![]() |
Its not 100% perfected yet, but its close. I think the AI visual's need a bit of fine tuning, but it's at least in the ballpark. If you use nothing else from my modpack, just grab the sim.cfg, AI_sensors.dat, and unless your a masocist, the depthcharges.sim/zon as well. Stock depth charges with those AI settings is probably tantamount to murder.
|
Hmmm...
Ducimus, using your own mod - have you never experienced what we discuss here? That the DD's sometimes act like this? |
Nothing that sticks out in my mind. Even in SH3 there was always that one persistant bastard who woudlnt give up.
Had one in april 43 manage to shell the snot out of my boat after i initiated a succesfull night surface attack on a liner, but he didnt zero me until after i changed my exit strategy. Orginally i went back standard, and backed out. At about 5000 yards i went to flank and pulled the boat around to high tail it out, and thats when he detected me. ( I kinda figured he would) Both he and his buddy gave chase. Torpedo'ed one with aft down the throat shot, the other for reasons unknown to me, decide he didnt see me anymore. I suspect that once that other tin can was torpedo'ed, the game went to some search algorythm. |
Quote:
Too bad we don't get paid to play subsims, ya know? Earn $$$ for every mod installed... (course then it would be work and we'd hate it...) DH |
Quote:
Great thread! In v1.1 (100%) the escorts were pretty tame, even after sinking their entire convoy. Either they huddled together like the Destroyers of the Serengeti or they sailed away??? If you surfaced all hell broke loose, but at PD even getting or ramming a Destroy didn't provoke him. I used the "Harder escorts mod", and that helped a bit. V1.2 (100%) also seems kinda wonky with the Escorts, either they are on you like bloodhounds or you get a free pass. :arrgh!: Here's something to try. PD running silent- fire a torp just across an escorts' bow and miss ( funny I'm good at this talent naturally :D but for others) try and miss with a higher/lower TDC speed setting. Now the torp goes streaking infront. Should get the whole group in ASW mode right? Nope, they act like nothing happend. Or if you sink an Escort, the others keep on sailing happily along. -prob. thinking about their new parking space. |
I still believe if you NEVER hear any sonar pings or if the DDs just won't
look or go after you, your install of game or patch went bad (??) My first posts in this thread were about my first install. After a week of playing like that I finally uninstalled the game COMPLETELY (meaning the Registry too) and reinstalled it. BIG DIFFERENCE !! I had a entirely new game now. Pings were now heard and they looked and found me if I was not careful and sometimes they did anyway. I just can't fully describe the huge difference that made. I don't know what happened to the first install but I do know now that is was NOT right.... JIM |
Quote:
Wow, weird. Will keep an eye-out while on my current patrol. (V1.2/100%) Thanks for the heads-up. |
I think the AI changes from mission to mission or from contact to contact. Just started a new career in 1944 (since I was retired after I got my Balao in 1943 in my previous career.)
....so wanted to start again in that sub. New base, new sub, green crew. Big difference. The first three (3) times I tried to accomplish my "mission" I was found by DD's and sunk each time. One time I was DC'd to the point it blew off my rudder and I could not steer the boat. Another time I surfaced to engage what appeared to be a lone ship close to shore, got hammered from two (2) sides by beach artillery and next thing u know my sub is getting full of holes from a DD coming around the small peninsula. Also earlier in the war I was "sneaking" into harbors and sinking ships....last time I tried it started getting pinged and three (3) destroyers converged on me....only 10 feet under keel, so nowhere to run, nowhere to hide, again got sunk. Also the DD's are smart little cookies. I'll be lining one up, he's motionless, flashing his signal light, everything is lined up, ready to go, meet your maker, Fire 1, Fire 2..torps enrt, the little devil cranks up his screws and moves avoiding the torps....I've had more than a few missed shots in those situations. ...so while alot of u are "complaining" about AI, seems I've had my share of smart ones. :) |
Well, my experience has been that DD are effective if you are on surface. But when you dive, you are about as good as invisible.
In both of my convoy attacks (1.2, no mods) DD were only threat when I was on surface and clearly visible to them. Though there was still some difference in performance. In first attack, took place on broad daylight, they would get pretty lost when I did few torpedo runs and failed to charge me when I revealed myself for short while (some cannon fire coming my way but no change in course) but on other case they immediately rushed towards me firing their guns. |
I can see a DD/DE dropping to 5 knots or so after a torp attack to listen on hydrophones while also using it's active sonar...but coming to a dead stop would have been nuts...even for the Japanese at the time.
|
Quote:
DH |
Quote:
I've had some luck changing some settings in the datafiles, so the destroyers are far more agressive now. However -sometimes they just won't react or they play silly - this seems to be some kind of hard coded bug. If someone experience that the destroyers NEVER ping and they never react even if you make a lot of noise they might want to try this mod:: http://www.subsim.com/radioroom/showthread.php?t=113134 |
I've noticed that a few times I have been picked up on my approach to the convoy, the escorts get very aggresive, but if I manage to attack, they suddenly go into the park and wait mode.
I actually left a convoy last night because it was just to un-sporting. :rotfl: |
Quote:
Who told you this? Films like U-571? |
I'm seeing some people report aggressive escorts and many reporting laconic DDs.
I've seen both so far playing between 41 and 42 on my second patrol. I have found the China Sea heavily populated and aggressively patrolled. What I would expect out of the history, theater, and time period that low value convoys would be poorly protected early in the war and large tankers or task forces would be more aggressively protected and more so as the war progressed. This would all be modified by: Quality of the convoy commander Quality of the escort crews Lighting and sea conditions Stealth skill of the sub commander Submarines while end-on to escorts at night were very hard to spot by escorts and even harder to judge the distance since they didn't have radar range finders. It would be hard to tell if the sub was coming or going at low speed. It would take several ranging shots to find out. More than one US sub commander in the real war were very effective at picking ships off while surfaced inside the convoy so this is historically correct. The confusion, destruction, plethora of props in the water and lack of torpedo wakes would confuse the enemy. -Pv- |
All times are GMT -5. The time now is 05:53 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.