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-   -   ARB WideGui 1920x1080 (https://www.subsim.com/radioroom/showthread.php?t=232178)

gmetzo 12-21-23 03:14 PM

1 Attachment(s)
I have a question regarding the UZO. I don't know if this is realistic or not so that's why I am asking you experienced folk.

In calm seas like in the torpedo training mission , the UZO view always bobs up and down like a periscope. I was under the impression that the UZO is more stable given that it is secured tightly on pedestal and it's overall not too high from the waterline to experience crazy up and down movement like a periscope.

https://www.subsim.com/radioroom/att...1&d=1703189632

In fact in different UIs like for example MaGui , the UZO provides a very stable view , if the weather is not too bad , making it a great tool for observation and range estimation. In ARB it almost feels like you are supposed to use the binoculars instead. Which is fine , it's just that it sort of makes the UZO useless.

Additionally , from what I know , because the UZO was much larger than the regular binoculars , it should offer a greater magnification. This once again is simulated in for example MaGui with the UZO having something like a x10 or x12 magnification. In ARB the UZO has a pretty basic x6 times magnification which once again renders it useless.

I am just really curious to hear from the more experienced folk the reasoning behind this specific UZO simulation.

buksik 05-02-24 08:33 PM

Quote:

Originally Posted by propbeanie (Post 2854823)
Are you two (Jhanz and duck0872) using a Steam version of the game? Do you have the game installed in a "Program Files" folder?

I do and have this problem with bino.

Aktungbby 05-03-24 08:56 AM

Welcome aboard!
 
buksik!:Kaleun_Salute: on the surface after 9 years' 'silent running'!:yeah::arrgh!:

buksik 05-03-24 10:57 AM

Quote:

Originally Posted by Aktungbby (Post 2911335)
buksik!:Kaleun_Salute: on the surface after 9 years' 'silent running'!:yeah::arrgh!:

Wow 9years true :D

I just switched to https://www.subsim.com/radioroom/sho...d.php?t=215433 and I don't have such issues.

Dieselglock 05-03-24 03:18 PM

Quote:

Originally Posted by gmetzo (Post 2896400)
I have a question regarding the UZO. I don't know if this is realistic or not so that's why I am asking you experienced folk.

In calm seas like in the torpedo training mission , the UZO view always bobs up and down like a periscope. I was under the impression that the UZO is more stable given that it is secured tightly on pedestal and it's overall not too high from the waterline to experience crazy up and down movement like a periscope.

https://www.subsim.com/radioroom/att...1&d=1703189632

In fact in different UIs like for example MaGui , the UZO provides a very stable view , if the weather is not too bad , making it a great tool for observation and range estimation. In ARB it almost feels like you are supposed to use the binoculars instead. Which is fine , it's just that it sort of makes the UZO useless.

Additionally , from what I know , because the UZO was much larger than the regular binoculars , it should offer a greater magnification. This once again is simulated in for example MaGui with the UZO having something like a x10 or x12 magnification. In ARB the UZO has a pretty basic x6 times magnification which once again renders it useless.

I am just really curious to hear from the more experienced folk the reasoning behind this specific UZO simulation.


In most cases according to my research the UZO was just a set of model BLC Zeiss U.D.F. 7X50's. There was no reticle other than a vertical line. There was no range finding reticle. Range could be judged by field of view. Basically estimating the length of the ship and how much of the field of view the ship covered.
The BLC was the only model as far as I know that was water proof to 30 bar pressure, in case the bino's where left on the stand during a crash dive.



Mounted in position the UZO would have same movement relative to the sea as the uboat itself. With hand held bino's you would be able to counter the movement of the boat somewhat with body movement.



Some good links:


http://www.tvre.org/en/development-o...e-kriegsmarine


https://www.fernglasmuseum.at/museum...mal50_u19.html

Miahomes 03-01-25 09:02 PM

Museum doesn't open
 
Quote:

Originally Posted by Brodaga222 (Post 2495737)
https://www.mediafire.com/convkey/b8...kgjt1u3t7g.jpg

====> Current version: 0.4 (01.12.2022) <====

Hello everybody!:Kaleun_Salute:
Present to your attention ARB WideGui 1920x1080!
This graphical modification add resolution 1920x1080 for SH3.



================================
Latest version 0.4 (01.12.2022):
================================

What's new:
Reworked all optics (historical), improved screens and fixed bugs

1. New screen Attack Periscope
2. New screen OBS Periscope
3. New screen UZO
4. New Scope Reticule on the Attack Periscope
5. New Scope Reticule on the OBS Periscope
6. New Scope Reticule on the UZO
7. Reworked some screens
8. Bug fixes

Optics, dials and some other resources were used from the DGUI 1920x1080. Many thanks to diego_gut for his great work!
https://www.subsim.com/radioroom/sho...d.php?t=247186

================================



Together with the mod I uploaded all the source files to open access. Anyone can make any changes for himself or use in other mods. The archive contains all the sources of images in the format .psd (Photoshop CS6). Also the original picture and other files that are used in the mod.

Mod based on:
Ahnenerbe WideGui 1920 x 1080 Final (by Ahnenerbe)
Ahnenerbe WideGui 1920 x 1080 for CCoM 11.1 (by Wurmonkel)


Supported languages:

+ English
+ Deutsch
+ Russian



================================
How to install:
================================

!!! FIRST MAKE A BACKUP OF SH3.EXE FILE IN THE GAME FOLDER !!!


1. Install TychoSh3Patch_v3:
- Copy files in the folder TychoSh3Patch_v3 into the game folder.
- Run the TychoSh3Patch.bat

2. Install ARB WideGui 1920x1080:
- Copy files in the folder ARB WideGui 1920x1080 into the game folder.

3. Install language:
- Copy the folder with the language you need into the game folder.


TychoSh3Patch - expand Nav and Attack maps render limit from 1024x1024 to 2048x2048.
http://www.subsim.com/radioroom/showthread.php?t=231140


================================






Help, I installed ARB WideGui 1920x1080 and GWX gold on SH3. It works fine with career and mission. However, every time I open the museum, the game just crashes.

Aktungbby 03-02-25 12:25 AM

Welcome aboard!
 
Miahomes!:Kaleun_Salute:


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