums/w..._xmas_tree.jpg |
Here's an update on the interior. I've got the periscopes in, there's not much more left to do and then I'll be moving on to the sonar and radar room.
http://i175.photobucket.com/albums/w...interior10.png |
Silverwolf, I've modified the beta slightly to reduce noise. I was getting detected by DDs miles away at low speed (1/3). It's much quieter now (I was having the same issue with the Shark, actually).
Also, I'm curious as to whether the Interceptor has any armor (like the Shark does). I'd like to have some so I can get some use from the guns, but not necessarily on the level of the BlackWolf or Titan. |
What freak is this??? :o
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A mod by someone to make the game more enjoyable.
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The interceptor has a 65cm hull so she does have some armor to take on a couple of destroyers if need be. The blackwolf has an 80cm hull just for comparison. Quote:
----------------------------------------- Ok so here's some updates. The command room is nearly done :rock: I'm just putting in a few small things to take up some of the bare wall space. Then all I need to do is finish some of the textures and I can bring it in game. She will have click-able buttons for most of the commands the game has. http://i175.photobucket.com/albums/w...ar_Final_3.png http://i175.photobucket.com/albums/w...ar_Final_2.png http://i175.photobucket.com/albums/w...ar_Final_1.png I have also looked into adding the venting of air from the sub when submerging. I'm still working on it but this is what I have so far. http://i175.photobucket.com/albums/w...142419_346.jpg This vid here shows kind of what I'm going for. You need to skip to about 48 sec in. I know i'll never get it to look exactly like the vid but I want to get as close as I can. http://www.youtube.com/watch?v=NoLMk...eature=related |
Silverwolf this is awesome :D
Looking forward to take it for a test dive ;) |
My solution didn't include the Walther engine. I just reduced the RPM (submerged) down to 0.01 (the Caterpillar drive was supposed to have "no moving parts"). I want to try absolute 0, but no sure how SH4 will handle it. For surfaced propulsion, I reduced it to the setting for the Balao (which seems to be what was used as the basis for the config).
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