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-   -   So will re-sending speed data also re-send bearing data? (https://www.subsim.com/radioroom/showthread.php?t=112954)

nattydread 05-01-07 03:50 AM

Quote:

Originally Posted by buteobuteo
You can enter just the bearing if you map a key to [cmd334] in Cfg/commands.
I use all the time for single ships,I have not used it in convoys yet. It's great for getting a good spread along the lenght of a single ship.

I use the PK to continually update Range,Seed and AOB until the torp track is straight off the bow.I then move the cross hairs to the bow of the target send a bearing to the TDC (I use the "B" key) then disengage the TDC and fire the torps with a few seconds delay between each. Although the torps all track on the same bearing the movement of the target through the cross hairs in effect creates the spread. With practice with a three torpedo spread I can usually get one on the bow,one amidship and one towards the stern.

I hope this is of some help.

Ok I dont understand how to mod that function, If I want to set it as the "numpad 0" key how would I mod it?

joea 05-01-07 05:01 AM

Quote:

Originally Posted by heartc
Quote:

Originally Posted by buteobuteo
You can enter just the bearing if you map a key to [cmd334] in Cfg/commands.
[...]
I hope this is of some help.

"Some help"?? Dude, you just hit the jackpot with that! This is excellent and like nattydread said, a must have mod / fix. This should be stickied in fact. It is exactly what a lot of threads were going on about, a bearing mark button independent from range measurement!

Thank you so much Buteobuteo!

Buteobuteo is the winner that is an excellent find dude, both for realism and convenience!!! :rock:

geosub1978 05-01-07 05:09 AM

I just tried it by desabling the "F" button from the flak gun.

No apparent effect. Anyone managed this?

Buteobuteo what do you mean by "disangage TDC?". This happened in SH3 but in SH4 how can you reject the TDC values? Do you mean the PK maybe?

geosub1978 05-01-07 05:24 AM

Torpedo Tubes
 
For anyone intrested: I have noticed that in some modes there are various combinations of the Q-W-Y functions concerning the torpedo tubes. I tried to configure them in a more handfull and realistic way in order to do whatever you whant as fast as possible when you fire spreads:

Replace by Copy-Paste the following in your command.cfg file and you are going to have:

"Q": Open torpedo tube and stay open untill you close it only by "W" button.

"W": Close torpedo tube.

"Y": Cycle torpedo tube.

[Cmd308]
Name=Open_torpedo_tube
Ctxt=1

;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"

[Cmd311]
Name=Close_sel_torpedo_tube
Key0=0x57,,"W"
Ctxt=1

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
;Key0=0x57,,"W"
Key0=0x59,,"Y"

Add a ";" in front of any other - Key0=0X59,,"Y" - line of the file so it looks like
- ;Key0=0X59,,"Y"- . This will disable the previous function of the "Y" key but probably it will be one provided also on the HUD.

The above mentioned work fine for me and the idea came from the FTT mode which I thank very much!!!.

buteobuteo 05-01-07 08:23 AM

[Buteobuteo what do you mean by "disangage TDC?". This happened in SH3 but in SH4 how can you reject the TDC values? Do you mean the PK maybe?[/quote]

Sorry but I always get them mixed.
I did in fact mean the PK. It's likley that it is possible to create a key for that as well

geosub1978 05-01-07 09:23 AM

Quote:

Originally Posted by buteobuteo
[Buteobuteo what do you mean by "disangage TDC?". This happened in SH3 but in SH4 how can you reject the TDC values? Do you mean the PK maybe?

Sorry but I always get them mixed.
I did in fact mean the PK. It's likley that it is possible to create a key for that as well[/quote]

OK, can you please type the moddification you have done on "B" as I cannot make it work? :down:

RocketDog 05-01-07 11:22 AM

Quote:

Originally Posted by nattydread
Quote:

Originally Posted by buteobuteo
You can enter just the bearing if you map a key to [cmd334] in Cfg/commands.
I use all the time for single ships,I have not used it in convoys yet. It's great for getting a good spread along the lenght of a single ship.

I use the PK to continually update Range,Seed and AOB until the torp track is straight off the bow.I then move the cross hairs to the bow of the target send a bearing to the TDC (I use the "B" key) then disengage the TDC and fire the torps with a few seconds delay between each. Although the torps all track on the same bearing the movement of the target through the cross hairs in effect creates the spread. With practice with a three torpedo spread I can usually get one on the bow,one amidship and one towards the stern.

I hope this is of some help.

Ok I dont understand how to mod that function, If I want to set it as the "numpad 0" key how would I mod it?

Me neither. How does one do this?

Cheers,

RD.

geosub1978 05-01-07 11:48 AM

According to Buteobuteo by edditing the commands.cfg file like this (if I understand it correctly) should be enough:

[Cmd334]
Name=Set_TDC_bearing
Ctxt=1
Key0=0x42,,"B"

[Cmd18]
Name=Binocular_camera
Ctxt=1
;Key0=0x42,,"B"
Page=0x27000000,3706
GoBack=Conning_deck_camera

For the moment this doesn't seem to work. By pressing "B" a bearing is sent to the TDC indeed but certainly not the bearing of the periscope! Probably some addition modding is needed!

Soundman 05-01-07 01:43 PM

Yes! Please explain this mod procedure in more detail.

buteobuteo 05-01-07 07:13 PM

Sorry guy's I gave some duff info:oops:

I checked my cfg/commands folder and found I'd mapped the "B" key to two different cmds.

The actual [cmd] that sends the bearing is [cmd344] Mine reads:-

[cmd344]
Name=WP_Solution_to target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x42,,"B"

I just checked it again in port on stationary ships without using TDC and it seemed to work ok if you lock the target.

Once again my apologies for any grief caused.

(must tidy my commands folder:damn: )

nattydread 05-02-07 12:27 AM

hmmm, it seems locking the target would defeat the purpose of being able to send whatever the bearing your scope is presently on to the TDC.

What we need is a way allow the PK to continue tracking but still allowing us to input new bearing updates indepently with the target unlocked.

heartc 05-02-07 12:37 AM

Quote:

Originally Posted by nattydread
hmmm, it seems locking the target would defeat the purpose of being able to send whatever the bearing your scope is presently on to the TDC.

What we need is a way allow the PK to continue tracking but still allowing us to input new bearing updates indepently with the target unlocked.

Correct. So, after all, this is not a fix. :dead:

nattydread 05-02-07 07:14 PM

Yeah...but it was a good try!:up:

But maybe setting the send range function to a hot key would help speed things up a bit...granted we'll be trading off some accuracy with it.:nope:


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