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bump-a rama this is a great post sub nuts hope ubi reads lets not forget sh2/dc2 actully got to control destroyers ,,,,,,,,,,,gone
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Good thread indeed!
I have being thinking often, why have we lost so many good things in the progress, and why it always seems to be graphic part of the game what interests company/devs most. Ok, I admit, introducing the crew was something, but still... Why have we lost so many technical things done already? Greetings, -RC- |
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To add to the list, though: Aces: Bottoming the boat would actually make you harder to detect. On the downside you could get stuck in the mud and not be able to get unstuck, so you and your crew died. Aces also had the most realistic damage-control screen ever - a blueprint of the boat, with damaged circled, and clicking on the circles took you to a simple report by the Chief telling you what, where and when. SH1: The tear-off calendar with lunar phases, moon and sun rise and set times, and the weather. SH1 also had super-thick fog in dead calm weather, as described already for Aces, and it was wonderful. |
good old times...
Someone still know Silent Service on C64? Or Silent Service II on PC? Oh man, good old times.
Aces of the Deep definitely remains my all time favorite sub sim. Still have it, and after the new Ubisoft DRM blunder it maybe time to pull it out again. ;-) Sure, graphics were awesome, but it had all to make an historically sufficiently accurate subsim. A good simulation. If someone could polish up the graphics to 1024x768, doesn't even need fancy textures and light effects, but just be a good physics and AI simulation. I'd never leave it again. |
Sh1 with Sh4 graphics would be the end all be all submarine simulation in my opinion. Nothing would ever top that i don't think. That would be a sub sim i could easily play off and on for the next decade.
I miss SSI. |
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Shamelessly bumping this thread to mention a couple things from SH2 that have also disappeared.
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Slower speeds in heavy seas, like in SH1. I remember hating the bad weather in SH1 because I was barely making any headway. So I would dive. A very 'Das Boot moment' actualy. :yep:
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Well, to defend the devs, development of any program, be it a game or app, follows a strict guideline. They don't have alot of freedom to go "hey lets put this in" once a project scope is defined. Small things may get in, but major changes don't happen. Project leaders give them a firm timeline to accomplish certain "milestones" - and they are hard pressed to meet those most of the time.
Its also important to realize that the development team is only one voice in the overall planning of a project. Often, its the marketing types that define a project, and the team simply has a goal and plan to work toward, without the ability to affect major deviations. |
This whole situation is not according only to subsims,but sim genre in general,
for me Red Baron is still very playable, so as Knights of The Sky by Microprose just because of details, newspapers with whats new on the front, randomness and nothig really was the same from mission to mission. My Amiga, floppys B-17 FF,KoTS,RedBaron,Silent Service and I 18pm to 4 am sweet times of the 90s. |
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I didn't know about that for a long time; then one day I was wondering why I was going so slow, and it finally dawned on me.:damn: On the other hand, the weather didn't really look very heavy while it was happening. |
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Wasn't there zig-zagging convoys and Task Groups in SH1?
I can clearly recall at least one convoy making zigs before I launched, and I can't believe I was somehow detected at the time. I was still learning both TDC and manual targeting and even if it asked alot of work from me, I was still able to maneuver in and shoot. And then there was once a Task Group of one or two heavy units + couple of light cruisers making 20+ knt, which I still could overrun (on the surface, of course) because of zigs. However, can't remember how the shooting went. Definitely still one of the most exiting moments. -RC- |
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