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-   -   Destroyers Discussion (getting rid of pin point drops) (https://www.subsim.com/radioroom/showthread.php?t=86629)

HEMISENT 04-16-06 08:45 PM

Jason, check your pm.

hornetsting 12-20-06 06:02 PM

CB,
Today i have read this article and i will use your mod in my next
campaign.

Thx


After 2 missions i say great work! Much more realistic and advancing!

http://img.photobucket.com/albums/v4...ollekracht.jpg

robj250 12-24-06 03:56 PM

Hi Guys

Sorry for butting in like this, but has you "mod" or changes been tested in GWX?

I used to program way back when Radio Shack brought out they machine. But that's so far back in history, I am now lost in everything.

Rob

Kpt. Lehmann 12-24-06 04:19 PM

Quote:

Originally Posted by robj250
Hi Guys

Sorry for butting in like this, but has you "mod" or changes been tested in GWX?

I used to program way back when Radio Shack brought out they machine. But that's so far back in history, I am now lost in everything.

Rob

Hi Rob,

This element is probably one of the most extensively tested items in GWX. I consider it to be a matter that is solved. The detonation depth variance has been changed so that DC's are not laser guided... but not so diffuse that they don't do their job.:arrgh!:

codmander 12-24-06 04:28 PM

hmm i put 3 elite destoyers and myself in a type 7 threw mission editor and was able to escape maybe 30% of the time if i consitraded its not the depth charges its those dam hedge hogs that are downright evil

HEMISENT 12-24-06 04:31 PM

Boy, talk about nostalgia. We spent more hours on this thread with back and forth testing, ideas being put forth etc, etc. A lot of hair got pulled out on this one.:huh:

Kpt. Lehmann 12-24-06 04:34 PM

Quote:

Originally Posted by HEMISENT
Boy, talk about nostalgia. We spent more hours on this thread with back and forth testing, ideas being put forth etc, etc. A lot of hair got pulled out on this one.:huh:

Thank goodness we gutted it out though you know?

Thanks to Timetraveller too... for building tools for the common man.:up:

Ducimus 12-24-06 04:34 PM

Quote:

Originally Posted by HEMISENT
Boy, talk about nostalgia. We spent more hours on this thread with back and forth testing, ideas being put forth etc, etc. A lot of hair got pulled out on this one.:huh:


Tell me about it. This thread is a musem piece.

robj250 12-24-06 04:38 PM

Thanks Kpt.

I haven't really got into GWX yet as I have been a little ill, but I have just started my first mission, from Kiel, and that was an adventure in itselef. I didn't know about the "auto-plot" so I made my own route through the canal. I hit shore three times thereby having to start over and finally made it to AN94. My patrol grid is AN21. Hope that it will be an enjoyable adventure.

Thanks for all the work you and your fellow modders for working so diligently into putting such an extensive super-mod together. I especially love the howl of the wolf at the beginning because, originally from the Indian Reserve in Ontario, I would love to go outide at night and listen to them howl.

Anyway, thanks a lot. I'm sure I will have many questions and hope I will not be a nusiance while I learn to play GWX.

Merry Christmas and a Happy New Year to you all.

Rob

Pants 12-24-06 05:49 PM

To Rob, sorry to hear you are ill hope you feel better soon, Thank you for your words regarding GWX, we will always be here to answer any questions you may have.
I hope you have a great christmas and a happy New Year.:up:


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