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Originally Posted by bigwillydier
As far as the Silent Hunter Series goes though, they've done 2 in the Pacific and 2 in the Atlantic. I wonder what their thought process was after releasing two successful U-Boat iterations of the franchise and then going back to the Pacific. Is the WWII U-boat fan base really larger than the Pacific fan base?
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That's a tough question; the thought processes I mean. Which has the bigger fan base? That's complicated by people like me, who enjoy both. I'd like to see both with all the complaints fixed and all the wishes answered. Other people want other things, but I think that is the easiest. Some want British and Dutch subs, others want a Japanese campaign. Both are good ideas, but would require a major revisions, especially getting all the Japanese interiors right, and spending time and money on the right voice actors. With something like the SH series as it is now, you can't just knock out some boats and a campaign and call it good. If people complain now about not having complete interiors I can imagine how they'll be when a Japanese version is released with American voices.
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It would be interesting to see the sales figures for each one. Since there hasn't been any major titles set in the Cold War, can we really even estimate how big the fan base would be for a Cold War sim? It could potentially be the biggest fan base as there are more people around today that remember the Cold War, it wasn't that long ago.. and even seems like it's coming back!
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You have some good points. My only real objection is that the idea now is that you're the captain of a submarine, and so many really want so much more, such as full dynamics that let you affect the outcome. That is far beyond the power of any single captain (well, maybe a boomer skipper might destroy more cities than his opponent). I used to play
Their Finest Hour, LucasArts' Battle of Britain game, and it had that option. When I played a German pilot, we conquered Britain, and when I was British the Germans never had a chance. I played both campaigns once, found it extrememly unbelievable and never played them again. Still played the game, though. I think a 'win the war' game is just that - you play the commander-in-chief and try to outwit your opponent. Silent Hunter is for sinking ships. Realistically if possible, believably if not.
There is plenty of room for all the games everybody wants. The question is, do they all belong crowded into this one sub-genre? Talk the right people into Dangerous Waters 2, if that's what you want. I don't have a desire to be Admiral Doenitz, or Admiral Nimitz, but I can see a market for that kind of game. But not Silent Hunter 5.
Some of us just want to drive a sub. If they go too far beyond that, they may gain some new fans, but they'll lose a lot of us old ones.