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-   -   [REL] Fall of the rising Sun for SH4 V1.5 Version 1.2 (https://www.subsim.com/radioroom/showthread.php?t=147988)

keltos01 01-29-11 12:01 PM

Quote:

Originally Posted by AOTD_MadMax (Post 1585744)
Sorry mate, it will take more time cause yesterday i had an nice idea and i worked now 24 hours on this idea.

First of all i wanne say that i was disgusted by the original Ubi Shiratsuyu-Class Destroyer of Stock SH4.
This ship was build so bad and far away from origin so i decided to build this class new.
Same to Fubuki Class.
After hours of research i decided to built 2 Version of the Fubuki Class.
1.) The first design called Type I
2.) The latest design called Type III

The main difference between those types are :

a.) armament
b.) design of funnels and the middlesection

Here you can see the 2 new Fubuki Class Destroyer :

Type I Version ( the early one )

http://www.aotd-flottille.de//FOTRS/...FubukiT101.jpg

You can see the old large funnel-design


Here now the Type II/III Version with smaler funnel and more AA-Guns

http://www.aotd-flottille.de//FOTRS/...FubukiT201.jpg

He is lookin more powerfull !:rock:

Those bothe Fubukiīs come also in different styles ( subclasses ) by choosing an other Loadout-Variation in the Missioneditor.

Type I Latewar Configuration with more AA-Guns

http://www.aotd-flottille.de//FOTRS/...FubukiT102.jpg

Type II/III Latewar with more AA-Guns

http://www.aotd-flottille.de//FOTRS/...FubukiT202.jpg

I did the same to the new Shiratsuyu.

Here the normal layout with 3 Turrets ( 2x2 and 1x1 )

http://www.aotd-flottille.de//FOTRS/...iratsuyu01.jpg

Here the Latewar-Version with only 2 Turrets ( 2x2 ) and more AA-Guns

http://www.aotd-flottille.de//FOTRS/...iratsuyu02.jpg

This is also done to the Akatsuki Class.

Normal Version :

http://www.aotd-flottille.de//FOTRS/...Akatsuki01.jpg

AA-Version :

http://www.aotd-flottille.de//FOTRS/...Akatsuki02.jpg

It takes a lot of time but i wanne release it if it is ready !

Hope you like them !

Regards

Maddy



I am speechless ! those destroyers are beautiful !

I love the work you've put into them.

I wish we really could have them use their torpedo turrets as in rl because it was, at least on the IJN side, one of their most powerful weapons, and their doctrine was based on their use.

wonderful as always Maddy :yeah:

keltos

chrysanthos 01-30-11 02:12 PM

now i am jealous:/ how and what program needed to create my own ships?

TheBeast 01-31-11 03:03 AM

Quote:

Originally Posted by chrysanthos (Post 1586611)
now i am jealous:/ how and what program needed to create my own ships?

3D-Studio MAX
SoftImage-XFS
Many Hour of training and practice.

TheBeast 02-02-11 10:23 AM

Just had a MK14 Torpedo go right through a Fubuki Destroyer at minimum depth setting using Contact/Influence.
May, 1, 1942 - Sea was dead calm with light fog. Visability 2300 yards.
Fubuki Destroyer was sitting normal in water.
I used external free cam to follow MK-14 torpedo and watched it go right through the hull without detonation or dud.
Fire MK-10 Torpedo at minimum depth setting Contact/Influenct. Torpedo impacted at almost exact location and detonated.
Almost all my Torpedo problems center on the MK-14 any date in game.

Same things as described above happen with clean install and GFO MOD installed.

Very intermittant issue.

AOTD_MadMax 02-03-11 05:18 PM

Quote:

Originally Posted by TheBeast (Post 1589077)
Just had a MK14 Torpedo go right through a Fubuki Destroyer at minimum depth setting using Contact/Influence.
May, 1, 1942 - Sea was dead calm with light fog. Visability 2300 yards.
Fubuki Destroyer was sitting normal in water.
I used external free cam to follow MK-14 torpedo and watched it go right through the hull without detonation or dud.
Fire MK-10 Torpedo at minimum depth setting Contact/Influenct. Torpedo impacted at almost exact location and detonated.
Almost all my Torpedo problems center on the MK-14 any date in game.

Same things as described above happen with clean install and GFO MOD installed.

Very intermittant issue.

Thats one reason why i rebuild the Fubuki !

One reworked plane is also an content of the Update !

Nakajima Ki 84 :

http://www.aotd-flottille.de//FOTRS/...r3/Ki84_01.jpg

http://www.aotd-flottille.de//FOTRS/...r3/Ki84_02.jpg

http://www.aotd-flottille.de//FOTRS/...r3/Ki84_03.jpg


Regards

Maddy

fitzcarraldo 02-04-11 06:42 PM

Is there some date for the new version?

Iīm a bit anxious...:rotfl2::rotfl2::rotfl2:

I have the same problem with the "ghost ship" Fubuki...Fishes pass trough...The new model looks fantastic!

A question: I like the Vickers Interiors for american subs. In my installed FOTRS I have a pretty interior, but the commander cabin and radio room are darkened...

I know the Vickers includes a U-Boat interior for the cabins, but I like they. Includes the new version the Vickers Interiors?

Best regards!

Fitzcarraldo :salute:

TheBeast 02-08-11 01:56 PM

Vickers Interior Radio Room
 
I think you need to set the Light Maps for the Radio Room. Without Light Maps the room is dark. Almost black.

Look at Materials for German Radio Room. Maybe the LM's are specified there.

AOTD_MadMax 02-09-11 04:39 AM

Hi Captains

in a few days i will release the german Version for SH4 V1.4 of the Update first.
After this is out i have to translate this for SH4 V1.5 UBM and into english.

The IJN Destroyer are ready now.

All new IJN DDīs got now their Fleetnumber and their Kanji on the Hull.

http://www.aotd-flottille.de//FOTRS/...atsukiRL01.jpg

http://www.aotd-flottille.de//FOTRS/...atsuyuRL01.jpg

You can change them by the Loadout.

Regards

Maddy

mad 02-11-11 03:53 PM

These DD's looks really great:yeah:

BTW, what those "kanji" mean? What does it says?

Hylander_1314 02-11-11 04:31 PM

Way to go Max!

Beautiful lookin' boats, and Ki-84! Those will be some very nice additions to the FOTRS!

Just curious is all, but do you plan on releasing all of these in mod update, or just individually as they are finnished?

Thanks in advance!

One thing that I haven't seen yet, is Japanese sailors, or pilots who would wear a Rising Sun headband like some would.

I know it's a silly little detail, but would be cool to see from time to time.

Ducimus 02-11-11 05:59 PM

I'm not sure which looks sweeter. That tin can, or the water its sitting on. Well done.

fitzcarraldo 02-11-11 06:04 PM

Quote:

Originally Posted by Ducimus (Post 1595899)
I'm not sure which looks sweeter. That tin can, or the water its sitting on. Well done.

Yes! What is the environment used? In my installed FOTRS version, I like the water, but TMO 2 environment is better looking and have pretty colors (for me).

Is the environment of FOTRS new version different?

Many thanks! Watching the UBM 1.5 english version...:yeah:

Fitzcarraldo :salute:

fitzcarraldo 02-13-11 08:14 PM

Quote:

Originally Posted by tater (Post 1065908)

Where can I download the ONI Manual (If itīs possible...).

Best regards!

Fitzcarraldo :salute:

CptLoonee 02-27-11 03:51 PM

A couple of questions. 1) The crew on the bridge of the sub seem to be transparent. I can see through them. Is this a known issue? Can it be fixed?

2) Perhaps it was a feature of Trigger Maru overhaul, but I seem to remember being able to move around with the mouse in the conning tower, command center and bridge and being able to interact with certain items/controls from there.

Is this not an option in this mod?

fitzcarraldo 02-27-11 03:57 PM

Quote:

Originally Posted by CptLoonee (Post 1608131)
A couple of questions. 1) The crew on the bridge of the sub seem to be transparent. I can see through them. Is this a known issue? Can it be fixed?

2) Perhaps it was a feature of Trigger Maru overhaul, but I seem to remember being able to move around with the mouse in the conning tower, command center and bridge and being able to interact with certain items/controls from there.

Is this not an option in this mod?

For point 2: TMO 2 includes the Vickers Interiors. You can download the Vickers Interiors in SUBSIM download section. FOTRS donīt include that interiors mod; I tell AOTD MadMax to include the mod in the new version.

I use the camera.dat file from TMO 2, also.

For the point 1, I havenīt that problem in FOTRS.

Best regards and welcome aboard!

Fitzcarraldo :salute:


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