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http://dodownload.filefront.com/1098...639deb8fb24c13 :D Sometimes I just open up that sound and just let it play, it has such a great rhythm to it... |
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http://www.maritime.org/tour/tfervr.htm |
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RDP |
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I think just getting an engineroom would be as sweet as it could get. Getting animation would be even better. If you are in silent running, do not visit the room. Easy answer I guess but, if the props can stop as someone mentioned above, perhaps the motors could stop as well. Same trigger as the props? All conjecture at the moment. I see the rooms are in the works and that right there is enough to put a smile on anyones face. :up: |
Maybe you could link the animation to the depth gauge :hmm:
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Is there possible to link animation to sound? When you surface then you start to hear the diesel engines running. That means that this sound is triggered when the boat is in surface. The sound node knows whether the boat is under water or above the water. If we could link the animation to that sound node.
Game detects when the sound value becomes true and uses that to trigger ingame engine animation. Now i give a little update about my progress. Right now i am not doing any modelling. I am trying to learn S3D so and after that starting to make out compartments. Yesterday i finally managed to import my Cabin into game as a seperate node. (at first i attached the geometry to main node in 3ds max but this is not a good option because the game files are mess and texturing would be very hard) When i first imported it as a seperate node the game crashed as soon as i tried to look at my captains cabin. But i read the Mikhayl-s little tutorial over and over and over again. And i discovered that when i putted the 3D model value smaller than the main node value then the game wont crash. Now when i get home from work, i start reading Mikhayl-s tutorial all over again. This time i am trying to import my custom made wall texture for cabin. If i get this done then the only problem will main the lightmaps. And if all these problems are solved then i can finally start the proper model / texturing phase and import them into game. But it takes time to learn all this stuff. :doh: |
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Everything hardcoded. Your progress is fine:yep: I said we'll help you bringing it into game when you have problems. And always note: ---Index:34-Node-3d Model <-Index of 3d model lower than index of linked node -Index:35-Node-Cap-Room ---Index:36-Label:Cap_Room <--other stuff always higher than parent node |
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http://www.youtube.com/watch?v=HkHbYBrfsDE The Gato currently has one fan spinning in the conning tower and one in the control room. The other fans will be done in due time. |
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He is working on a typeII interior;) |
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Yes:yep:
And when you are ready, I rip it, stretch it and add a torpedo tube for a VII;) |
I forgot something, but I don't edit because I want a higher rank.
When you use S3d you can almost work without a 3d program.:rotfl: Itis just copying parts of other interiors as Mikhayl said:up: |
When I say that this is a interior thread I got to post my current work:yep:
I love my crew standing on fresh air:up: http://img530.imageshack.us/img530/9...1957da5.th.jpg http://img530.imageshack.us/img530/3...3820zl2.th.jpg |
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